Team Fortress 2 - The Love and War Update - Day 2
Published by Tyro D. Fox in the blog The Leather Bound Book. Views: 343
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[size=+1]Team Fortress 2 - The Love and War Update - Day 1[/size]
So, now we get to see the new weapons that have been thrown into the game. My thoughts are resoundingly positive.
While the video is fine, it's definitely the new stuff that takes precedence. So, what have we got?
The Back Scatter
Another shotgun for the scout that's based on the idea of hitting from behind. Huh, I kinda thought that was the Force-a-nature. Eh, never mind, it seems like a decent enough gun. The idea of the Scout trying to get the drop on enemies is hardly new but it's good to see this encouraged with this weapon. My only concern is actually using the damn thing for anything other than shooting people in the back as it not only has a smaller clip size but it's also 20% less accurate.
Wait, does that mean it scatters it's shot more? Or less? With a shotgun, do you want a wide scope or for all the pellets to reach your target? I think it might be the former. Which would suggest you'll be spreading your buckshot thin but you'll likely catch more. I don't mind this.
The Tide Turner
A shield that refills the charge meter after a kill while charging.
Yes, yes, yes, yes, yes. Good idea. Sounds powerful enough to ensure the demonight doesn't die out. Good going!
The Base Jumper
Again, a really, really good idea. I can see so many possible applications for this. Especially considering the Soldier's advantage when he has the high ground. Now he can keep hold of it for longer! Splash damage is usually at it's best from a high distance so I am totally all for this. Cannot wait to pick this one up.
The Classic
Weird name but really interesting sniper rifle. The ability to charge your shot in and out of scoping is very interesting as it allows the player some ability to defend themselves if they're caught. The nerf to body damage is perfectly fine to me as a sniper should be looking for headshots anyway and this rifle encourages them greatly. I'd like to know how long this charge is for but otherwise, neat!
The Air Strike
Eeeeeeee!
A weapon that get's more shots the more you kill? Yes please! It's clearly meant to be used with the Base Jumper or the Gunboats and it's obviously geared towards rocket jumping and then raining down a little pain at full altitude if you can. I think I need to start looking into getting back into TF2 just to find this rocket launcher as it's applications, while geared to one thing, it sounds very interesting indeed.
The Bread Items
Meh. Bit of fun I suppose but they're just palette swaps. I won't be clamouring to use them.
So, the update is now live, meaning you can go and grab your loot now. The thing is...will there be a third day? I'm wondering if there is and whether there was anything for the other classes like Pyro or Medic. It would seem decent as they rarely get anything in updates.
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