Tyro D. Fox Apr 6, 2014
We've hit our first bug.

Currently, the code will do most of what we likely want. A character moves, jumps, lands on platforms and exists with a ferocity of an intense magnitude.

I don't know about that last one either but we've hit a snag in the actual 'moving' bit. It's minor but the fix seems complex if we want to keep as many features as possible.

Currently, each platform is made up of singular blocks for each wall tile we add. This is a problem as it doesn't make a fully smooth surface for the player body. It catches where there's a divide between each wall body and entirely stops moving.

To fix this, we need to smooth out each platform. It's going to be a bit of a faff if I'm honest. I'm sure there'll be a solution somewhere.