This is for Game Night. Changes to the characters will show up as they happen in the game, so if you're wondering about points left, costs, skills, etc, come check any time. Around the Table: Eight Star: Your esteemed game master. Rather dramatically wearing his black cloak. Quill Inkwell: Not from the same role-playing group as the other ponies, he seems rather excited to be getting to play. He is playing Rexar Fire-Eye, the Diamond Dog Adventurer.. Spoiler: Rexar Fire-Eye Species / Race: Crystal Kobold "Diamond Dog" Class: Adventurer Current CR: 2 Level: 0 Experience: 32 CP: 1/50 HP: 8/8 WP: 4/4 MP: 8/8 Quill's SP: 9/10 Strength: 8 Endurance: 6 Magic: 2 Willpower: -4 Speed: 2 Stealth: 6 Perception: 6 Knowledge: 2 Night-Vision: Diamond Dogs see fairly well in the dark, and have rather shiny eye-gems. Expert Digger: +25 to Digging Rolls Good Scent: +5 to Smell Checks Skills: Jack's Luck: Able to re-roll a 1d100 check once per. Digging level 5: +25 Haggling level 5: +20 Spear Skill; Lunge, Level 1 (2 WP) Step into close melee while making an attack. Attack deals +10. Must have movement space to get into close. Inventory: Diamond Dog Spear: 4 WU, 1d8*2 Damage, Extended Melee Small Magic Book: 1/12 Pages Filled; Light Level 0 100 Bits Dark Shine: The calm thinker of the crew. He brings his Griffon Fighter character, Rifter to the table. Spoiler: Rifter Species / Race: High Griffon Class: Fighter Current CR: 2 Level: 0 Experience: 32 CP: 0/26 HP: 15/15 WP: 7/7 MP: 1/1 Dark Shine's SP: 9/10 Strength: 14 Endurance: 6 Magic: -4 Willpower: -4 Speed: 10 Stealth: 6 Perception: 10 Knowledge: 0 Excellent Vision: With eagle vision, griffons get a +25 bonus to vision-based perception checks. They also get a +5 bonus to ranged attacks and diving (from the air) attacks. Flight: Griffons can fly. ^_^ Talons: While making an unarmed melee attack, the griffon can choose to add on an additional 1d8 for every attack they make. This counts as chained with their main strike. Skills: Mastery in Combat Fury Strikes Level 1 (4 WP) – Make an additional melee strike this turn. Claws – Rend Level 1 (2 WP) – Adds an additional +4 damage to a hit. Unarmed Stance - Overbearing R Rank – Each consecutive turn attacking the same target gives the user a bonus of +2 to hit, damage, and defense. This stacks up to 10 times. Inventory: 100 Bits Aurora Heart: Who takes her time to unwind from thrashing around to sit and play a little tabletop RPG. Daress, the Pegasus Adventurer, sits before her... Spoiler: Daress Species / Race: Equinis Faust - Pegasus (-15% EXP) Background Options: Lineage (-5% EXP gain) +1 Trained CR split as applicable. Starting Equipment replaced with family arms & armor. Class: Adventurer Current CR: 3 Experience: 26 Level: 0 CP: 0/50 HP: 8/8 WP: 4/4 MP: 8/8 Aurora's SP: 9/10 Strength: 12 Endurance: 14 Magic: -4 Willpower: 4+6 Speed: 10 Stealth: 2 Perception: 8 Knowledge: 2 ----- Aspect of Honor: +2 Willpower for every trained CR. Demoralization: This effect (the Willpower bonus) reverses if the character is looked upon as dishonorable, and they will seek to either disappear, or restore their honor. Active Skill: For Great Cause: Able to be activated at any time while the character is not under the effects of Demoralization. For every 1 WP spent on this skill, the character is able to increase any roll by +2. If this skill is used to take the character to -1 WP, they pass out after the action is performed. Further WP cannot be used once the amount reaches -1. For every 1 SP spent on this skill, the character is able to increase any roll by +5. If this skill is used to take the character to 0 or less SP, it is seen as a Sacrifice, and the roll will automatically perform the intended action, but the character’s soul will be shattered as per the rules of lost SP. ----- Skills: Jack's Luck: Able to re-roll any 1d100 roll once every so often. Noble Socialization Level 8: +24 Map Reading Level 4: +20 Survival - Forest Level 4: +16 Combat Skill, Circle Slash Level 1 (5 WP) Using her broadsword, Daress can make a single melee attack against all enemies surrounding her. An Endurance Roll Challenge is then made against 30 after the skill is used, or one later action must be used to recover from the spin and regain balance. Inventory: Crest of Arms of Family Dagnarek 20 Bits 4 WU, Family Blade, Steel Broadsword: D4*10 Damage 8 WU, Family Crest Ornate Plate: +22 Defense Map of Canterlot Map of Ponyville Map of Canterlot Surrounding Area Legion: The mysterious pony with little bother about his past. He brings Texas, the Pony Fighter to the game to help with any encountered trouble.. Spoiler: Texas Species / Race: Equinis Faust Class: Fighter Current CR: 2 Level: 0 Experience: 32 CP: 1/26 HP: 15/15 WP: 7/7 MP: 1/1 Legion's SP: 9/10 Strength: 14 Endurance: 16 Magic: -6 Willpower: -2 Speed: 6 Stealth: 0 Perception: 8 Knowledge: -4 Aspect of the Pugilist: +CR*2 to Hit, Dodge, and +CR*5 Unarmed Damage in melee. Skills: Mastery in Combat: Able to trade critical damage hits for new combat skills. Find Known Pony Level 3: +12 Fighting Art, Blind Fighting, R-Rank: Penalty to blind fighting reduced to -20. Fighting Art, Pony Fu, R-Rank: +5 To Hit, +5 Init, -10 vs Mental Effects (Fighting Arts are activatable at the beginning of an initiative round, and can be turned on/off during combat between turns.) Skill, Power Kick Level 1 (4 WP) With a hind kick, this skill can allow the hit to deal +10 damage. Skill, Hoof to Face Level 1 (2 WP) While in Pony Fu, able to use this skill to make an attack with forehooves. Counts as a normal unarmed attack, adds +5 to damage if the hit connects. Inventory: 200 Bits J: The sun-bleached work pony, taking some time off from working to bring some chips and Habanero dip to the table. When he heard diamond dogs were playable, he made Norm, Diamond Dog Apprentice, aspiring to be a mix rogue and spell-caster. Spoiler: Norm Species / Race: Crystal Kobold "Diamond Dog" Class: Apprentice Current CR: 2 Level: 0 Experience: 32 CP: 2/30 HP: 4/4 WP: 2/2 MP: 12/12 J's SP: 9/10 Strength: 6 Endurance: 4 Magic: 8 Willpower: 2 Speed: 0 Stealth: 4 Perception: 6 Knowledge: 2 Night-Vision: Diamond Dogs see fairly well in the dark, and have rather shiny eye-gems. Expert Digger: +25 to Digging Rolls Good Scent: +5 to Smell Checks Skills: Read From the Book Spells: Heal Level 0 – 4 MP – Heals 1d6+4 Light Level 0 – 2(1) MP – Illuminates 5’ Rehydration Level 0 – 4 MP – Heals 1d6+4 WP Magic Armor Level 1 – 4(4) MP – Creates Armor that grants +6 Defense Inventory: Apprentice's Mage Orb: 22/30 MP Diamond Dog Magic Rod: +4 to Casting Rolls, Active Ability: Gemseeker - 4(4) MP) - Detects precious stones within 5’ of the rod. Magic Hat: +2 Magic Defense, +2 to Casting Rolls Leather-Corded Magic Book: 4 Pages 100 Bits Tyro the Fox: Whom, being a fox, is sitting at his own little table with an excitedly energy-drink enduced look on his cute furry face, and Arc Gust, the Pony Strider before him. Spoiler: Arc Gust Species / Race: Equinis Faust Class: Strider Current CR: 2 Level: 0 Experience: 32 CP: 0/26 HP: 12/12 WP: 6/6 MP: 4/4 Tyro's SP: 9/10 Strength: 10 Endurance: 16 Magic: -6 Willpower: -2 Speed: 10+2 Stealth: 2 Perception: 6 Knowledge: -4 Aspect of the Gale: +1 Speed per 1 Trained CR. Activate Skill: 4 WP, increase number of attacks by 1, and make extra attacks deal elemental wind damage. Can be used once a turn for every 10 Speed. Skills: Striding: +1 Base Movement, permanently. Climbing Level 5: +25 Marathon Running Level 1: +3 Fighting Art, Pony Fu, R-Rank: +5 To Hit, +5 Init, -10 vs Mental Effects (Fighting Arts are activatable at the beginning of an initiative round, and can be turned on/off during combat between turns.) Inventory: 200 Bits Jhera: Who happily brings along Power Surge, the pony rogue with a few issues of his own... Spoiler: Power Surge Species / Race: Equinis Faust Class: Rogue Current CR: 2 Level: 0 Experience: 32 CP: 0/30 HP: 10/10 WP: 5/5 MP: 6/6 Jhera's SP: 9/10 Strength: 8 Endurance: 14 Magic: -5 Willpower: -2 Speed: 8 Stealth: 5 Perception: 8 Knowledge: -2 Aspect of Lightning: +5 Lightning Elemental Defense and Melee Damage (Optional) for every 1 Trained CR. Active Skill: 4 WP - Harness Lightning - Activatable any time Power Surge takes electrical damage, any damage dampened is added onto his next attack. Skills: Thief's Hooves: +5% to any monetary amount "found." Critical Blow Level 3: 9% Chance Find Traps/Secrets Level 1: +15 Bonus Disarm Trap Level 1: +15 Bonus Disguise Level 1: +15 Bonus Pick Lock Level 1: +15 Bonus Sneak Level 1: +15 Bonus Hide Level 1: +15 Bonus Inventory: Conductive Rod: Bristling with Power Surge's inner energy. 200 Bits
*Fiddles with his figurine* "Smash it with a hammer!" Tee hee! Again, I can't wait for this to start!
Hurrah for recycling! Well, I kinda like Arc Gust and this should mean that there's no need to recalculate anything for this RP. Hope I can still join up. Player Pony: Tyro The Fox General Description: A dirty scarlet fox with two tails. His paws are black and the fur looks like long socks. His ears are black and triangular. His eyes are a deep dark brown, usually obscured by his wayward fringe. The ears pop out of this thick, shaggy and scarlet mop that could have done with a comb long since gordian knots set in. He has a white underbelly that gets thicker around his chest like frills on a Georgian shirt. When playing a game like this, a bottle or can of Iron Brew is rarely far away from his paw. Character Name: Arc Gust Character Species: Earth Character Class: Strider Character Background: To join any outfit of Guard Ponies you have to have fitness, determination and...an...An actual interest in joining up in the first place. Despite the best efforts of his parents, Arc always seemed more interested in racing the Pegasus that flew over than anything long term like that. Sure, he was grounded but then the knack for climbing things came kinda useful in trying to catch them in games of tag. Becoming a Currier was an interesting turn. His speed on his hooves allowed him to keep up with the average Pegasus, regardless of forest, river or even stampede of cattle. Parcels and post get delivered on-time and regardless of what's in the way. Reportedly, Arc managed to deliver despite still being chased by ponies waving heavy sticks in the air. Fighting skills seem to keep him fit, and in this case, alive. Most of the black-eyes and bruises were from his kicks. But new management to the Currier firm figured that he wasn't as reliable as a pegasus and so let him go. Eight Star seemed like he had the perfect new job. Character Personality: Arc has every intention of making sure that he is the dominant male in every group he joins. His naturally Alpha Male instincts make him strive to take point in almost all situations but appears to know when to listen to advice. He won't actively give up a position of authority, even with competition, but he is happy to accept knowledge from lower on his imaginary pecking order. You'll know if your lower down by the nicknames. Arc appears to dislike his own name in full, often blaming his parents for it. He is confident in his abilities and s******s at any mention of a pegasis that he could not keep up with. Character Appearance: His mane is usually slicked back, black and cut short with a white streak running down the centre. What ever he uses gives it a glossy shine. He stands with a strong, tall pose. He wears a compact and flat watch around his fore-leg, that appears quite tough and rugged. The glass on the top is a little scratched but the black strap appears new. He has three swirled lines on his flank and his long tail has bands bunching it together in three places. His tail is also black with a white stripe running through it, contrasting against his yellow coat.
I would be interested, but it seems like you're overflowing as it is. If you still have the room, I'll come up with a character.
*Scratches his head.* This isn't a sign-up thread. Well, since Tyro got a hold of one of my invites, I'll let him in, but I'm really just waiting on a few of my invitees to finish their characters before starting the actual RP.
I'm well aware of that. I just didn't want to put in the time making a character sheet if you were cutting off the number of players. Otherwise, I can edit my last post and make it a character sheet.
Ohh! The empty seat is me, isn't it. My bad, I'll make the bio when I get home in a few hours. Posting from my phone right now.
My own little table? Eight Star, you spoil me. =3 I have a 2 litre bottle and a character I've test driven before; let's do this!
There were invites? Ah...Oh...Sorry to gatecrash...I think... Ah well, I'll have to make sure I do this properly or something.
Sorry for the wait, I'm back now. Control: Jhera Species: Earth Pony Appearance: Chestnut coat, dark brown mane, cyan eyes, blue delphinium flower cutie mark Character: Power Surge Race: Earth Pony Class: Rogue Appearance: Light blue coat, yellow mane, red eyes Cutie Mark: A lightning bolt intertwined around a needle, representing his knack for doing stupid stuff with electricty Personality: It's safe to say this guy's a lunatic. He walks around talking about how he enjoys the taste of electricity and why he is going to some day find an "alternate Equestria" of some sort. He doesn't have any living relatives, Celestia knows what happened to them. Power drags around a small metal rod that he randomly tastes; apparently, he likes the taste of iron too.