[I have made an update, but can't be bothered to change the back story. Sorry about that] Name: Novashock Gender: Male Age Group: Colt Race: Normal Pony Class: Lunatic Health: 100 Stamina: 100 Resilience:1 +2 Ferocity:8 Speed:8 Awareness:1 +2 Creativity:0 +1 Willpower:0 +1 Skills: Furious Charge Full Throttle Rampage! Back story: As a colt, Novashock dreamed of being a Guard. His shortness one of reasons because of training. When he trained, he had to take hard hits, here and there, but one day when training, he took a particularly hard hit to the head, completely reversing his thoughts on being a Guard, also halting all height increases for a few years. When his village became the last thing he needed after losing most food supplies, he tried to sneak aboard a boat heading for food somewhere else, but was caught because of the sound his hooves made when they hit the floorboards of the vessel. Though he was very young, he became the defender of the the ship when the ponies on board saw Nova''s Mohawk and goatee, instantly seeing a reckless warrior's strength within him. When the destination came into view, he instantly thought of becoming a barbarian, because when he went into the city, he instantly saw how boring city life was, and wanted a completely stupid and uncalled-for adventure, so he grabbed a massive axe (for his size) and set off into the hills and forests and plains... And then came back a few days later sobbing, calling out for someone to rescue him from the tragedies that have unfolded. Although he was filthy and discolored from the many foes in the woods, e was taken under the wing of a retired warrior, who then taught him the ways of a barbarian. It only took 3 months for Novashock to grab hold of the strange things they do, and only 1 month more for him to perfect most of the abilities that he has acquired. All of this has lead up to the present, where he is going on an adventure with some friends and going to fight many enemies on the adventure, all just for fun. He is strange like that, but that is why he is a great fighter.
Name: Sunny Lore Gender: Female Age Group: Mare Race: Unicorn Class: Performer Health: 50 Stamina: 150 Resilience: 2 Ferocity: 3 Speed: 3 Awareness: 2 Creativity: 8 Willpower: 6 Skills: Singer Inspiring Song Dancer Extra: Sunny is a turquoise unicorn with a curly teal mane and tail. Her eyes are navy blue and her bangs always try to cover her right eye. Her cutie mark is an open book with a sun symbol on the right page. The mark represents her skill with writing stories and her bright imagination.
(tell me if im missing something) Name: Jay Gender: Male Age Group: 21 Race: Earth pony (horn and wing malforation) Class: Worker Health:75 Stamina:125 Resilience:4+2 Ferocity:3 Speed:4 Awareness:2+2 Creativity:2+1 Willpower:3+1 Skills:Tool-Use Skill of Choice (Reinforced stainless steel hoe), Take a Breather, Gettin’ It Done Cutie mark skill: well, he dosen't have a cutie mark due to his sickness, but it would be an infinite symbol, since in his fillyhood, he tried everything to get one (at that time he didn't know he had that sickness). At the end he stuck with farming
Well, Jay, your Health and Stamina are higher than what a worker starts with. Aside from that... 7+4+4+4+3+4 = 26, which is 2 points over. So you should take care of those two points. :derpe: Otherwise, you did well. What's your cutie mark's skill?
Name:Evalonna Gender:Female Age Group: Child Race: Griffon Class: Scout Health:100/100 Stamina: 100/100 Resilience:4 Ferocity: 4 Speed:4 Awareness: 4 Creativity:4 Willpower:4 Skills: Spot Hidden, Lay in Wait, Danger Sense
Name: Rifter Ironklaw Gender: Male Age Group: 26 Race: Griffin Class: Warrior Health: 175 Stamina: 50 Resilience: 8 +2 Ferocity: 10 Speed: 3 Awareness: 4 Creativity: 3 Willpower: 2+2 Skills: Power Strike, Counter, Taunt, flight, talons, Toughness, furious yell (beserker) Shelved skills: Dual strike, intimidate. SPELL?!: Oathbreaker: Roll 2d12 + ferocity + ferocity on a single target. This guaranteed hit removes half the roll from the caster's health and stamina, and the full roll from the target's health and stamina. Achievments: Trouble, Deadly, Master of pain, Beefy! INVENTORY: Magical butt cloak (+2 resil, +2 WP, OATHBREAKER), 20 ciders! Your favourite griffin just got more deadly
*pokes* How about every day at 5? :Trollestia: EDIT: You actually spelled y'all wrong. That is grounds for dissapoint.
Microsoft Word allows it spelled either way, actually. :derpe: I spell it ya'll, thank you very much.
So, just in case I ever get to play... :derpe: Name: Blade Hide Gender: Male Age: Young Adult Race: Changeling Class: Warrior Health: 175 Stamina: 75 Resilience: 7 Ferocity: 7 (10) Speed: 0 (1) Awareness: 4 (5) Creativity: 2 (3) Willpower: 4 Awards: Beefy!: 7 or more Resilience, +Toughness Skill, +25 Health Deadly: 7 or more Ferocity, +Intimidate Skill, +Dual Strike Skill Not Quite What I Meant...: Knock an enemy out by dealing Stamina damage with Power Strike, Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina Expert in Pain: Deal 25+ Damage in one hit. +2 Ferocity, +1 Speed, +1 Awareness (Shelved) Beheadder: Take out a zombie by knocking its head off! +1 Ferocity, +1 Awareness, +25 Stamina (Shelved) BONK!: +2 Ferocity, +2 Speed (Shelved) Poke the Bear: +2 Speed Passive Skills Flight: Can fly like a pegasus, but can't land on clouds unless in the form of a pegasus or alicorn. Changeling Magic: Changelings have the ability to cast magic from the Emotions realm, and so have the Empath class available to them. Changelings also get the ability to change their shape with their magic. They can imitate any pony they see, down to the look of the cutie mark, but they don’t change any of their stats or skills, just their appearance and voice. Changing shape for ponies is instant, but changing shape for other races takes like… fifteen minutes. They can also change appearance and voice to look like an original pony, but their body size won’t change then, and they will have no cutie mark! Toughness: Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Instant Skills Counter, 5 Stamina: Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Active Skills Power Strike, 8 Stamina: Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 2d12 to the damage. This additional damage also hurts the target’s Stamina. Taunt, 4 Stamina, 6 Count: The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower. Inside of combat, this skill will force the user to be the target’s focus. Outside of combat, this will increase the chance of the target initiating a combat with the user. Intimidate, 5 Stamina, 6 Count: Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike, 5 Stamina: This skill can be used after a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Equipped:Stick of Wood: +1 Damage Inventory: White Wight Armor: +4 Defense, -2 Speed, Doubled Defenses Against Undead Enemies147 Bits Appearance: Imagine a beefy changeling metal head. Okay... add more spikes. Okay... add an angry stare and a sadistic smile. Gold eyes. A Bit of Background: Blade Hide was raised as a soldier for the Chitenna Hive Seed, so he's gotten to pick a lot of fights. He's actually gotten pretty used to doing so, and accepts any kind of physical challenge pretty easily, (unless it involves racing.) He absolutely loves nothing more than getting into a hoof-to-hoof brawl. His personality is pretty "metal" though, and he ends up growling, shouting, and punching a lot, even when not in combats. He's spent a long time conditioning his thick hide to take damage, as well as dish it out. His ferocity doesn't stop at his hooves, though, as he loves to mentally break hostages who resist his draining powers, and his favorite flavor is fear.
With more races being made available to us now, I've decided to make another OC to replace Alacritous. Name: Jackle App Velox Ventus Gender: Male Age Group: 23 Race: Griffon Class: Speedster Health: 50 Stamina: 175 Resilience: 3 Ferocity: 10 Speed: 13 Awareness: 6 Creativity: 6 Willpower: 2 Skills: Backing Dodge Type: Passive Acquired: Speedster Class Whenever defending against an attack, the owner may use Speed instead of Resilience. As long as they succeed, they will be forced into a 5’ move away from the enemy. If they fail their roll, no Resilience is applied to reduce the damage dealt. Full Throttle Type: Passive Acquired: Speedster Class When in galloping-speed, the user is able to transition up into Full Throttle speed, moving their modifier up to *3. They must still transition back down to gallop speed before they can stop. Acrobatic Run Type: Passive Acquired: Speedster Class During galloping-speed, the owner of this skill is able to react and use non-attack active skills. Dash Type: Passive Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Achievement/Awards: Racer-Dash skill, Go For It skill Deadly-Intimidate skill, Dual Strike skill Don’t Hurt Me Please! +2 speed H4XXO2Z Reward: +1 Ferocity, +2 Speed, +1 Willpower Beheader Reward: +1 Ferocity, +1 Awareness, +25 Stamina Dasher's Call: Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Good Ideas: Reward: +2 Awareness, +2 Creativity Money: 507 bits Possessions: Lantern Can of oil (lasts 1 week) Power Talisman/Amulet (Pay 20 Stamina, acquire +8 to any skill check or attack roll)
[TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Dynasty Charge [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]29 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Pegasus [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Warlord [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark: An American football with a boot with wings (True cutie mark is a white shield with Equestria within the centre. Basically the guardian of Equestria in simpler words. Allows a starting piece of equipment named: The Gauntlet of Equestria. Increasing Resilience, Ferocity and Willpower by 20% if wearing full set of heavy armour. Also providing 1+ Willpower when worn.) [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+125 [/TD] [TD]+25 [/TD] [TD]+15 [/TD] [TD]165 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+75 [/TD] [TD]+125 [/TD] [TD]+10 [/TD] [TD]210 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+4 [/TD] [TD]+5 [/TD] [TD]+4 [/TD] [TD]13 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+8 [/TD] [TD]+5 [/TD] [TD]+1 [/TD] [TD]14 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]+3 [/TD] [TD]+3 [/TD] [TD]+5 [/TD] [TD]+4, -3 = +1 [/TD] [TD]12 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+1 [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]+5 [/TD] [TD]+1 [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]+2 [/TD] [TD]+1 [/TD] [TD]5 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+4 [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]6 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Pegasus Flight: He is able to fly and land on clouds. Allowing him to travel faster than earth ponies. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Iron Pony Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Spoiler: Active Skills Active Skills Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Gauge (Shelved) Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Furious Charge Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Triumphant Cry Type: Instant Cost: 10 Stamina Acquired: Warlord Class Usable at the beginning of the turn. This skill increases each ally’s offensive rolls by +2 until the end of their turn. This also affects the user. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Helicopter Swing Type: Active Cost: 15 Stamina Count: 8 Weapon Types: Pole-Arm or Staff Twirling the weapon in a circle, the user makes a normal attack against every enemy within melee, rolling only once while each enemy has a separate defensive roll. Spoiler: Achievements Achievements Junior Gumshoe: +1 Awareness, +1 Creativity +1 Skill Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Racer: 7 or more Speed Reward: Dash skill, Go For It skill Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Broad Mind: 7 or more Creativity Reward: 2 Skills Pack Rat: Have 25 of the same item type in your inventory, not including bits.Reward: +1 Resilience, +1 Creativity, +25 Stamina Hoarding Problem: Have an inventory of at least 100 items. Reward: +2 Resilience, +25 Stamina Poke the Bear: Awaken a giant monster and get away scott-free. Reward: +2 Speed In-Fighting Quarrel: Attack a fellow ally over a love- related problem. Reward: +1 Ferocity, +1 Willpower Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Beheadder: Take out a zombie by knocking its head off! Reward: +1 Ferocity, +1 Awareness, +25 Stamina To The Rescue: Actively drop everything else to save an NPC. Reward: +1 Awareness, +1 Willpower, +25 Stamina It's Dangerous, Take This: For giving an ally a weapon, then watching them win the day. Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Dasher's Call: Participate or Spectate in Dasher's Ball Competition! Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Not Quite What I Meant: Knock an enemy out by dealing Stamina damage with Power Strike. Reward: Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill. Spoiler: Equipment/Inventory Inventory Breastcollar of the Hydra +10 Health at the beginning of each turn. Item Quality: 10 Stunning Item! (Equipped) The Defender's Gauntlet: +1 WP Satchel (Equipped) 100 Ciders Magician robes: +3 Willpower + 2 Purity realm magic All power Amulet: +1 all skills (Equipped) Anklet of Strength: +4 Resilience (Equipped) Anklet of Speed: 4+ Speed (Equipped) Flanged Mace: +4 magic damage, All Damage to Stamina (Equipped) Gahryk's Kitchen Knife: +3 damage +1 magic damage (Destroyed) Battle axe: +3 damage (Destroyed) Personalised Chestplate "Blood Diamond" (heavy): +6 defense -3 Speed. Armor's Enchantment: +5 Resistance to item damage. +5 more against acid. Item Quality: 6. (Equipped) Lost Beserker's Necklace: +Fury +10 health (Set items stack.) (Equipped) Lost Beserker's Hoofguards: +5 health +1 ferocity (Set items stack.) (Equipped) Lost Guardian's Charm: +1 Resilience +Protect (Set items stack.) Lost Guardian's Hoofguards: +5 health +Guard duty (Set items stack.) Lost Rangers Leggings: +5 Stamina +5 health (Set items stack.) Lost Artist's Legging's: +1 creativity +10 health (Set items stack.) Lost Artist's Hoofguard's: +1 creavitiy, +10 stamina (Set items stack.) Lost Bard's hoofguards x2: +2 defence +5 stamina (Set items stack.) Lost Bard's cloak: +10 stamina +1 creativity (Set items stack.) (Equipped) Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill. Heads-Unknown Beast Head, Axebeak's head, Tex's Head. 0 bits. Spoiler: Character Information Character Information Why yes? My name is Dynasty! Nothing else! I swear! Why do you keep asking?! Dynasty or Skylar is a Gun Metal Grey Pegasus, with Crystal White eyes and a Blood red and Crystal white Mane and Tail, He used to be a bright, positive, charming and persuasive pegasus with a slight lust for war when in one, but valued life over everything, but he became so different after his time in a cryogenic state, keeping away from ponies for he may harm that he does not wish to, he still values other ponies over himself, but is extremely aggressive to those who do not wish to befriend him and would rather be an opposer to him, even if his opposer is to die he will attempt to save him if he is of pony kind, and is kind of a sucker for passionate words, but is well disciplined to ignore any offers that may betray others, for he is loyal, majestic and chivalrous. He does not wish to get close with anypony as he has PTSD (Post Traumatic Stress Disorder) from all the horrors he has faced, and remembering them as his cryogenic state began to wear made him freak out as he went through it all in his head. He vaguely remembers some of his techniques of fighting, also weakened by the cryogenic stasis, but he still has very much experience in battle which he revises in his head without wishing to do so. He was previously married to a mare by the name of Ruby Sparx, but outlived her outright. After passing all the tests set out for him in the test for the rising dawn without stoppage,thus gaining his Cutie mark, To be the defender of Equestria! Spoiler: Background Information Background Information Dynasty Charge, or Skylar Dynasty(What you wish to call him) was an old warrior, he served princess Celestia to an extreme level. His squad were dedicated to assisting in her with physical roles which were to be disposed of away from the public. The squad: The rising Dawn were a special operations squad, but when needed in wars they would assist ponies were admitted into such squad by a ritual, many had failed to enter, it was by beating your trainer in a battle, hoof on hoof, you were to beat your opponent into hospital at least and if you could not do so, You were removed from any relation to do with the squad, If you done so, then you were admitted into the squad and were imprinted with markings. The squad was an acceptable bunch, charming, witty, persuasive as the team were all required to be so, if not then they would be focused on such for a few months or more. The bigger thing is they could fight, they had to have been seen and prove themselves in the midst of battle, whether a brawl or a war. They were thought highly as they were only 1 squad among millions. Another name for them was the defenders of Equestria, But this was before now, 201 years ago to be exact, all remaining would have died by then, no doubt about it. Except, from one. That one, was Skylar. Once he had been thawed out of his Cryogenic state, he then wondered Ponyville, asking around, to be told that him and his squad and what they had accomplished, was just lore. He then thought the world must have moved on from it's old heroes, therefore he decided to take a different pursuit in life, the beginning of a new one. He had Celestia use magic to cover the real cutie mark with a phony one, still the same effects of his real cutie mark, but hiding it over with a football and a boot with wings, for he wished to get a job in professional football, as a running back.
Name: Ice Wind Gender: female Age Group: 21 year old Mare Race: Pegasus Class: Bolter Cutie Mark: gear, she has great knowledge of mechanics (a +5 when fixing mechanics) Health: 75/75 Stamina: 125/125 Resilience: 2 +2 (4) Ferocity: 3 Speed: 8 Awareness: 4 Creativity: 2 Willpower: 5 Skills: Dodge, Moving Dodge, Endurance Racer, Dash, Go for it, Second Wind Activements: (Racer, Survivor) (max. 24) Inventory: 3 bits :I Dodge Type: Passive Acquired: Bolter Class Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes. Moving Dodge Type: Instant Cost: 5 Stamina Acquired: Bolter Class Whenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker. Endurance Racer Type: Passive Acquired: Bolter Class A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds. Second Wind Type: Instant Cost: 20 Stamina Acquired: Survivor Award Usable the instant the character reaches zero Health. Roll 2d12+Resilience. If the result reaches at least 18, the character restores that much Health. If the result does not reach 18, nothing happens. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll. (-stocked-) Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.
Name: Karl Gender: Male Age Group: Stallion Race: Disabled Unicorn (Really, just like Earth Pony) Class: Warrior Health: 150 Stamina: 50 Resilience: 6 Ferocity: 6 Speed: 4 Awareness: 3 Creativity: 2 Willpower: 3 Inventory: No bits. WHAT!? Ebony Blade: Uuhh, coming soon. Skills: Power Strike: Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Taunt Type: Active Cost: 4 Stamina Count: 6 Acquired: Warrior Class The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower. Inside of combat, this skill will force the user to be the target’s focus. Outside of combat, this will increase the chance of the target initiating a combat with the user. 'chieves: Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness
Name: Nikyl (If anyone understands why, I give you +10 Dark brownies :I) Gender: Male. Age Group: However old Zecora is :I Race: Zebra Class: Stalwart Health: 100 Stamina: 100 Resilience: 1+1 Ferocity: 1 Speed: 2 Awareness: 5+2 Creativity: 1+2 Willpower: 6+1 Skills: Situation prediction, focus, calm ally, provide aid. NOTE: Mistakes were probably made. :I