Everypony's Role-Play System Characters

Discussion in 'Character Sheets' started by Eight Star, Jan 11, 2013.

  1. Vlaceo

    Vlaceo Blank Flank

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    [I have made an update, but can't be bothered to change the back story. Sorry about that]

    Name: Novashock
    Gender: Male
    Age Group: Colt
    Race: Normal Pony
    Class: Lunatic

    Health: 100
    Stamina: 100

    Resilience:1 +2
    Ferocity:8
    Speed:8
    Awareness:1 +2
    Creativity:0 +1
    Willpower:0 +1

    Skills:
    Furious Charge
    Full Throttle
    Rampage!

    Back story: As a colt, Novashock dreamed of being a Guard. His shortness one of reasons because of training. When he trained, he had to take hard hits, here and there, but one day when training, he took a particularly hard hit to the head, completely reversing his thoughts on being a Guard, also halting all height increases for a few years. When his village became the last thing he needed after losing most food supplies, he tried to sneak aboard a boat heading for food somewhere else, but was caught because of the sound his hooves made when they hit the floorboards of the vessel. Though he was very young, he became the defender of the the ship when the ponies on board saw Nova''s Mohawk and goatee, instantly seeing a reckless warrior's strength within him. When the destination came into view, he instantly thought of becoming a barbarian, because when he went into the city, he instantly saw how boring city life was, and wanted a completely stupid and uncalled-for adventure, so he grabbed a massive axe (for his size) and set off into the hills and forests and plains... And then came back a few days later sobbing, calling out for someone to rescue him from the tragedies that have unfolded. Although he was filthy and discolored from the many foes in the woods, e was taken under the wing of a retired warrior, who then taught him the ways of a barbarian. It only took 3 months for Novashock to grab hold of the strange things they do, and only 1 month more for him to perfect most of the abilities that he has acquired. All of this has lead up to the present, where he is going on an adventure with some friends and going to fight many enemies on the adventure, all just for fun. He is strange like that, but that is why he is a great fighter.
     
    #41 Vlaceo, Jan 22, 2013
    Last edited: Nov 8, 2013
  2. SunnyLore

    SunnyLore Blank Flank

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    Location:
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    Name: Sunny Lore
    Gender: Female
    Age Group: Mare
    Race: Unicorn
    Class: Performer

    Health: 50
    Stamina: 150

    Resilience: 2
    Ferocity: 3
    Speed: 3
    Awareness: 2
    Creativity: 8
    Willpower: 6

    Skills:
    Singer
    Inspiring Song
    Dancer

    Extra: Sunny is a turquoise unicorn with a curly teal mane and tail. Her eyes are navy blue and her bangs always try to cover her right eye. Her cutie mark is an open book with a sun symbol on the right page. The mark represents her skill with writing stories and her bright imagination.
     
    #42 SunnyLore, Jan 24, 2013
    Last edited: Jan 24, 2013
  3. Doodleman

    Doodleman just being here

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    (tell me if im missing something)

    Name: Jay
    Gender: Male
    Age Group: 21
    Race: Earth pony (horn and wing malforation)
    Class: Worker

    Health:75
    Stamina:125

    Resilience:4+2
    Ferocity:3
    Speed:4
    Awareness:2+2
    Creativity:2+1
    Willpower:3+1

    Skills:Tool-Use Skill of Choice (Reinforced stainless steel hoe), Take a Breather, Gettin’ It Done

    Cutie mark skill: well, he dosen't have a cutie mark due to his sickness, but it would be an infinite symbol, since in his fillyhood, he tried everything to get one (at that time he didn't know he had that sickness). At the end he stuck with farming
     
    #43 Doodleman, Jan 25, 2013
    Last edited: Jan 25, 2013
  4. Eight Star

    Eight Star The Old One
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    Well, Jay, your Health and Stamina are higher than what a worker starts with.
    Aside from that... 7+4+4+4+3+4 = 26, which is 2 points over. So you should take care of those two points. :derpe:

    Otherwise, you did well. What's your cutie mark's skill?
     
  5. Doodleman

    Doodleman just being here

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    there, fixed
     
  6. Junko Enoshima

    Junko Enoshima Rock Goddess!!

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    Name:Evalonna
    Gender:Female
    Age Group: Child
    Race: Griffon
    Class: Scout

    Health:100/100
    Stamina: 100/100

    Resilience:4
    Ferocity: 4
    Speed:4
    Awareness: 4
    Creativity:4
    Willpower:4

    Skills: Spot Hidden, Lay in Wait, Danger Sense
     
    #46 Junko Enoshima, Jan 26, 2013
    Last edited: Jan 26, 2013
  7. Tech Tea

    Tech Tea Wasnt missed

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    Location:
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    Name: Rifter Ironklaw
    Gender: Male
    Age Group: 26
    Race: Griffin
    Class: Warrior

    Health: 175
    Stamina: 50

    Resilience: 8 +2
    Ferocity: 10
    Speed: 3
    Awareness: 4
    Creativity: 3
    Willpower: 2+2

    Skills: Power Strike, Counter, Taunt, flight, talons, Toughness, furious yell (beserker)
    Shelved skills: Dual strike, intimidate.

    SPELL?!: Oathbreaker: Roll 2d12 + ferocity + ferocity on a single target. This guaranteed hit removes half the roll from the caster's health and stamina, and the full roll from the target's health and stamina.
    Achievments: Trouble, Deadly, Master of pain, Beefy!

    INVENTORY: Magical butt cloak (+2 resil, +2 WP, OATHBREAKER), 20 ciders!
    Your favourite griffin just got more deadly ::S:
     
    #47 Tech Tea, Jan 29, 2013
    Last edited: Mar 24, 2013
  8. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
    Community Moderator Veteran

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    8 resil and 8 ferocity?

    [​IMG]
     
  9. Crimson Lionheart

    Crimson Lionheart Professional Sh*tposter
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    Im still up for this, just incase i dont post within a few weeks
     
  10. Eight Star

    Eight Star The Old One
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    *Nods.* Every Saturday at 5.

    Of course, ya'll can bug me to run it at any time.
     
  11. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
    Community Moderator Veteran

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    *pokes*
    How about every day at 5? :Trollestia:

    EDIT: You actually spelled y'all wrong. That is grounds for dissapoint.
     
  12. Eight Star

    Eight Star The Old One
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    Microsoft Word allows it spelled either way, actually. :derpe: I spell it ya'll, thank you very much.
     
  13. Eight Star

    Eight Star The Old One
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    So, just in case I ever get to play... :derpe:

    Name: Blade Hide
    Gender: Male
    Age: Young Adult
    Race: Changeling
    Class: Warrior

    Health: 175
    Stamina: 75

    Resilience: 7
    Ferocity: 7 (10)
    Speed: 0 (1)
    Awareness: 4 (5)
    Creativity: 2 (3)
    Willpower: 4

    Awards:
    Beefy!: 7 or more Resilience, +Toughness Skill, +25 Health
    Deadly: 7 or more Ferocity, +Intimidate Skill, +Dual Strike Skill
    Not Quite What I Meant...: Knock an enemy out by dealing Stamina damage with Power Strike, Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina
    Expert in Pain: Deal 25+ Damage in one hit. +2 Ferocity, +1 Speed, +1 Awareness
    (Shelved) Beheadder: Take out a zombie by knocking its head off! +1 Ferocity, +1 Awareness, +25 Stamina
    (Shelved) BONK!: +2 Ferocity, +2 Speed
    (Shelved) Poke the Bear
    : +2 Speed

    Passive Skills
    Flight: Can fly like a pegasus, but can't land on clouds unless in the form of a pegasus or alicorn.
    Changeling Magic: Changelings have the ability to cast magic from the Emotions realm, and so have the Empath class available to them.
    Changelings also get the ability to change their shape with their magic. They can imitate any pony they see, down to the look of the cutie mark, but they don’t change any of their stats or skills, just their appearance and voice. Changing shape for ponies is instant, but changing shape for other races takes like… fifteen minutes. They can also change appearance and voice to look like an original pony, but their body size won’t change then, and they will have no cutie mark!
    Toughness: Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    Instant Skills
    Counter, 5 Stamina
    : Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Active Skills
    Power Strike, 8 Stamina
    : Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 2d12 to the damage. This additional damage also hurts the target’s Stamina.
    Taunt, 4 Stamina, 6 Count: The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower.
    Inside of combat, this skill will force the user to be the target’s focus.
    Outside of combat, this will increase the chance of the target initiating a combat with the user.
    Intimidate, 5 Stamina, 6 Count
    : Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can.
    In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user.
    Dual Strike, 5 Stamina: This skill can be used after a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Equipped:Stick of Wood: +1 Damage

    Inventory
    :
    White Wight Armor: +4 Defense, -2 Speed, Doubled Defenses Against Undead Enemies147 Bits



    Appearance: Imagine a beefy changeling metal head. Okay... add more spikes. Okay... add an angry stare and a sadistic smile. Gold eyes.



    A Bit of Background: Blade Hide was raised as a soldier for the Chitenna Hive Seed, so he's gotten to pick a lot of fights. He's actually gotten pretty used to doing so, and accepts any kind of physical challenge pretty easily, (unless it involves racing.) He absolutely loves nothing more than getting into a hoof-to-hoof brawl. His personality is pretty "metal" though, and he ends up growling, shouting, and punching a lot, even when not in combats. He's spent a long time conditioning his thick hide to take damage, as well as dish it out. His ferocity doesn't stop at his hooves, though, as he loves to mentally break hostages who resist his draining powers, and his favorite flavor is fear.
     
    #53 Eight Star, Jan 30, 2013
    Last edited: Jun 9, 2013
  14. Tech Tea

    Tech Tea Wasnt missed

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    Do I count as the most warrior like warrior yet? I think ah blooming well do!
     
  15. SoulEmber

    SoulEmber Deemed #Horse Famous by Tarby
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    With more races being made available to us now, I've decided to make another OC to replace Alacritous.

    Name: Jackle App Velox Ventus
    Gender: Male
    Age Group: 23
    Race: Griffon
    Class: Speedster

    Health: 50
    Stamina: 175

    Resilience: 3
    Ferocity: 10
    Speed: 13
    Awareness: 6
    Creativity: 6
    Willpower: 2

    Skills:

    Backing Dodge
    Type: Passive
    Acquired: Speedster Class
    Whenever defending against an attack, the owner may use Speed instead of Resilience. As long as they succeed, they will be forced into a 5’ move away from the enemy.
    If they fail their roll, no Resilience is applied to reduce the damage dealt.

    Full Throttle
    Type: Passive
    Acquired: Speedster Class
    When in galloping-speed, the user is able to transition up into Full Throttle speed, moving their modifier up to *3. They must still transition back down to gallop speed before they can stop.

    Acrobatic Run
    Type: Passive
    Acquired: Speedster Class
    During galloping-speed, the owner of this skill is able to react and use non-attack active skills.

    Dash
    Type: Passive
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.

    Go For It
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance.
    This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.

    Intimidate
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can.
    In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Achievement/Awards:

    Racer-Dash skill, Go For It skill

    Deadly-Intimidate skill, Dual Strike skill

    Don’t Hurt Me Please!
    +2 speed

    H4XXO2Z
    Reward: +1 Ferocity, +2 Speed, +1 Willpower

    Beheader
    Reward: +1 Ferocity, +1 Awareness, +25 Stamina

    Dasher's Call:
    Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity

    Good Ideas:
    Reward: +2 Awareness, +2 Creativity

    Money: 507 bits

    Possessions:
    Lantern
    Can of oil (lasts 1 week)
    Power Talisman/Amulet (Pay 20 Stamina, acquire +8 to any skill check or attack roll)
     
    #55 SoulEmber, Feb 2, 2013
    Last edited: Mar 23, 2013
  16. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord
    Regular

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    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Dynasty Charge
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]29 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Pegasus
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Warlord
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark: An American football with a boot with wings
    (True cutie mark is a white shield with Equestria within the centre.
    Basically the guardian of Equestria in simpler words. Allows a starting piece
    of equipment named: The Gauntlet of Equestria. Increasing Resilience, Ferocity
    and Willpower by 20% if wearing full set of heavy armour. Also providing 1+ Willpower
    when worn.)

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+125
    [/TD]
    [TD]+25
    [/TD]
    [TD]+15
    [/TD]
    [TD]165
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+75
    [/TD]
    [TD]+125
    [/TD]
    [TD]+10
    [/TD]
    [TD]210
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+4
    [/TD]
    [TD]+5
    [/TD]
    [TD]+4
    [/TD]
    [TD]13
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+8
    [/TD]
    [TD]+5
    [/TD]
    [TD]+1
    [/TD]
    [TD]14
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]+3
    [/TD]
    [TD]+3
    [/TD]
    [TD]+5
    [/TD]
    [TD]+4, -3 = +1
    [/TD]
    [TD]12
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+1
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]+5
    [/TD]
    [TD]+1
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]+2
    [/TD]
    [TD]+1
    [/TD]
    [TD]5
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+4
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]6
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Pegasus Flight: He is able to fly and land on clouds.
    Allowing him to travel faster than earth ponies.

    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any
    given time to notice secrets, traps, or anything
    generally interesting with the immediate area.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Iron Pony
    Type: Passive
    Acquired: Guard Class
    The owner of the skill gains +1 Resilience
    for every enemy facing him or her in melee combat.

    Identify
    Type: Passive
    Acquired: Treasure Hunter Class
    This allows the owner of the skill to identify items on a
    roll of 2d12+Awareness. Successful identification tells
    of what the item does, and how much it is worth.

    Active Skills

    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop.
    This doesn’t mean they can make a full stop from a gallop. During
    combat, the user can’t make any actions before a Dash.

    Go For It (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Gauge (Shelved)
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target.
    It will also allow the user to judge how wounded they are, and how tired
    they are.

    Intimidate
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower. Outside of combat, the target will
    automatically submit to the user’s whims as well as they can. In combat,
    the target will be inflicted with Fear towards the target. This will not cause them to
    run away from the combat, but they will try to keep away from the user.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately
    following it, at a penalty of -4 Ferocity. Usable once per normal attack

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds,
    the user may add another 1d12 to the damage. This additional damage
    also hurts the target’s Stamina.

    Furious Charge
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used to violently
    collide with an enemy. This allows the user to make a normal melee
    attack, but Speed is added to the roll.

    Triumphant Cry
    Type: Instant
    Cost: 10 Stamina
    Acquired: Warlord Class
    Usable at the beginning of the turn. This skill increases
    each ally’s offensive rolls by +2 until the end of their turn.
    This also affects the user.

    Counter
    Type: Instant
    Cost: 5 Stamina
    Acquired: Warrior Class
    Can be activated after an enemy attacks the user.
    As long as the enemy is within melee range, the
    user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Helicopter Swing
    Type: Active
    Cost: 15 Stamina
    Count: 8
    Weapon Types: Pole-Arm or Staff
    Twirling the weapon in a circle, the user makes a
    normal attack against every enemy within melee,
    rolling only once while each enemy has a separate
    defensive roll.

    Achievements

    Junior Gumshoe: +1 Awareness,
    +1 Creativity +1 Skill

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Pack Rat: Have 25 of the same item type in your
    inventory, not including bits.Reward: +1 Resilience,
    +1 Creativity, +25 Stamina

    Hoarding Problem: Have an inventory of at least
    100 items. Reward: +2 Resilience, +25 Stamina

    Poke the Bear: Awaken a giant monster and get away
    scott-free. Reward: +2 Speed

    In-Fighting Quarrel: Attack a fellow ally over a love-
    related problem. Reward: +1 Ferocity, +1 Willpower

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Beheadder: Take out a zombie by knocking its head off!
    Reward: +1 Ferocity, +1 Awareness, +25 Stamina

    To The Rescue: Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina

    It's Dangerous, Take This: For giving an ally a weapon, then
    watching them win the day. Reward: +1 Resilience, +1 Speed,
    +1 Awareness, +1 Creativity

    Dasher's Call: Participate or Spectate in Dasher's
    Ball Competition! Reward: +1 Resilience, +1 Speed,
    +1 Awareness, +1 Creativity

    Not Quite What I Meant: Knock an enemy out by
    dealing Stamina damage with Power Strike. Reward:
    Power Strike skill now costs 8 Stamina, but adds
    2d12 instead of 1d12 to the damage. +1 Ferocity,
    +1 Creativity, +25 Stamina

    Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill.

    Inventory

    Breastcollar of the Hydra
    +10 Health at the beginning of each turn.
    Item Quality: 10 Stunning Item! (Equipped)

    The Defender's Gauntlet: +1 WP

    Satchel (Equipped)

    100 Ciders

    Magician robes: +3 Willpower + 2 Purity realm magic

    All power Amulet: +1 all skills (Equipped)

    Anklet of Strength: +4 Resilience (Equipped)

    Anklet of Speed: 4+ Speed (Equipped)

    Flanged Mace: +4 magic damage, All Damage to Stamina (Equipped)

    Gahryk's Kitchen Knife: +3 damage +1 magic damage (Destroyed)

    Battle axe: +3 damage (Destroyed)

    Personalised Chestplate "Blood Diamond" (heavy):
    +6 defense -3 Speed. Armor's Enchantment: +5
    Resistance to item damage. +5 more against acid.
    Item Quality: 6. (Equipped)

    Lost Beserker's Necklace: +Fury +10 health (Set items stack.) (Equipped)

    Lost Beserker's Hoofguards: +5 health +1 ferocity (Set items stack.) (Equipped)

    Lost Guardian's Charm: +1 Resilience +Protect (Set items stack.)

    Lost Guardian's Hoofguards: +5 health +Guard duty (Set items stack.)

    Lost Rangers Leggings: +5 Stamina +5 health (Set items stack.)

    Lost Artist's Legging's: +1 creativity +10 health (Set items stack.)

    Lost Artist's Hoofguard's: +1 creavitiy, +10 stamina (Set items stack.)

    Lost Bard's hoofguards x2: +2 defence +5 stamina (Set items stack.)

    Lost Bard's cloak: +10 stamina +1 creativity (Set items stack.) (Equipped)

    Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill.

    Heads-Unknown Beast Head, Axebeak's head, Tex's Head.

    0 bits.

    Character Information

    Why yes? My name is Dynasty! Nothing else! I swear! Why do you keep asking?!

    Dynasty or Skylar is a Gun Metal Grey Pegasus, with Crystal White eyes and a Blood red and Crystal white Mane and Tail,
    He used to be a bright, positive, charming and persuasive pegasus with a slight lust for war when in one, but valued life over
    everything, but he became so different after his time in a cryogenic state, keeping away from ponies for he may harm that
    he does not wish to, he still values other ponies over himself, but is extremely aggressive to those who do not wish to befriend
    him and would rather be an opposer to him, even if his opposer is to die he will attempt to save him if he is of pony kind,
    and is kind of a sucker for passionate words, but is well disciplined to ignore any offers that may betray others, for he is
    loyal, majestic and chivalrous. He does not wish to get close with anypony as he has PTSD (Post Traumatic Stress Disorder)
    from all the horrors he has faced, and remembering them as his cryogenic state began to wear made him freak out as he
    went through it all in his head. He vaguely remembers some of his techniques of fighting, also weakened by the cryogenic
    stasis, but he still has very much experience in battle which he revises in his head without wishing to do so. He was previously
    married to a mare by the name of Ruby Sparx, but outlived her outright. After passing all the tests set out for him in the
    test for the rising dawn without stoppage,thus gaining his Cutie mark, To be the defender of Equestria!

    Background Information

    Dynasty Charge, or Skylar Dynasty(What you wish to call him) was an old warrior, he served princess Celestia to
    an extreme level. His squad were dedicated to assisting in her with physical roles which were to be disposed of away
    from the public. The squad: The rising Dawn were a special operations squad, but when needed in wars they would assist
    ponies were admitted into such squad by a ritual, many had failed to enter, it was by beating your trainer in a battle,
    hoof on hoof, you were to beat your opponent into hospital at least and if you could not do so, You were removed from
    any relation to do with the squad, If you done so, then you were admitted into the squad and were imprinted with
    markings. The squad was an acceptable bunch, charming, witty, persuasive as the team were all required to be so,
    if not then they would be focused on such for a few months or more. The bigger thing is they could fight, they had
    to have been seen and prove themselves in the midst of battle, whether a brawl or a war. They were thought highly
    as they were only 1 squad among millions. Another name for them was the defenders of Equestria, But this was before
    now, 201 years ago to be exact, all remaining would have died by then, no doubt about it. Except, from one. That one,
    was Skylar.

    Once he had been thawed out of his Cryogenic state, he then wondered Ponyville, asking around, to be told
    that him and his squad and what they had accomplished, was just lore. He then thought the world must have moved on
    from it's old heroes, therefore he decided to take a different pursuit in life, the beginning of a new one. He had
    Celestia use magic to cover the real cutie mark with a phony one, still the same effects of his real cutie mark, but hiding
    it over with a football and a boot with wings, for he wished to get a job in professional football, as a running back.
     
    #56 Dynasty Charge, Feb 2, 2013
    Last edited: Jun 30, 2013
  17. Jaded Embers

    Jaded Embers Practically Part of the Site Itself

    Joined:
    Dec 4, 2012
    Messages:
    55
    Bro hoofs Received:
    0
    I am interested by this... what sort of magic awaits the Empath class?
     
  18. MLPthewar

    MLPthewar Hive Member

    Joined:
    Aug 19, 2012
    Messages:
    89
    Bro hoofs Received:
    0
    Occupation:
    Selling weapons at ponies, mostly swords and shiel
    Location:
    Everfree forest, equestria
    Name: Ice Wind
    Gender: female
    Age Group: 21 year old Mare
    Race: Pegasus
    Class: Bolter
    Cutie Mark: gear, she has great knowledge of mechanics (a +5 when fixing mechanics)
    Health: 75/75
    Stamina: 125/125
    Resilience: 2 +2 (4)
    Ferocity: 3
    Speed: 8
    Awareness: 4
    Creativity: 2
    Willpower: 5
    Skills: Dodge, Moving Dodge, Endurance Racer, Dash, Go for it, Second Wind
    Activements: (Racer, Survivor) (max. 24)
    Inventory: 3 bits :I

    Dodge

    Type: Passive
    Acquired: Bolter Class
    Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes.

    Moving Dodge
    Type: Instant
    Cost: 5 Stamina
    Acquired: Bolter Class
    Whenever a dodge is successful, this skill can be activated to allow the user to move up to 10’ away from their attacker.

    Endurance Racer
    Type: Passive
    Acquired: Bolter Class
    A bolter does not need to make Resilience checks while running until they have been in gallop-speed for at least 3 consecutive rounds.

    Second Wind

    Type: Instant
    Cost: 20 Stamina
    Acquired: Survivor Award
    Usable the instant the character reaches zero Health. Roll 2d12+Resilience. If the result reaches at least 18, the character restores that much Health. If the result does not reach 18, nothing happens.

    Go For It

    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.


    (-stocked-)
    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.
     
    #58 MLPthewar, Feb 4, 2013
    Last edited: Feb 3, 2014
  19. AnTec

    AnTec Friendly Swedish Neighbor

    Cutie Mark:
    Joined:
    Jul 16, 2012
    Messages:
    798
    Bro hoofs Received:
    0
    Occupation:
    Legal Candy Dealer
    Location:
    In the magnificent land of Swedeeeen!~
    Name: Karl
    Gender: Male
    Age Group: Stallion
    Race: Disabled Unicorn (Really, just like Earth Pony)
    Class: Warrior

    Health: 150
    Stamina: 50

    Resilience: 6
    Ferocity: 6
    Speed: 4
    Awareness: 3
    Creativity: 2
    Willpower: 3

    Inventory:

    No bits. WHAT!?

    Ebony Blade: Uuhh, coming soon.

    Skills:

    Power Strike:
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.

    Counter
    Type: Instant
    Cost: 5 Stamina
    Acquired: Warrior Class
    Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Taunt
    Type: Active
    Cost: 4 Stamina
    Count: 6
    Acquired: Warrior Class
    The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower.
    Inside of combat, this skill will force the user to be the target’s focus.
    Outside of combat, this will increase the chance of the target initiating a combat with the user.

    'chieves:

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness
     
    #59 AnTec, Feb 4, 2013
    Last edited: Mar 31, 2013
  20. Tech Tea

    Tech Tea Wasnt missed

    Cutie Mark:
    Joined:
    Mar 18, 2012
    Messages:
    6,184
    Bro hoofs Received:
    1
    Occupation:
    Derping stuff up and doing it well
    Location:
    Gibberland, home to the gibberish.
    Name: Nikyl (If anyone understands why, I give you +10 Dark brownies :I)
    Gender: Male.
    Age Group: However old Zecora is :I
    Race: Zebra
    Class: Stalwart

    Health: 100
    Stamina: 100

    Resilience: 1+1
    Ferocity: 1
    Speed: 2
    Awareness: 5+2
    Creativity: 1+2
    Willpower: 6+1

    Skills: Situation prediction, focus, calm ally, provide aid.

    NOTE:
    Mistakes were probably made. :I
     
    #60 Tech Tea, Feb 6, 2013
    Last edited: Feb 6, 2013

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