So; as you can see this has been redirected, there will be no need to post your sheets again, as I will have a link to them here. As of now, this is the thread to place your EPRP Character sheets, don't worry though, old sheets shall be linked here, and I shall approve of the ones on the old sheet in there before complete moving. Please do inform me of when you've sorted a sheet that hasn't been approved due to a mistake or so, so I may approve them and place them here. Spoiler: Eight Star Blade Hide Wrekkit Cherrystripe Xizil Spoiler: Quill Inkwell Fifi Spoiler: Caberea Cyanside FlameBreaker Starfall Siren Spoiler: Flutteryshy Lightning Shade Billowing Sparks & Serenity Sprite Spoiler: Thebrony925 Orangebolt Spoiler: RobinHood Silver Relic Spoiler: Jhera Stormy Voyage Om'hkow Quality Control Kaws Viola Spoiler: SoulEmber Alacritous Feather Velox Ventus Spoiler: Blazing Dawn Earth Raiser & Freezing Dusk BlazingDawn Spoiler: Crimson Lionheart Crimson Lionheart Spoiler: Snow Snow Mark Spoiler: Tyro the Fox Pressure Valve Spoiler: Sick Lollipop Princess Lollipop Spoiler: TechTea Dark Shine Rifter Ironklaw Nikyl BloodHoof Zag Firetongue Fluegles Scruffy Aggroz Tarzantula Tech Tea Spoiler: Vlaceo Vlaceo's Novashock Spoiler: Sunny Lore Sunny Lore Spoiler: Doodleman Jay Spoiler: Penneh The Kitteh Evalonna Meloetta Spoiler: Dynasty Charge Dynasty Charge DarkShroud Faenix Raptus Swift Justice Spoiler: MLPthewar Ice Wind Moral Bender Dark Aura Spoiler: AnTec Karl Spoiler: Legion Legion Corpsetaker Anioah Silver Shield Kree Ammie Spoiler: SirSPT Shermane Vickers Macready Spoiler: Carson Sgt. Marain Spoiler: Blayke Devyn Blayke Laxamana Hunter Sado Nicaryu Spoiler: Crimson Hand Dust Shot Spoiler: Nobody X X Spoiler: Zephyr Zephyrus Spoiler: Moonlight Sparks Moonlight Sparks Spoiler: Emi the Demon Fox Shatter Shimmering Hope (Foal) Spoiler: DerpDerp Cloud Chaser Spoiler: Cerulian Showers Cerulian Showers Spoiler: rexhyuga Jetstream Spoiler: Esy Esy Elida Spoiler: ArtyFlyr Floating Stars Spoiler: Digi Juice Digi Juice Spoiler: Kitzune Devilkun Oblivion Spoiler: killerfishteo Killer Spoiler: Starlight Speedster Speedy Spoiler: Vincencius Vladmire Uhl Spoiler: Feather Fire Feather Fire Fire Scribe Fairweather Shadow Bloom Blaze Wing Curled Ribbon Spoiler: Timelordalicorn Shadow Wing Spoiler: stormchaser199 Storm Chaser Spoiler: Thunder Raindrop Ysolda Spoiler: Jaded Embers Tesla Sparks Spoiler: Miggy Prax Spoiler: Dragonbait Gorebash Lydia Spoiler: ThePoeticPony Songbird Spoiler: SpiritualNightmare Comet Fire Spoiler: Shadow flight Broken heart Spoiler: INFERNO DERPS Polaski Spoiler: Eluuna Is best pony Eluuna Spoiler: Zzerna Zzerna Rosethorn and Lavender Sky Spoiler: 00gravity Z Spoiler: FranRedStar Zachel Spoiler: FireBall Fireball Setna Spoiler: Shadow Warp Shadow Warp Spoiler: Briar Trazule Spoiler: Firefly Blitz Firefly Blitz More info on creating a character can be found in the OOC thread about the system. Once the book is finished, all information will be easily complied and found. To make a character: Choose a Race! http://www.everypony.com/blogs/entry.php?1184-EPRP-Races!-Pony-Races! http://www.everypony.com/blogs/entry...nd-Changelings Dragons! For EPRP night encounters, Seaponies will not be taken unless the entire group is Seaponies. On races, as 6 points is already distributed to certain stats, 18 points will be left available. Then distribute 18 points among your base stats, but no more than 8 points into a single stat. PLEASE NOTE: This means that all of your stats will end up equaling 24 when added all together!!! For information on the base stats, check out the Basic Rules attachment. Then, pick a class than you can take: http://www.everypony.com/blogs/entry...-Basic-Classes http://www.everypony.com/blogs/entry...-Basic-Classes http://www.everypony.com/blogs/entry...vanced-Classes http://www.everypony.com/blogs/entry...vanced-Classes http://www.everypony.com/blogs/entry...-Practicioners After that, you're done with character creation for now. The magic-based classes haven't been finished as of yet, but they're being diligently worked on. Then, you can just fill out a character sheet like so: Name: Gender: Age Group: Race: Cutie Mark/Special Talent: Class: Health: Stamina: Resilience: Ferocity: Speed: Awareness: Creativity: Willpower: Skills: Achievements: Inventory/Equipment: Any background and character information you want to provide can go here, too. Be sure that, with a pony race, you ensure you describe the cutie mark and talents. View attachment 7311
Here's my first ever character sheet. It took 20 minutes and a lot of Chrome tabs, but it's here now: Name: Ysolda Gender: Female Age Group: Young Adult (about 20) Race: Griffon Class: Scout Health: 100 Stamina: 100 Resilience: 4 Ferocity: 4 Speed: 4 Awareness: 6 Creativity: 3 Willpower: 3 Skills: Spot Hidden, Lay in Wait, Danger Sense Inventory/Equipment: Claw crafted bow Ysolda is a reckless, adventurous griffon. She likes nothing more than to fly above her enemies and shoot them with her bow...Apart from cake. She likes cake more.
I just wanted to let you know two character sheets of mine aren't in my 'secsion'. Moral bender: http://www.everypony.com/forums/sho...tem-Characters&p=441094&viewfull=1#post441094 Prince E: http://www.everypony.com/forums/sho...tem-Characters&p=370986&viewfull=1#post370986 Also i noticed that you haven't posted timelordalicorn's character sheet <friend of mine so i thought i should bring him up as well :3
Name: Fairweather Race: Unicorn CM: A white cloud with SPARKLES!!! +1 to Power Level, and +2 to storm spells power level Health: 125 Stamina: 100 Ferocity: 0 Resilience: 7 Willpower: 7 Creativity: 7 Speed: 1 Awareness: 2 Chevies! Beefy, Steel Will, Broad Mind Wind Slash Type: Active Combat Storm Spell Cost: 8 Stamina Cast upon a single target. The caster rolls 2d12+Willpower and the target rolls 2d12+Resilience. If the target does not beat the caster, they take the amount rolled minus their resilience. As long as damage was dealt, the target loses 6 Speed until the beginning of the caster’s next turn. Lightning Blast Type: Active Combat Storm Spell Cost: 10 Stamina Fires a ranged blast of lightning. The casters rolls 2d12+Willpower and the target rolls 2d12+Resilience. If the caster beats its target, the spell deals the total of the roll, minus the target’s resilience in Storm Damage, and deals the caster’s Willpower as damage to the target’s Stamina. SKILLS Focus Type: Instant Cost: 10 Stamina Acquired: Stalwart Class Usable whenever the stalwart fails a Willpower check against a detrimental condition. This skill allows them to roll again, immediately making their next check against the status as if they made it on their next turn. Calm Ally Type: Active Cost: 10 Stamina Count: 4 Acquired: Stalwart Class Usable on an ally within melee range. The stalwart automatically clears the ally of any Fear, Berserk, Forgetfulness, or Spacey condition the ally is afflicted with. This does not have any affect if the ally caused the condition themselves. Provide Aid Type: Active Cost: 5 Stamina Count: 4 Acquired: Stalwart Class Usable on any ally within melee range. The stalwart picks the ally up and helps them get a small amount of respite. The user rolls 2d12+Willpower. One of the rolled dice, (user’s choice,) is applied to healing the target’s Stamina. The remaining dice and added Willpower are applied to healing the target’s Health. [B]Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device.[FONT=comic sans ms] [/FONT][B] Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. [B]Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. [B][COLOR=#000000][FONT=Verdana]Over-Power[/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]Type: Instant[/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]Acquired: Broad Mind Chevie[/FONT][/COLOR] [COLOR=#000000][FONT=Verdana]Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. [/FONT][/COLOR][/B][/B][/B][/B]Quick Cast Type: Passive Acquired: Broad Mind Chevie This skill makes the normally Count 6 action of casting magic a Count 3, allowing more spells sooner. Magical Sources count as individual skills on their own. To get them, a character must be able to cast magic to begin with. Unicorns, Breezies, and Alicorns can cast any magic that they acquire the skill for, and Chngelings can cast Emotional Sources that they get the skills for.
Shadow Bloom Age 16 or so also is size of a younger filly, and has the maturity of one too! Race: Pegasus Class: Treasure Hunter CM: A White, unopened Flower. Except at night, it opens showing her blooming or growing of strength at night, it is there, that she is most powerful as she gains +3 to any roll that involves her doing anything that could be aided at night, aka, Pilfering and such. (( Needs Approval )) [TABLE="class: cms_table_cms_table_grid, width: 500"] [TR] [TD]Attribute Titles[/TD] [TD]Race Attributes[/TD] [TD]Starting/Class Attributes[/TD] [TD]Achievement Attributes[/TD] [TD]Equipment Attributes[/TD] [TD]Total Attributes[/TD] [/TR] [TR] [TD]Health[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]100[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]10[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]-[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]-[/TD] [TD]1-1[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]+3[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]-[/TD] [TD]7[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]+2[/TD] [TD]+6[/TD] [TD]-[/TD] [TD]-[/TD] [TD]8[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]+1[/TD] [TD]+6[/TD] [TD]-[/TD] [TD]-[/TD] [TD]7[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]Defence[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [/TABLE] Spoiler: Achievements! Racer: 7 or more Speed Reward: Dash skill, Go For It skill Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Broad Mind: 7 or more Creativity Reward: 2 Skills (( Dodge and Danger Sense )) Spoiler: Skills Skills Passive: Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Dodge Type: Passive Acquired: Broad Mind Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes. Danger Sense Type: Passive Acquired: Scout Class While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though. However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait. Dash Type: Passive Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area Active Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Pilfer Type: Active Cost: 10 Stamina Acquired: Treasure Hunter Class This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding. The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness. As long as nobody rolls above the user, they get away with it. Disable Device Type: Active Cost: 5 Stamina Acquired: Treasure Hunter Class With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.
[TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Swift Justice [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]21 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Unicorn [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Warlock [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark A gavel with a scroll behind it, the words upon it forever changing. +2 to offensive physical rolls rolls. +1 to Elemental Spells. [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+75 [/TD] [TD]+50 [/TD] [TD]- [/TD] [TD]125 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+125 [/TD] [TD]+50 [/TD] [TD]- [/TD] [TD]175 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+3 [/TD] [TD]+4 [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]2 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+7 [/TD] [TD]- [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]+3 [/TD] [TD]+4 [/TD] [TD]+5 [/TD] [TD]- [/TD] [TD]12 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Unicorn Magic - Allows the casting of magic. Burning Out Type: Passive Acquired: Warlord Cross-Class When dealing damage at melee, a spell may be cast immediately following the attack. The spell must be a single-turn spell, and may not cost any stamina more than the damage the enemy received (after their defenses.) This skill can activate a spell cast while Berserk, but the spell will cost twice its normal amount. Quick Cast Type: Passive Acquired: General Practitioner Class This skill makes the normally Count 6 action of casting magic a Count 3, allowing more spells sooner. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Empower(Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Spoiler: Active Skills Active Skills Death Blade Type: Active Combat Death Spell Cost: 8 Stamina This calls a spectral blade to slice through the target’s life force. The caster and target both roll 2d12+Willpower. If the caster wins, then they deal damage to the target equal to their roll. Storm Shield Type: Instant Combat Storm Spell Cost: 8 Stamina Usable at any time the caster, or an ally within line of sight takes a hit. Storm Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Storm and Water elements. The skill does nothing against Earth element. Storm Beam Type: Active Combat Storm Spell Cost: 15 Stamina This spell fires a straight beam of wind and lightning. The caster rolls 2d12+Power Level, and the target rolls 2d12+Resilience. If the caster beats the target, they take the total of the caster’s roll, minus their Resilience in damage. Enemies who take damage from this spell are Stunned until the end of their next turn, and take the caster’s Willpower in damage to their Stamina. Scorching Fire Type: Active Combat Fire Spell Cost: 8 Stamina Suddenly combusts the target with fire. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites the target, unless they are a Water or Stone element. Furious Charge Type: Active Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Intimidate(Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike(Shelved) Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Spoiler: Achievements Achievements Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill Broad Mind: 7 or more Creativity Reward: 2 Skills Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Racer: 7 or more Speed Reward: Dash skill, Go For It skill Pack Rat: Have 25 of the same item type in your inventory, not including bits.Reward: +1 Resilience, +1 Creativity, +25 Stamina Hoarding Problem: Have an inventory of at least 100 items. Reward: +2 Resilience, +25 Stamina What Was That?: Speak backwards for one whole encounter, in, out, and in numbers. Online, this means typing every sentence backwards, (using backwards letters is not needed.) Table-top, this means reversing the words in a sentence.Reward: +2 Creativity, +2 Willpower, +2 Skills Just Oinkin’ Around: Speak only in Pig Latin for one whole encounter, in and out of character.Reward: +2 Creativity, Find Truffle Skill Trouble: Tie twice or more, and reroll both dice to achieve two 12s.Reward: +1 Creativity, +1 Willpower, +1 Skill Unlucky: Get two double one results within a five-turn span. Reward: +1 Resilience, +1 Willpower, +25 Health Expert in Pain: Deal 25 or more damage in one hit.Reward: +2 Ferocity, +1 Speed, +1 Awareness "This is important!" For staying behind the rest of the group to argue with an NPC about something they're passionate about. Reward: +1 Willpower, +1 Creativity. Spoiler: Equipment/Inventory Inventory 100 Ciders 100 Bits. Spoiler: Character Information Character Information Swift Justice is much like that of a mare, the only difference from him to a mare is a slightly bulkier build, but facially he is only different by his snout, and shorter eyelashes. His main body colour is platinum. Of course, without the shine, just the colour. His mane and tail are the same, but there can be aggressive moods, or depressive moods rarely seen written in the reflection of his mane and tail. By looks he is somepony willing to be friends, although having a blank expression almost always. He is not what he appears on the outside. But a shell of life, he now only cares not for anything other than himself and for his own goals. If he catches on of someone that is of use, he will at the outmost pretend to be friendly, but on the inside he's boiling to use them and get rid of them. Only twice has he properly befriended somepony other than for his own use. He is much harsher than that of his long past relative, Dynasty Charge. He'd most likely disgrace or dishonour Dynasty if they were to meet and if Dynasty was to know him. His actions are much more vigilant, necessary, although dark and heartless. More to prevent things or leave his mark on the planet, or more like a scar. Sometimes he just loves to watch the weak-minded suffer. Even if they're extremely strong physically. His co-operation skills are great. His deceitful ways are great. The only thing he doesn't have going for him is ponies he needs to use for making his way to damaging the planet and sabotaging it for his own needs. With his cutie mark being a gavel and a scroll of paper behind it, his cutie mark is rather simple to know how he earned it, if I was to go that far back then I'd be telling something not needing to be told, wouldn't I? Obviously, he abused his cutie mark for his own needs on his decent to corruption. Spoiler: Background Information Background Information -Background Information still to come-
[TABLE="class: grid, width: 200"] [TR] [TD]Name[/TD] [TD]Kaws[/TD] [/TR] [TR] [TD]Gender[/TD] [TD]Female[/TD] [/TR] [TR] [TD]Age[/TD] [TD]Adolescent[/TD] [/TR] [TR] [TD]Race[/TD] [TD]Storm Dragon[/TD] [/TR] [TR] [TD]Class[/TD] [TD]Warrior[/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles[/TD] [TD]Race Attributes[/TD] [TD]Starting/Class Attributes[/TD] [TD]Achievement Attributes[/TD] [TD]Equipment Attributes[/TD] [TD]Total Attributes[/TD] [/TR] [TR] [TD]Health[/TD] [TD]-[/TD] [TD]+150[/TD] [TD]+25[/TD] [TD]-[/TD] [TD]175[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]-[/TD] [TD]+50[/TD] [TD]+25[/TD] [TD]-[/TD] [TD]75[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]-[/TD] [TD]-[/TD] [TD]7[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD]-[/TD] [TD]+8[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]10[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]4[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]+3[/TD] [TD]-[/TD] [TD]+4[/TD] [TD]-[/TD] [TD]7[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]-[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]5[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]2[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]+3[/TD] [TD]3[/TD] [/TR] [TR] [TD]Defence[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Storm Element: Take no damage from storm, have no defense against earth, and double defense against water. Flight: Allows flight and landing on clouds. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Spoiler: Active Skills Active Skills Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack Taunt Type: Active Cost: 4 Stamina Count: 6 Acquired: Warrior Class The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower. Inside of combat, beating the target will make them Taunted until the end of their next turn. Outside of combat, this will increase the chance of the target initiating a combat with the user. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Initiative Union Type: Instant Cost: 5 Stamina Per Ally Usable at the beginning of combat when initiative is rolled. All allies who collaborate will have the same initiative as the user. Black Jack’s Luck Type: Instant Cost: 20 Stamina Usable on a dice result involving the user, this causes the final result to equal 21. This cannot be used on a roll where 21 would be impossible. (Targets with bonuses of 19 or higher.) If this causes a roll-off, the changed result is completely re-rolled, the opposing roll still has to re-roll lowest dice. Spoiler: Achievements Achievements Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Overkill: Mutilating the corpse of an enemy after it's dead because you hate it so much. Reward: +1 Ferocity, +1 Awareness Unionized: In a group of 4 or more, everyone rolls the same initiative result. Reward: Initiative Union skill, +1 Awareness, +1 Creativity Blackjack: In a group of 2 or more, every ally rolls 21. Reward: Black Jack’s Luck skill, +1 All Stats To The Rescue: Actively drop everything else to save an NPC. Reward: +1 Awareness, +1 Willpower, +25 Stamina Spoiler: Equipment/Inventory Inventory 778 bits Sandro's Soul Cleaver: IQ10 - +10 damage, +2 count, +12 death damage reduction, Demoralize 2 (reduces offensive rolls that target you by 2) -Deals both Ethereal and Physical damage -When slaying an enemy, their soul is captured by the crystal in the center of the axe. This fills it with power equal to the target's max stamina. This power dissipates at 25 points per hour, as the soul goes directly to Sandro. During this time, Empower allows her to do what she wants with the soul, such as dealing damage, healing allies, defending attacks, etc. -Bound to her own soul, any individual wielding this axe will find it having +0 damage instead, and will disappear if she were to die. Spoiler: Character Information Character Information Scales: Silvery and shiny Spike/Claw tips: Copper Eyes: Deep sea blue Tail: Thin and slithery Kaws is a complete rebel, purposely ignoring what people say to assert that she is a strong individual. She enjoys roughing people up to assert dominance, get what she wants, or just have a bit of fun. Kaws takes quite an amount of pride in her flight abilities, feeling compelled to show off often. She does not like the girly stereotype, and will beat the living hell out of whoever associates her with it. Spoiler: Background Information Background Information -Censored-
Name: Fang Gender: Male Age Group: Young adult Race: Changeling Class: Empath Health: 75 Stamina: 125 Resilience: 1 Ferocity: 0 Speed: 2 Awareness: 7 Creativity: 5 + 2 Willpower: 3 + 4 Skills: Steal Pain Type: Instant Cost: 5 Stamina Acquired: Empath Class Usable the moment an ally within line of sight takes damage. The user is able to swap the target’s pain with their own safety, making the user take the damage instead. This is usable once per turn cycle. Spell of Encouragement: Type: Cost: Acquired: Emotional Bond: Type: Cost: Acquired: Achievements: Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Broad Mind: 7 or more Creativity Reward: 2 Skills Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill Inventory/Equipment:
Anioah Adult Unicorn Battle Mage Cutie Mark: A flaming gauntlet, representing her talent in combined physical and magical combat! Gives her +2 willpower for casting fire spells only and +1 ferocity in offensive melee combat only. 100/100 Health 100/100 Stamina 9 Ferocity 1 Resilience 1 Speed 2 Awareness 8 Willpower 7 Creativity Skills: Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Magical Enhancement Type: Instant Cost: Stamina equal to Willpower stat Acquired: Battle Mage Class This skill allows the Battle Mage to increase their Ferocity by half of their willpower rounded down, reducing their willpower by half rounding down. For every 2 Ferocity added this way, 1 resilience is added. This may be cancelled at any time, but may be enabled again for the same cost. Over-Power Type: Instant Acquired: Mage Class Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. Spells: Flame Shield Type: Instant Combat Fire Spell Cost: 8 Stamina Usable at any time the caster, or an ally within line of sight takes a hit. Flame Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Fire and Plant elements. The skill does nothing against Water element. Flame Bolt Type: Active Combat Fire Spell Cost: 5 Stamina Fires a bolt of fire at a target. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies. Achievements: Deadly Steel Will Broad Mind Expert in Pain
Name: Tesla Sparks Gender: Female Age Group: Young Adult Race: Unicorn Class: Elementalist Cutie Mark: Clockwise Spiraling Electrical Coil ~*•*~ Stats ~*•*~ Health: 50 Stamina: 150 Resilience: 2 Ferocity: 2 Speed: 2 Awareness: 2 Creativity: 8 Willpower: 8 -=+=- Skills & Spells -=+=- Elemental Enhancement Type: Instant Cost: 5 Stamina Acquired: Elementalist Class This skill may be used whenever a spell cast by the user succeeds in applying an Elemental Status Effect. The user of this skill rolls 1d12 and adds the result to the power of the effect. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Empower Type: Instant Cost: 5 Stamina Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device. Musing Type: Active Cost: 12 Stamina Count: 6 Acquired: Artist Class The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves, (and hope they roll higher than the cost.) This skill can only be used once per target per rest period, unless in combat. In combat, this skill can be used as often as the user wants. Energize Type: Support Storm Spell Cost: Variable This spell is usable on a device which can hold and use power. The user can pays one point of stamina for every two points of energy they charge into the device. The user may spend up their Willpower in Stamina. Storm Shield Type: Instant Combat Storm Spell Cost: 8 Stamina Usable at any time the caster, or an ally within line of sight takes a hit. Storm Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Storm and Water elements. The skill does nothing against Earth element. Lightning Blast Type: Active Combat Storm Spell Cost: 10 Stamina Fires a ranged blast of lightning. The casters rolls 2d12+Willpower and the target rolls 2d12+Resilience. If the caster beats its target, the spell deals the total of the roll, minus the target’s resilience in Storm Damage, and deals the caster’s Willpower as damage to the target’s Stamina. ~(☺)~ Achievements ~(☺)~ Broad Mind: 7 or more Creativity Reward: 2 Skills (Storm Shield & Musing) Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill
Fluffy, your character sheet will require editing and skills set in place, for Legion and Jaded; those both look perfect, I'll get round to adding them to the character list when I get on a computer!
Name: Prax Gender: Female Age Group: Mid 20's Race: Pegasus Class: Speedster Health: 50 Stamina: 150 Resilience: 4 Ferocity: 2 Speed: 8 Awareness: 7 Creativity: 1 Willpower: 2 Skills: Backing Dodge Type: Passive Acquired: Speedster Class Whenever defending against an attack, the owner may use Speed instead of Resilience. As long as they succeed, they will be forced into a 5’ move away from the enemy. If they fail their roll, no Resilience is applied to reduce the damage dealt. Full Throttle Type: Passive Acquired: Speedster Class When in galloping-speed, the user is able to transition up into Full Throttle speed, moving their modifier up to *3. They must still transition back down to gallop speed before they can stop. Acrobatic Run Type: Passive Acquired: Speedster Class During galloping-speed, the owner of this skill is able to react and use non-attack active skills. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficult level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Achievements: Scouter (Gauge & Spot skill) Inventory/Equipment: Short Bow
Name: Gorebash Gender: Male Age Group: Young Adult Race: Pony Class: Treasure Hunter Cutie Mark: Wind squiggles flowing past a tree [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+100 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]100 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+100 [/TD] [TD]+25 [/TD] [TD]- [/TD] [TD]125 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]+2 [/TD] [TD]+2 [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]6 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]1 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+1 [/TD] [TD]+2 [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+2 [/TD] [TD]+6 [/TD] [TD]+1 [/TD] [TD]+2 [/TD] [TD]11 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+1 [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]5 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+2 to hit / 20 (ranged) [/TD] [TD]+2 to hit / 20 (ranged) [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [/TR] [/TABLE] Spoiler: -=+=- Skills & Spells -=+=- Disable Device Type: Active Cost: 5 Stamina Acquired: Treasure Hunter Class With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Pilfer Type: Active Cost: 10 Stamina Acquired: Treasure Hunter Class This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding. The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness. As long as nobody rolls above the user, they get away with it. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficult level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Spoiler: ~(☺)~ Achievements ~(☺)~ Racer: 7 or more Speed Reward: Dash skill, Go For It skill Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Tomb Raider: +1 Speed, +1 Awareness, +25 Stamina Crustacean Cookout: Eat Giant Crab From Another Dimension. Reward: +2 Resilience Spoiler: Bits/Inventory/Equipment 244 bits Forest Green Cloak +2 awareness Boots +2 speed Vest +2 creativity Belt +2 willpower Quality 6 bow 34 Quality 6 arrows Sling Sling Stones Strange coins
Name: Lydia Gender: Female Age Group: Young Adult Race: Halflinger Class: Warrior Cutie Mark: Mourning Star [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]+25 [/TD] [TD]+150 [/TD] [TD]+25 [/TD] [TD]- [/TD] [TD]200 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]+25 [/TD] [TD]+50 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]75 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]+3 [/TD] [TD]+4 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+8 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]2 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]1 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+1 [/TD] [TD]+3 [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]5 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]3 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+9 [/TD] [TD]+9 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [/TR] [/TABLE] Spoiler: -=+=- Skills & Spells -=+=- Hefty This skill gives Halflingers an extra 25 Health and Stamina. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Taunt Type: Active Cost: 4 Stamina Count: 6 Acquired: Warrior Class The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower. Inside of combat, this skill will force the user to be the target’s focus. Outside of combat, this will increase the chance of the target initiating a combat with the user. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Spoiler: ~(☺)~ Achievements ~(☺)~ Beefy!: 7 or more Resilience Reward:*Toughness*skill, +25 Health Deadly: 7 or more Ferocity Reward:*Intimidate*skill,*Dual Strike*skill Smooth Operator +1 willpower and +1 creativity Spoiler: Bits/Inventory/Equipment 25' rope Magic Morning Star. Enchanted with lightness, +9 weapon damage without any speed or count penalties. (Only for easy EPRP on 8/3/13)
Miggy, you should also have the award for 7 or more speed, otherwise looks good! Dragon, yours both look good as well! :3
Name: Songbird Gender: Female Age Group: Late teen/young adult Race: Pegasi Class: Scout Cutie mark: A singing lark ======================== Health: 100 Stamina: 100 ======================== Resilience: 2 Ferocity: 2 Speed: 3 + 4 = 7 Awareness: 2 + 5 = 7 Creativity: 1 + 3 = 4 Willpower: 2 ======================= Spoiler: Skills and Spells Spot Hidden Type: Passive Acquired: Scout Class The scout automatically gains +4 to spotting anything that has been hidden by somepony else. This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot. Lay in Wait Type: Active Cost: 4 Stamina Acquired: Scout Class Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll. If somepony passes close by, or looks for the scout at a distance, they may roll 2d12. If somepony looking for the scout passes close by, or has Spot and is looking for the scout, they may roll 2d12+Awareness. If the scout makes an action against a pony who is nearby and has not spotted the scout, they do not get a defensive roll. If the scout makes an action against a pony at range who has not spotted them, then the stat that would normally be used for the target’s defensive roll will be the target number for the scout. Danger Sense Type: Passive Acquired: Scout Class While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though. However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait. Spoiler: Achievements Scouter - 7 or more Awareness Reward - Gauge skill, Spot skill Racer - 7 or more Speed Reward - Dash skill, Go For It skill Spoiler: Inventory/Equipment Empty saddle bags Locket containing small picture worn around neck Spoiler: Backstory Songbird was raised on a small cattle ranch where she developed most of her skills at a young age. Having gotten her cutie mark, following her ability to sing to the animals and brighten up farm festivities, she realised it was in her path to become a singer. Her younger sister, Canary, was born around this time, who she keeps a picture of in the locket worn on her neck at all times. This is because she pays the rent for Canary to live a life of luxury in a Canterlot apartment above the club she sings in. With rents increasing, Songbird uses her old farmhand skills to go out on quests and find riches for the sake of protecting her younger sister.