EveryPony Role-Play System Character Sheets

Discussion in 'Character Sheets' started by Dynasty Charge, Jul 8, 2013.

  1. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord

    Joined:
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    Location:
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    So; as you can see this has been redirected, there will be no need to post your sheets again, as I will have a link to them here.
    As of now, this is the thread to place your EPRP Character sheets, don't worry though, old sheets shall be linked here, and I shall approve of the ones on the old sheet in there before complete moving.

    Please do inform me of when you've sorted a sheet that hasn't been approved due to a mistake or so, so I may approve them and place them here.


    More info on creating a character can be found in the OOC thread about the system. Once the book is finished, all information will be easily complied and found.

    To make a character:
    Choose a Race!
    http://www.everypony.com/blogs/entry.php?1184-EPRP-Races!-Pony-Races!
    http://www.everypony.com/blogs/entry...nd-Changelings
    Dragons!

    For EPRP night encounters, Seaponies will not be taken unless the entire group is Seaponies.
    On races, as 6 points is already distributed to certain stats, 18 points will be left available.
    Then distribute 18 points among your base stats, but no more than 8 points into a single stat.

    PLEASE NOTE: This means that all of your stats will end up equaling 24 when added all together!!!

    For information on the base stats, check out the Basic Rules attachment.
    Then, pick a class than you can take:
    http://www.everypony.com/blogs/entry...-Basic-Classes
    http://www.everypony.com/blogs/entry...-Basic-Classes
    http://www.everypony.com/blogs/entry...vanced-Classes
    http://www.everypony.com/blogs/entry...vanced-Classes
    http://www.everypony.com/blogs/entry...-Practicioners

    After that, you're done with character creation for now. The magic-based classes haven't been finished as of yet, but they're being diligently worked on.

    Then, you can just fill out a character sheet like so:

    Name:
    Gender:
    Age Group:
    Race:
    Cutie Mark/Special Talent:
    Class:

    Health:
    Stamina:

    Resilience:
    Ferocity:
    Speed:
    Awareness:
    Creativity:
    Willpower:

    Skills:

    Achievements:

    Inventory/Equipment:

    Any background and character information you want to provide can go here, too. Be sure that, with a pony race, you ensure you describe the cutie mark and talents.

    View attachment 7311
     
    #1 Dynasty Charge, Jul 8, 2013
    Last edited: Jun 30, 2014
  2. Thunder Raindrop

    Thunder Raindrop New In Town

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    Here's my first ever character sheet. It took 20 minutes and a lot of Chrome tabs, but it's here now:

    Name: Ysolda

    Gender: Female
    Age Group: Young Adult (about 20)
    Race: Griffon
    Class: Scout

    Health: 100
    Stamina: 100

    Resilience: 4
    Ferocity: 4
    Speed: 4
    Awareness: 6
    Creativity: 3
    Willpower: 3

    Skills: Spot Hidden, Lay in Wait, Danger Sense

    Inventory/Equipment: Claw crafted bow

    Ysolda is a reckless, adventurous griffon. She likes nothing more than to fly above her enemies and shoot them with her bow...Apart from cake. She likes cake more.
     
  3. MLPthewar

    MLPthewar Hive Member

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    Occupation:
    Selling weapons at ponies, mostly swords and shiel
    Location:
    Everfree forest, equestria
  4. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    Occupation:
    Supervisor at IGA :I
    Location:
    In your pillows. Duh.
    Ya forgot Feather too!
     
  5. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

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    Occupation:
    Supervisor at IGA :I
    Location:
    In your pillows. Duh.
    Name: Fairweather
    Race: Unicorn
    CM: A white cloud with SPARKLES!!! +1 to Power Level, and +2 to storm spells power level
    Health: 125
    Stamina: 100
    Ferocity: 0
    Resilience: 7
    Willpower: 7
    Creativity: 7
    Speed: 1
    Awareness: 2


    Chevies!
    Beefy, Steel Will, Broad Mind

    Wind Slash
    Type: Active Combat Storm Spell
    Cost: 8 Stamina
    Cast upon a single target. The caster rolls 2d12+Willpower and the target rolls 2d12+Resilience. If the target does not beat the caster, they take the amount rolled minus their resilience. As long as damage was dealt, the target loses 6 Speed until the beginning of the caster’s next turn.

    Lightning Blast
    Type: Active Combat Storm Spell
    Cost: 10 Stamina
    Fires a ranged blast of lightning. The casters rolls 2d12+Willpower and the target rolls 2d12+Resilience. If the caster beats its target, the spell deals the total of the roll, minus the target’s resilience in Storm Damage, and deals the caster’s Willpower as damage to the target’s Stamina.

    SKILLS

    Focus
    Type: Instant

    Cost: 10 Stamina

    Acquired: Stalwart Class

    Usable whenever the stalwart fails a Willpower check against a detrimental condition. This skill allows them to roll again, immediately making their next check against the status as if they made it on their next turn.


    Calm Ally

    Type: Active

    Cost: 10 Stamina

    Count: 4

    Acquired: Stalwart Class

    Usable on an ally within melee range. The stalwart automatically clears the ally of any Fear, Berserk, Forgetfulness, or Spacey condition the ally is afflicted with. This does not have any affect if the ally caused the condition themselves.


    Provide Aid

    Type: Active

    Cost: 5 Stamina

    Count: 4

    Acquired: Stalwart Class

    Usable on any ally within melee range. The stalwart picks the ally up and helps them get a small amount of respite. The user rolls 2d12+Willpower. One of the rolled dice, (user’s choice,) is applied to healing the target’s Stamina. The remaining dice and added Willpower are applied to healing the target’s Health.

    [B]Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.[FONT=comic sans ms]
    [/FONT][B]
    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    [B]Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    [B][COLOR=#000000][FONT=Verdana]Over-Power[/FONT][/COLOR]
    [COLOR=#000000][FONT=Verdana]Type: Instant[/FONT][/COLOR]
    [COLOR=#000000][FONT=Verdana]Acquired: Broad Mind Chevie[/FONT][/COLOR]
    [COLOR=#000000][FONT=Verdana]Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications.

    [/FONT][/COLOR][/B][/B][/B][/B]
    Quick Cast
    Type: Passive
    Acquired: Broad Mind Chevie
    This skill makes the normally Count 6 action of casting magic a Count 3, allowing more spells sooner.

    Magical Sources count as individual skills on their own. To get them, a character must be able to cast magic to begin with. Unicorns, Breezies, and Alicorns can cast any magic that they acquire the skill for, and Chngelings can cast Emotional Sources that they get the skills for.
     
    #5 Pillowfluff, Jul 14, 2013
    Last edited: Jul 16, 2013
  6. Pillowfluff

    Pillowfluff Party Dweller and Bed Apparatus

    Joined:
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    Occupation:
    Supervisor at IGA :I
    Location:
    In your pillows. Duh.
    Shadow Bloom
    Age 16 or so also is size of a younger filly, and has the maturity of one too!
    Race: Pegasus
    Class: Treasure Hunter
    CM: A White, unopened Flower. Except at night, it opens showing her blooming or growing of strength at night, it is there, that she is most powerful as she gains +3 to any roll that involves her doing anything that could be aided at night, aka, Pilfering and such. (( Needs Approval ))

    [TABLE="class: cms_table_cms_table_grid, width: 500"]
    [TR]
    [TD]Attribute Titles[/TD]
    [TD]Race Attributes[/TD]
    [TD]Starting/Class Attributes[/TD]
    [TD]Achievement Attributes[/TD]
    [TD]Equipment Attributes[/TD]
    [TD]Total Attributes[/TD]
    [/TR]
    [TR]
    [TD]Health[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]100[/TD]
    [/TR]
    [TR]
    [TD]Stamina[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]10[/TD]
    [/TR]
    [TR]
    [TD]Resilience[/TD]
    [TD]-[/TD]
    [TD]+1[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]1-1[/TD]
    [/TR]
    [TR]
    [TD]Ferocity[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [/TR]
    [TR]
    [TD]Speed[/TD]
    [TD]+3[/TD]
    [TD]+4[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]7[/TD]
    [/TR]
    [TR]
    [TD]Awareness[/TD]
    [TD]+2[/TD]
    [TD]+6[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]8[/TD]
    [/TR]
    [TR]
    [TD]Creativity[/TD]
    [TD]+1[/TD]
    [TD]+6[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]7[/TD]
    [/TR]
    [TR]
    [TD]Willpower[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [/TR]
    [TR]
    [TD]Damage[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [/TR]
    [TR]
    [TD]Defence[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [/TR]
    [/TABLE]
    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill


    Broad Mind: 7 or more Creativity
    Reward: 2 Skills (( Dodge and Danger Sense ))


    Skills

    Passive:

    Identify
    Type: Passive
    Acquired: Treasure Hunter Class
    This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth.
    Dodge
    Type: Passive

    Acquired: Broad Mind

    Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user’s Resilience does not reduce the damage he or she takes.
    Danger Sense
    Type: Passive

    Acquired: Scout Class

    While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though.

    However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait.

    Dash
    Type: Passive
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.

    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area


    Active



    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are.


    Pilfer
    Type: Active
    Cost: 10 Stamina
    Acquired: Treasure Hunter Class
    This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding.
    The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness.
    As long as nobody rolls above the user, they get away with it.

    Disable Device
    Type: Active
    Cost: 5 Stamina
    Acquired: Treasure Hunter Class
    With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity.

    Go For It
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance.
    This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll.
     
    #6 Pillowfluff, Jul 17, 2013
    Last edited: Nov 16, 2013
  7. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord

    Joined:
    Jan 18, 2013
    Messages:
    406
    Bro hoofs Received:
    11
    Gender:
    Male
    Location:
    Somewhere in Scotland
    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Swift Justice
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]21 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Unicorn
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Warlock
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark

    A gavel with a scroll behind it, the words upon it forever changing. +2 to offensive physical rolls rolls. +1 to Elemental Spells.
    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+75
    [/TD]
    [TD]+50
    [/TD]
    [TD]-
    [/TD]
    [TD]125
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+125
    [/TD]
    [TD]+50
    [/TD]
    [TD]-
    [/TD]
    [TD]175
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+3
    [/TD]
    [TD]+4
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]2
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+7
    [/TD]
    [TD]-
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]+3
    [/TD]
    [TD]+4
    [/TD]
    [TD]+5
    [/TD]
    [TD]-
    [/TD]
    [TD]12
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Unicorn Magic - Allows the casting of magic.

    Burning Out
    Type: Passive
    Acquired: Warlord Cross-Class
    When dealing damage at melee,
    a spell may be cast immediately
    following the attack. The spell
    must be a single-turn spell, and
    may not cost any stamina more
    than the damage the enemy
    received (after their defenses.)
    This skill can activate a spell cast
    while Berserk, but the spell will
    cost twice its normal amount.

    Quick Cast
    Type: Passive
    Acquired: General Practitioner Class
    This skill makes the normally Count
    6 action of casting magic a Count 3,
    allowing more spells sooner.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Empower(Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Active Skills

    Death Blade
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    This calls a spectral blade to slice
    through the target’s life force. The
    caster and target both roll 2d12+Willpower.
    If the caster wins, then they deal damage
    to the target equal to their roll.

    Storm Shield
    Type: Instant Combat Storm Spell
    Cost: 8 Stamina
    Usable at any time the caster, or an ally
    within line of sight takes a hit. Storm
    Shield adds the caster’s Willpower to the
    defensive roll. Double the Willpower is
    added against Storm and Water elements.
    The skill does nothing against Earth element.

    Storm Beam
    Type: Active Combat Storm Spell
    Cost: 15 Stamina
    This spell fires a straight beam of wind and lightning.
    The caster rolls 2d12+Power Level, and the target rolls
    2d12+Resilience. If the caster beats the target, they
    take the total of the caster’s roll, minus their Resilience
    in damage. Enemies who take damage from this spell are
    Stunned until the end of their next turn, and take the
    caster’s Willpower in damage to their Stamina.

    Scorching Fire
    Type: Active Combat Fire Spell
    Cost: 8 Stamina
    Suddenly combusts the target with fire.
    The caster uses 2d12+Willpower as their
    offensive check, and the target uses
    2d12+Resilience as their defensive check.
    If the caster is successful, they deal
    damage equal to their roll, minus the
    target’s Resilience. This spell Ignites
    the target, unless they are a Water or
    Stone element.

    Furious Charge
    Type: Active
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used
    to violently collide with an enemy. This allows the user
    to make a normal melee attack, but Speed is added to
    the roll.

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee.
    If the attack succeeds, the user may add
    another 1d12 to the damage. This additional
    damage also hurts the target’s Stamina.

    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop.
    This doesn’t mean they can make a full stop from a gallop. During
    combat, the user can’t make any actions before a Dash.

    Go For It (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Intimidate(Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower. Outside of combat, the target will
    automatically submit to the user’s whims as well as they can. In combat,
    the target will be inflicted with Fear towards the target. This will not cause them to
    run away from the combat, but they will try to keep away from the user.

    Dual Strike(Shelved)
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately
    following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Achievements

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Pack Rat: Have 25 of the same item type in your
    inventory, not including bits.Reward: +1 Resilience,
    +1 Creativity, +25 Stamina

    Hoarding Problem: Have an inventory of at least
    100 items. Reward: +2 Resilience, +25 Stamina

    What Was That?: Speak backwards for one whole
    encounter, in, out, and in numbers. Online, this
    means typing every sentence backwards, (using
    backwards letters is not needed.) Table-top, this
    means reversing the words in a sentence.Reward:
    +2 Creativity, +2 Willpower, +2 Skills

    Just Oinkin’ Around: Speak only in Pig Latin for one
    whole encounter, in and out of character.Reward:
    +2 Creativity, Find Truffle Skill

    Trouble: Tie twice or more, and reroll both dice to achieve two 12s.Reward: +1 Creativity, +1 Willpower, +1 Skill

    Unlucky: Get two double one results within a five-turn span. Reward: +1 Resilience, +1 Willpower, +25 Health

    Expert in Pain: Deal 25 or more damage in one hit.Reward: +2 Ferocity, +1 Speed, +1 Awareness

    "This is important!" For staying behind the rest of the group to argue with an NPC about something they're passionate about. Reward: +1 Willpower, +1 Creativity.

    Inventory

    100 Ciders
    100 Bits.

    Character Information

    Swift Justice is much like that of a mare, the only
    difference from him to a mare is a slightly bulkier build,
    but facially he is only different by his snout, and shorter
    eyelashes. His main body colour is platinum. Of course,
    without the shine, just the colour. His mane and tail are
    the same, but there can be aggressive moods, or
    depressive moods rarely seen written in the reflection
    of his mane and tail.

    By looks he is somepony willing to be friends, although
    having a blank expression almost always. He is not what
    he appears on the outside. But a shell of life, he now
    only cares not for anything other than himself and for
    his own goals. If he catches on of someone that is of
    use, he will at the outmost pretend to be friendly, but
    on the inside he's boiling to use them and get rid of
    them. Only twice has he properly befriended somepony
    other than for his own use. He is much harsher than
    that of his long past relative, Dynasty Charge. He'd
    most likely disgrace or dishonour Dynasty if they were
    to meet and if Dynasty was to know him. His actions are
    much more vigilant, necessary, although dark and heartless.
    More to prevent things or leave his mark on the planet,
    or more like a scar. Sometimes he just loves to watch the
    weak-minded suffer. Even if they're extremely strong
    physically. His co-operation skills are great. His deceitful
    ways are great. The only thing he doesn't have going for
    him is ponies he needs to use for making his way to
    damaging the planet and sabotaging it for his own needs.

    With his cutie mark being a gavel and a scroll of paper behind it,
    his cutie mark is rather simple to know how he earned it, if I was to go
    that far back then I'd be telling something not needing to be told, wouldn't
    I? Obviously, he abused his cutie mark for his own needs on his decent to corruption.

    Background Information

    -Background Information still to come-
     
    #7 Dynasty Charge, Jul 17, 2013
    Last edited: Aug 4, 2013
  8. NotWhatWeExpected

    NotWhatWeExpected Today is tomorrow New Zealand
    Community Moderator Veteran

    Cutie Mark:
    Joined:
    Mar 22, 2012
    Messages:
    3,330
    Bro hoofs Received:
    60
    Gender:
    Male
    Occupation:
    Unemployed
    Location:
    Kansas
    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name[/TD]
    [TD]Kaws[/TD]
    [/TR]
    [TR]
    [TD]Gender[/TD]
    [TD]Female[/TD]
    [/TR]
    [TR]
    [TD]Age[/TD]
    [TD]Adolescent[/TD]
    [/TR]
    [TR]
    [TD]Race[/TD]
    [TD]Storm Dragon[/TD]
    [/TR]
    [TR]
    [TD]Class[/TD]
    [TD]Warrior[/TD]
    [/TR]
    [/TABLE]

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles[/TD]
    [TD]Race Attributes[/TD]
    [TD]Starting/Class Attributes[/TD]
    [TD]Achievement Attributes[/TD]
    [TD]Equipment Attributes[/TD]
    [TD]Total Attributes[/TD]
    [/TR]
    [TR]
    [TD]Health[/TD]
    [TD]-[/TD]
    [TD]+150[/TD]
    [TD]+25[/TD]
    [TD]-[/TD]
    [TD]175[/TD]
    [/TR]
    [TR]
    [TD]Stamina[/TD]
    [TD]-[/TD]
    [TD]+50[/TD]
    [TD]+25[/TD]
    [TD]-[/TD]
    [TD]75[/TD]
    [/TR]
    [TR]
    [TD]Resilience[/TD]
    [TD]+2[/TD]
    [TD]+5[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]7[/TD]
    [/TR]
    [TR]
    [TD]Ferocity[/TD]
    [TD]-[/TD]
    [TD]+8[/TD]
    [TD]+2[/TD]
    [TD]-[/TD]
    [TD]10[/TD]
    [/TR]
    [TR]
    [TD]Speed[/TD]
    [TD]+1[/TD]
    [TD]+2[/TD]
    [TD]+1[/TD]
    [TD]-[/TD]
    [TD]4[/TD]
    [/TR]
    [TR]
    [TD]Awareness[/TD]
    [TD]+3[/TD]
    [TD]-[/TD]
    [TD]+4[/TD]
    [TD]-[/TD]
    [TD]7[/TD]
    [/TR]
    [TR]
    [TD]Creativity[/TD]
    [TD]-[/TD]
    [TD]+3[/TD]
    [TD]+2[/TD]
    [TD]-[/TD]
    [TD]5[/TD]
    [/TR]
    [TR]
    [TD]Willpower[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]+2[/TD]
    [TD]-[/TD]
    [TD]2[/TD]
    [/TR]
    [TR]
    [TD]Damage[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]+3[/TD]
    [TD]3[/TD]
    [/TR]
    [TR]
    [TD]Defence[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]0[/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Storm Element: Take no damage from storm, have no defense against earth, and double defense against water.

    Flight: Allows flight and landing on clouds.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    Active Skills

    Intimidate
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get
    your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower.
    Outside of combat, the target will
    automatically submit to the user’s whims
    as well as they can. In combat,
    the target will be inflicted with Fear
    towards the target. This will not
    cause them to run away from the
    combat, but they will try to keep
    away from the user.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to
    make a second attack immediately
    following it, at a penalty of -4 Ferocity.
    Usable once per normal attack

    Taunt
    Type: Active
    Cost: 4 Stamina
    Count: 6
    Acquired: Warrior Class
    The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower.
    Inside of combat, beating the target will make them Taunted until the end of their next turn.
    Outside of combat, this will increase the chance of the target initiating a combat with the user.

    Counter
    Type: Instant
    Cost: 5 Stamina
    Acquired: Warrior Class
    Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.

    Initiative Union
    Type: Instant
    Cost: 5 Stamina Per Ally
    Usable at the beginning of combat when initiative is rolled. All allies who collaborate will have the same initiative as the user.

    Black Jack’s Luck
    Type: Instant
    Cost: 20 Stamina
    Usable on a dice result involving the user, this causes the final result to equal 21. This cannot be used on a roll where 21 would be impossible. (Targets with bonuses of 19 or higher.) If this causes a roll-off, the changed result is completely re-rolled, the opposing roll still has to re-roll lowest dice.

    Achievements

    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Overkill
    : Mutilating the corpse of an enemy after it's dead because you hate it so much.
    Reward: +1 Ferocity, +1 Awareness

    Unionized: In a group of 4 or more, everyone rolls the same initiative result.
    Reward: Initiative Union skill, +1 Awareness, +1 Creativity

    Blackjack: In a group of 2 or more, every ally rolls 21.
    Reward: Black Jack’s Luck skill, +1 All Stats

    To The Rescue: Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina

    Inventory

    778 bits

    Sandro's Soul Cleaver: IQ10 - +10 damage, +2 count, +12 death damage reduction, Demoralize 2 (reduces offensive rolls that target you by 2)
    -Deals both Ethereal and Physical damage
    -When slaying an enemy, their soul is captured by the crystal in the center of the axe. This fills it with power equal to the target's max stamina. This power dissipates at 25 points per hour, as the soul goes directly to Sandro. During this time, Empower allows her to do what she wants with the soul, such as dealing damage, healing allies, defending attacks, etc.
    -Bound to her own soul, any individual wielding this axe will find it having +0 damage instead, and will disappear if she were to die.

    Character Information

    Scales: Silvery and shiny
    Spike/Claw tips: Copper
    Eyes: Deep sea blue
    Tail: Thin and slithery

    Kaws is a complete rebel, purposely ignoring what people say to assert that she is a strong individual. She enjoys roughing people up to assert dominance, get what she wants, or just have a bit of fun. Kaws takes quite an amount of pride in her flight abilities, feeling compelled to show off often. She does not like the girly stereotype, and will beat the living hell out of whoever associates her with it.

    Background Information

    -Censored-
     
    #8 NotWhatWeExpected, Jul 17, 2013
    Last edited: Jun 27, 2014
  9. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord

    Joined:
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    All seem good, All characters from here have been added + some from the other thread!
     
  10. Fluffy

    Fluffy New In Town

    Joined:
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    Occupation:
    Student
    Location:
    Austin, Colorado
    Name: Fang
    Gender: Male
    Age Group: Young adult
    Race: Changeling
    Class: Empath


    Health: 75
    Stamina: 125


    Resilience: 1
    Ferocity: 0
    Speed: 2
    Awareness: 7
    Creativity: 5 + 2
    Willpower: 3 + 4


    Skills:
    Steal Pain
    Type: Instant
    Cost: 5 Stamina
    Acquired: Empath Class
    Usable the moment an ally within line of sight takes damage.
    The user is able to swap the target’s pain with their own safety,
    making the user take the damage instead. This is usable once per turn cycle.


    Spell of Encouragement:
    Type:
    Cost:
    Acquired:


    Emotional Bond:
    Type:
    Cost:
    Acquired:




    Achievements:


    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill


    Broad Mind: 7 or more Creativity
    Reward: 2 Skills


    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill


    Inventory/Equipment:
     
  11. Legion

    Legion Occasionally Seen
    Veteran

    Cutie Mark:
    Joined:
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    Messages:
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    Gender:
    Male
    Occupation:
    Lurker
    Location:
    50 BC, Ancient Rome
    Anioah

    Adult Unicorn Battle Mage

    Cutie Mark: A flaming gauntlet, representing her talent in combined physical and magical combat! Gives her +2 willpower for casting fire spells only and +1 ferocity in offensive melee combat only.


    100/100 Health
    100/100 Stamina


    9 Ferocity
    1 Resilience
    1 Speed
    2 Awareness
    8 Willpower
    7 Creativity


    Skills:

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device.

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    ​Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.

    Magical Enhancement
    Type: Instant
    Cost: Stamina equal to Willpower stat
    Acquired: Battle Mage Class
    This skill allows the Battle Mage to increase their Ferocity by half of their willpower rounded down, reducing their willpower by half rounding down. For every 2 Ferocity added this way, 1 resilience is added. This may be cancelled at any time, but may be enabled again for the same cost.

    Over-Power
    Type: Instant
    Acquired: Mage Class
    ​Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications.


    Spells:

    Flame Shield
    Type: Instant Combat Fire Spell
    Cost: 8 Stamina
    ​Usable at any time the caster, or an ally within line of sight takes a hit. Flame Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Fire and Plant elements. The skill does nothing against Water element.

    Flame Bolt
    Type: Active Combat Fire Spell
    Cost: 5 Stamina
    ​Fires a bolt of fire at a target. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites Plant element enemies.


    Achievements:

    Deadly
    Steel Will
    Broad Mind
    Expert in Pain
     
  12. Jaded Embers

    Jaded Embers Practically Part of the Site Itself

    Joined:
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    Messages:
    55
    Bro hoofs Received:
    0
    Name: Tesla Sparks
    Gender: Female
    Age Group: Young Adult
    Race: Unicorn
    Class: Elementalist
    Cutie Mark: Clockwise Spiraling Electrical Coil


    ~*•*~ Stats ~*•*~

    Health: 50
    Stamina: 150

    Resilience: 2
    Ferocity: 2
    Speed: 2
    Awareness: 2
    Creativity: 8
    Willpower: 8

    -=+=- Skills & Spells -=+=-

    Elemental Enhancement
    Type: Instant
    Cost: 5 Stamina
    Acquired: Elementalist Class
    This skill may be used whenever a spell cast by the user succeeds in applying an Elemental Status Effect. The user of this skill rolls 1d12 and adds the result to the power of the effect.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    Once per turn, the user can re-roll one of their d12 used during a Willpower-based check.

    Empower
    Type: Instant
    Cost: 5 Stamina
    Acquired: Steel Will Award
    Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that, count or timing depend on the device.

    Musing

    Type: Active
    Cost: 12 Stamina
    Count: 6
    Acquired: Artist Class
    The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves, (and hope they roll higher than the cost.) This skill can only be used once per target per rest period, unless in combat. In combat, this skill can be used as often as the user wants.

    Energize
    Type: Support Storm Spell
    Cost: Variable
    This spell is usable on a device which can hold and use power. The user can pays one point of stamina for every two points of energy they charge into the device. The user may spend up their Willpower in Stamina.

    Storm Shield
    Type: Instant Combat Storm Spell
    Cost: 8 Stamina
    Usable at any time the caster, or an ally within line of sight takes a hit. Storm Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Storm and Water elements. The skill does nothing against Earth element.

    Lightning Blast
    Type: Active Combat Storm Spell
    Cost: 10 Stamina
    Fires a ranged blast of lightning. The casters rolls 2d12+Willpower and the target rolls 2d12+Resilience. If the caster beats its target, the spell deals the total of the roll, minus the target’s resilience in Storm Damage, and deals the caster’s Willpower as damage to the target’s Stamina.

    ~(☺)~ Achievements ~(☺)~
    Broad Mind: 7 or more Creativity
    Reward: 2 Skills (Storm Shield & Musing)

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill
     
  13. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord

    Joined:
    Jan 18, 2013
    Messages:
    406
    Bro hoofs Received:
    11
    Gender:
    Male
    Location:
    Somewhere in Scotland
    Fluffy, your character sheet will require editing and skills set in place, for Legion and Jaded; those both look perfect, I'll get round to adding them to the character list when I get on a computer!
     
  14. Jaded Embers

    Jaded Embers Practically Part of the Site Itself

    Joined:
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    Messages:
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    Bro hoofs Received:
    0
    Thank you Dynasty... and thank you Legion for helping me make her.
     
  15. Legion

    Legion Occasionally Seen
    Veteran

    Cutie Mark:
    Joined:
    Mar 29, 2012
    Messages:
    5,554
    Bro hoofs Received:
    36
    Gender:
    Male
    Occupation:
    Lurker
    Location:
    50 BC, Ancient Rome
    No problem! ^^

    And thankee, Dynasty!
     
  16. Miggy

    Miggy INFOX

    Joined:
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    Messages:
    2,929
    Bro hoofs Received:
    0
    Location:
    Russia
    Name: Prax
    Gender: Female
    Age Group: Mid 20's
    Race: Pegasus
    Class: Speedster


    Health: 50
    Stamina: 150


    Resilience: 4
    Ferocity: 2
    Speed: 8
    Awareness: 7
    Creativity: 1
    Willpower: 2


    Skills:
    Backing Dodge
    Type: Passive
    Acquired: Speedster Class
    Whenever defending against an attack, the owner may use Speed instead of Resilience. As long as they succeed, they will be forced into a 5’ move away from the enemy.
    If they fail their roll, no Resilience is applied to reduce the damage dealt.


    Full Throttle
    Type: Passive
    Acquired: Speedster Class
    When in galloping-speed, the user is able to transition up into Full Throttle speed, moving their modifier up to *3. They must still transition back down to gallop speed before they can stop.


    Acrobatic Run
    Type: Passive
    Acquired: Speedster Class
    During galloping-speed, the owner of this skill is able to react and use non-attack active skills.


    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficult level of the target. It will also allow the user to judge how wounded they are, and how tired they are.


    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.



    Achievements: Scouter (Gauge & Spot skill)


    Inventory/Equipment: Short Bow
     
  17. Dragonbait

    Dragonbait Do you like bananas?
    Admin egg Veteran

    Cutie Mark:
    Joined:
    Jun 10, 2011
    Messages:
    8,933
    Bro hoofs Received:
    388
    Occupation:
    ETL Developer
    Location:
    Sietch Tabr, Arrakis
    Name: Gorebash
    Gender: Male
    Age Group: Young Adult
    Race: Pony
    Class: Treasure Hunter
    Cutie Mark: Wind squiggles flowing past a tree

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+100
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]100
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+100
    [/TD]
    [TD]+25
    [/TD]
    [TD]-
    [/TD]
    [TD]125
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]+2
    [/TD]
    [TD]+2
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]6
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]1
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+1
    [/TD]
    [TD]+2
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+2
    [/TD]
    [TD]+6
    [/TD]
    [TD]+1
    [/TD]
    [TD]+2
    [/TD]
    [TD]11
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+1
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]5
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+2 to hit / 20 (ranged)
    [/TD]
    [TD]+2 to hit / 20 (ranged)
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [/TR]
    [/TABLE]

    Disable Device
    Type: Active
    Cost: 5 Stamina
    Acquired: Treasure Hunter Class
    With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity.

    Identify
    Type: Passive
    Acquired: Treasure Hunter Class
    This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth.

    Pilfer
    Type: Active
    Cost: 10 Stamina
    Acquired: Treasure Hunter Class
    This skill is used to take a loose object without anypony noticing that the user took it, rather just making it disappear without the user needing to go into hiding.
    The user of this skill rolls 2d12+Creativity. Anyone around the user rolls 2d12+Awareness.
    As long as nobody rolls above the user, they get away with it.

    Gauge
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficult level of the target. It will also allow the user to judge how wounded they are, and how tired they are.

    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area.

    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash.

    Go For It
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll

    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Tomb Raider: +1 Speed, +1 Awareness, +25 Stamina

    Crustacean Cookout: Eat Giant Crab From Another Dimension. Reward: +2 Resilience

    • 244 bits
    • Forest Green Cloak +2 awareness
    • Boots +2 speed
    • Vest +2 creativity
    • Belt +2 willpower
    • Quality 6 bow
    • 34 Quality 6 arrows
    • Sling
    • Sling Stones
    • Strange coins
     
    #17 Dragonbait, Jul 31, 2013
    Last edited: Aug 8, 2013
  18. Dragonbait

    Dragonbait Do you like bananas?
    Admin egg Veteran

    Cutie Mark:
    Joined:
    Jun 10, 2011
    Messages:
    8,933
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    388
    Occupation:
    ETL Developer
    Location:
    Sietch Tabr, Arrakis
    Name: Lydia
    Gender: Female
    Age Group: Young Adult
    Race: Halflinger
    Class: Warrior
    Cutie Mark: Mourning Star

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]+25
    [/TD]
    [TD]+150
    [/TD]
    [TD]+25
    [/TD]
    [TD]-
    [/TD]
    [TD]200
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]+25
    [/TD]
    [TD]+50
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]75
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]+3
    [/TD]
    [TD]+4
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+8
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]2
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]1
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+1
    [/TD]
    [TD]+3
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]5
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]3
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+9
    [/TD]
    [TD]+9
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [/TR]
    [/TABLE]

    Hefty
    This skill gives Halflingers an extra 25 Health and Stamina.

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina.

    Counter
    Type: Instant
    Cost: 5 Stamina
    Acquired: Warrior Class
    Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Taunt
    Type: Active
    Cost: 4 Stamina
    Count: 6
    Acquired: Warrior Class
    The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower.
    Inside of combat, this skill will force the user to be the target’s focus.
    Outside of combat, this will increase the chance of the target initiating a combat with the user.

    Intimidate
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their d12 used during a Resilience-based check.

    Beefy!: 7 or more Resilience
    Reward:*Toughness*skill, +25 Health

    Deadly: 7 or more Ferocity
    Reward:*Intimidate*skill,*Dual Strike*skill

    Smooth Operator
    +1 willpower and +1 creativity

    • 25' rope
    • Magic Morning Star. Enchanted with lightness, +9 weapon damage without any speed or count penalties. (Only for easy EPRP on 8/3/13)
     
    #18 Dragonbait, Aug 3, 2013
    Last edited: Aug 4, 2013
  19. Legion

    Legion Occasionally Seen
    Veteran

    Cutie Mark:
    Joined:
    Mar 29, 2012
    Messages:
    5,554
    Bro hoofs Received:
    36
    Gender:
    Male
    Occupation:
    Lurker
    Location:
    50 BC, Ancient Rome
    Miggy, you should also have the award for 7 or more speed, otherwise looks good!

    Dragon, yours both look good as well! :3
     
  20. ThePoeticPony

    ThePoeticPony Forgetful Pro

    Cutie Mark:
    Joined:
    Feb 5, 2012
    Messages:
    2,719
    Bro hoofs Received:
    5
    Occupation:
    Singer
    Location:
    Staffordshire, England
    Name: Songbird
    Gender: Female
    Age Group: Late teen/young adult
    Race: Pegasi
    Class: Scout
    Cutie mark: A singing lark

    ========================

    Health: 100
    Stamina: 100

    ========================


    Resilience: 2
    Ferocity: 2
    Speed: 3 + 4 = 7
    Awareness: 2 + 5 = 7
    Creativity: 1 + 3 = 4
    Willpower: 2

    =======================

    Spot Hidden
    Type: Passive
    Acquired: Scout Class

    The scout automatically gains +4 to spotting anything that has been hidden by somepony else.

    This includes hidden characters, objects, traps, etc. This does not automatically give them their awareness stat as a bonus, which requires Spot.

    Lay in Wait

    Type: Active
    Cost: 4 Stamina

    Acquired: Scout Class

    Hides the scout, who makes a 2d12+Creativity check. This skill only works if nobody is actually looking at the scout at the time. To be spotted by another character, the other character has to beat the scout’s initial roll.

    If somepony passes close by, or looks for the scout at a distance, they may roll 2d12.

    If somepony looking for the scout passes close by, or has Spot and is looking for the scout, they may roll 2d12+Awareness.

    If the scout makes an action against a pony who is nearby and has not spotted the scout, they do not get a defensive roll.
    If the scout makes an action against a pony at range who has not spotted them, then the stat that would normally be used for the target’s defensive roll will be the target number for the scout.


    Danger Sense

    Type: Passive
    Acquired: Scout Class

    While the scout is not in the company of allies, they are extra-aware of their surroundings. This allows them to spot enemies at a greater distance, and in a way “sense” where they are coming from. This won’t help for noiseless traps and the like, though.
    However, this does allow the scout the timing needed to spot a good place to hide and Lay in Wait.


    Scouter - 7 or more Awareness
    Reward - Gauge skill, Spot skill


    Racer - 7 or more Speed
    Reward - Dash skill, Go For It skill

    • Empty saddle bags
    • Locket containing small picture worn around neck

    Songbird was raised on a small cattle ranch where she developed most of her skills at a young age. Having gotten her cutie mark, following her ability to sing to the animals and brighten up farm festivities, she realised it was in her path to become a singer. Her younger sister, Canary, was born around this time, who she keeps a picture of in the locket worn on her neck at all times. This is because she pays the rent for Canary to live a life of luxury in a Canterlot apartment above the club she sings in. With rents increasing, Songbird uses her old farmhand skills to go out on quests and find riches for the sake of protecting her younger sister.
     

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