What game mechanics were good, or at least tolerable in the time they were introduced, but need to go away, or are just plain bad? I personally feel it's parts in games where, after you complete an objective, you have to go back to a certain place to be given your next objective. Why can't you just tell me my next objective right after I finish the previous objective? All it really does is artificially lengthen the game. It wouldn't even be so bad if you were just instantly transported to the area where you learn your next objective. Having to travel back to that area breaks the flow of the game.
Save stations. I hate wanting to stop playing a game, but being unable to do so because I'm nowhere near a damn save station.
Collectables...just...collectables...they don't unlock anything....they are only there to drag the game out....for example...all of the assassins creed series...flags, feathers, pages, shanties....seriously
I'm generally a completionist in games, and so I don't actually mind things like the flags (mind you, I only played the first game, and thought it was alright). The thing is that if you don't care about them, you can just ignore them and go on without affecting your gameplay experience. Still, I see your point and agree to the point that they don't unlock anything. But whatever, I've been getting all the secrets, collectibles and stuff since the early days of gaming... To each their own OT: I think tutorials for some games need to be looked at. I personally don't like compulsory tuts to get to the main game, as well as when its really lackluster, driving potential fans from it because they couldn't get the grasp of it easily, eg X3 for me. Unnecessary RPG elements. I like my RPGs very much, but when game devs add elements like leveling and EXP like that, I find it lazy to come up with a more unique way for the game to last longer. This doesn't mean I won't play games that have this though. Lazy AI Implementation: I generally prefer to play by myself or with a couple friends, so with perhaps more online orientated games such as Total War, Mount & Blade, Counter Strike and DotA 2. I understand that developers must cater to where it is more profitable, ie online, but very sloppy AI really annoys me, and it just makes me wish it was a game more open sourced, so I could perhaps tinker with the AI and make it better.
a lot of times collectables unlock stuff. but I mostly agree. Especially ones that do nothing and/or there are an exessive ammount of. sometimes they are just fine, like for the most I was a fan of the collectables in The Last of US.
Lengthy and/or difficult jumping puzzles have to die. It was okay with Lara Croft in the first Tomb Raider but now its just annoying! especially if the game is like Star Wars Old Republic and has piss poor jumping controls, if the Dev's are competent enough to program good and responsive jumping mechanics then they shouldn't be using them in the game at all! I wish all games would use the jump style that the original Bloodrayne used, where you magnet land on ledges and can tightrope walk with ease. Also no stun attacks should be fired at you from off-screen! Ninja Gaiden would intentionally use the fact that you couldn't turn the camera to hit you with skeleton archers while you tried to fight a boss, bad show! And I agree if a collectible does jack it shouldn't be in the game, at least be like the radio logs in bio-shock and give us background history or unlock awesomeness
Games with 'Cash Items', that is to say, games that feature items only that can only be purchased with real money (as opposed to in game currency or trade) and that are strictly superior to items that cab be acquired without spending money. They usually end up throwing of game balance to no end, and creating a divide between players (those who pay, and those who do not). Not to be confused with pay to play subscriptions, those are a sensible way for companies to earn money and support their games financially. They also usually do not have cash items (or have cash items that are purely esthetic) which is a plus. Sent from my SGH-T899M using Tapatalk
[video=youtube;kXRTfI06pXY]http://www.youtube.com/watch?v=kXRTfI06pXY[/video] This is what drove me away from Diablo 3 for a long time, but hearing that the auction house is going down, with Loot 2.0. I generally don't buy stuff to get an advantage for p2w, but I will (generally) pay for things like you say as aesthetic/cosmetics, to help support a game I enjoy. Pretty much donating. OH.OH.OH! Day 1 DLC. not a game mechanic in itself, but its something with games I'm disliking greatly....also DLC thats ON THE CD!! LOOKING AT YOU CAPCOM!
Bombardment of DLC and pay to win setups are what I believe to be the worst of the worst. Sent from my DROID RAZR using Tapatalk
Timed missions with accelerated clocks. Seriously, I'd rather just be told that I have thirty minutes to complete a mission than have to sit and figure out what "six hours" translates to in game time, especially if it's my first playthrough and I haven't learned the conversion yet.
Escort quests. The npc either keeps walking when you fight, stops moving near any type of monster, or attacks everything. limited item space. Not a mechanic but still very annoying: Really old and poorly executed meme's. (I'm looking at you gamefreak)
Collectables are optional. That's why they're there. Also, your period key seems to be broken. Anyways, Motion Controls.
I'm going to have to ask you to elaborate on this one. Are they really that common, or do you just not like spiders?
Mostly just Skyrim, which, now that you mention it, is full of Frostbite Spiders. I didn't realize that they were such a common enemy type.
I didn't realize it either until I watched a video that was a compilation of spider quests in wow. It is the definition of common.
yeah this too! in Mortal Kombat Deception this was a pain in the ass! damn kid keeps dying on you so you have to restart the whole damn thing to get him his cold meds on time!