Bit of background: I'm the bassist/lyricist/songwriter for a metal band that's still in the process of re-re-re-re-re-recording its first album - which I will show y'alls once we finally release it - but I also do my own musical shtuff on the side. This ranges from fully-recorded songs to orchestral pieces to video gamey/chiptune type of stuff. If I ever come up with anything I'm satisfied with the public hearing, I'll share it here. On that "note" (oh, I just SLAY me! ), here's a random chiptune for y'alls that I've been working on for the past couple of weeks during my excruciatingly long periods of free time between classes. If you're a child of the '80s/early '90s, I'm sure you'll enjoy the Mega Man-ish nature of it: [SOUNDCLOUD]https://soundcloud.com/the-thrashy-one/eight-bits-of-awesome[/SOUNDCLOUD]
[MENTION=7485]HydroAmbience[/MENTION] - Thanks, dude. There'll probably be quite a few more of these to come, since I'll have quite a bit more time to kill over the semester.
Eight Bits of Awesome isn't amazing or anything, but not bad. Which program did you use? By the way, shouldn't this be in the music section?
What a bizarrely backhanded compliment. Can't please 'em all, can you? Thanks anyway, I suppose. And yeah, guess I didn't see there was a music section. I'll see if I can have a mod move it. EDIT: To answer your question, I used a combination of Guitar Pro 5, FL Studio and a somewhat broken piece of midi-to-chiptune indie software called Gashisoft GXSCC. I suppose I could oust both GP and GXSCC entirely if I wanted to hunt down some decent chiptune plugins, but I'm not currently itching to go through the hassle.
Once again, I find myself cursed with failing to make constructive comments on the get-go and hurting feelings... What I enjoyed: Highly original chord structure and a great melody on top of it. Rather well done, as I listen to it more. Things to try out: I didn't notice any dynamic changes, of which I am a huge fan because it leads the intense, quieter sections into loud excitement. Also, try experimenting with hardware sweeps on the noise channel (if whatever program you use supports it) to lead up to those exciting parts.
No hard feelings - the constructive bits are all I ask for. Anyway, my reason for keeping the general dynamics constant is that I was going for something you'd hear in a Mega Man game (whose songs, for the most part, didn't vary much dynamically), but that's definitely something I can experiment with at some point. As for hardware sweeps, I'm not quite sure what you're referring to...I have a vague idea, but could you link me an example?
I just figured out that I was using the term hardware sweep wrong... it's something different. What I actually mean is changing the noise channel really fast, to get a cool whoosh like this: http://www.mediafire.com/listen/5mn2jobmax6ikzd/Test.wav You can hear it at about 0:37 over here, leading into a chorus-like section: http://www.youtube.com/watch?v=sCcmjiLdzRY It's just... fancy.
Ah, that. Yeah, that's what I was thinking of when you said sweep. I could definitely try slipping a few of those in as well. I have a white noise plugin for FLS that should get me that effect if I mess with it enough, but if I can't get the sound just right, I suppose I could always rip a preexisting sample from an .nsf file. XD
Was wondering where this thread disappeared to. Welp, might as well dust the cobwebs offa this place as well, considering I've made quite a few chiptunes since last year. And this time, legit - none of that GXSCC nonsense I was doing before. Spoiler: Turtles in Time/Hyperstone Heist ~Elevator~ cover Spoiler: Mario Kart DS ~Tick Tock Clock~ cover Spoiler: Sonic & Knuckles ~Flying Battery Zone~ cover Spoiler: New Super Mario Bros. U ~Overworld~ cover Spoiler: Yoshi's Island ~Overworld~ cover