I've seen this already. It's still funny as hell though. Poor Hadvar, being exposed to a shiftling's talents isn't exactly a charming first experience... I should know. I am a changeling after all.
Started a new game of Skyrim yesterday. Currently, I just got summoned to High Hrothgar. I'm a level 4 Imperial.
I think I've only played the main questline through once on my many, many, saves. The side quests just seem so much more fun. My current playthough is a lvl 34 Khajiit, and I haven't even been to warn Whiterun about the dragons yet
That's the one thing about the Elder Scrolls series I like. If you focus on the side quests more than the main story, you never see the main story elements as much. They don't force it upon you as much as other games do. Though the only Quest that forces the main story more in Skyrim are the Civil War quests for the Imperial Soldiers and the Stormcloaks. With Dawngaurd, it's recommended to of beaten the main story, namely due to the dragon in the Soul Carn(sorry about the spelling). But other than that, it's not really forced.
Also because you need the Elder Scroll you find as part of the main questline. You can just go get it anyway, but it's an extra step if you don't already have it.
This is true. By beating the main story, you already have one of the three main scrolls of the game available to get. The other two are obtained through the Dawngaurd Questline. Along with Bow that is needed to kill Horkan. Though you don't necessarily need to kill him. I just do because he is a total power hungry nut.
The Harkon fight is a pretty good one, I think; nice and atmospheric, and not too easy. Hell, that whole extension was pretty well constructed. I like the Aetherium side quest a lot.
I'll admit the Horkon Fight isn't too easy, but he is easy to take down if you know what you are doing. I will agree the drawn out battle for him is a nice touch, especially with how well executed it is. Though I love his sword you gain from him which absorbs all three stat types: Heath, Stamina, and Mana. The Aetheruim quest is beautifully built. The Forgotten Vale is such a peaceful and mystifying area for sure.
Only if you're a vampire though, right? I'm usually not, but my current Khajiit character might actually suit Vampirsm. Hmm... Yeah, I was really impressed by that whole section: the landscape is beautiful; the dragons in the lake were spectacular, especially the first time, when you're not expecting it; and it was really interesting to get more background on the Snow Elves, as well as meeting the last one, even if it is a little sad.
Yes. If your character has been stricken with Vampirsm, then the sword is useful to you. It's even better if you accept Horkon's bite and become a Vampire Lord. Though I'll admit, the Horkon fight reminded me a lot of the Lord Vanharost fight in Champions of Norrath. I think it's because Horkon fights in a similar pattern. Exactly. It threw in some new things that made the game feel more adventurous than before with the main story. I love the double dragon fight on the lake. It's a nice mix up in environment compared to the usual. The Snow Elves being put into depth more is always nice. A little history behind them and their darkened selves, the Falmer, really puts in perspective how dire the situation is for them as a race.
Well with Gelebor probably being the only non-corrupted Snow Elf left on Nirn, I'd say their race is all but extinct. It's doubly sad when you realise they did nothing wrong; they were happily minding their own business until the Nords came and invaded their home, and then when they turned to their own kin for help, they were horribly betrayed. Shame Dawnguard didn't cast any more light on the disappearance of the Dwemer though; that's my biggest disappointment about Skyrim in general, really. Guess we'll just have to keep waiting to see what really happened to them. To be fair, their reappearance would be a big enough event to be the focus of an entire game though, so I suppose sticking it in an extension would have been a bit of a waste.
It is a shame. Though the way Skyrim makes it look, it seems like the race just randomly disappeared. I really am not sure what happened to them. It's anyones guess really which would spark a lot of theories~
Well they disappeared after one of their chief engineers did something to the Heart of Lorkhan, in the Red Mountain, just before it was overrun by the Dunmer. It's all kind of tied up in the backstory of Morrowind, but no-one knows what exactly they did to the heart, or where they went.
What happened to the Dwemer was explained (for the most part) during the main storyline of Morrowind. They attempted to use the power of the Heart of Lorkhan to advance their race, and it went horribly wrong. The exact details are unknown, but it caused the entire race to be removed from Nirn. The Arniel's Endeavor quest for the College of Winterhold also sheds some light on the subject.
That would explain a lot. Sadly I never played Morrowind, so those details are new to me. The fact that Solstheim is in Skyrim is a nice rehash. Still though, it seems like they could put what happened into detail or try to explain some what happened. Ah. Well that does clear things up in some way. Though what went wrong is still unknown and would probably require a full game to explain, as TRP said.
The disappearance of the Dwemer is one of the greatest mysteries of Tamriel, and a huge part of of Elder Scrolls lore. It's unlikely it will ever be explained fully.
If I remember rightly, there was one Dwemer left on Nirn, somewhere in the Corprusarium, but the only reason he wasn't affected was because he was in some other realm at the time of the event. That would suggest to me that whatever they did, it only removed them from Nirn, not existence entirely, so they could well still exist in some other realm. Whether they were sent there by accident or design, I'm not sure. You might well be right, but personally I'd rather see it explained well, and used as the basis for the main story of one of the games, then have Bethesda just come up with some plot out of the blue. We've already had portals to hell opening, and dragons filling the skies; I'd say the Dwemer returning, thousands of years more advanced than they already were, could rival the significance of those events, as well as fitting into the lore. Not sure I'd take an unexplained mystery over the potential of that idea.
In the Mournhold expansion for Morrowind, the Dwemer ruins under the city are filled with Dwarven ashes, with weapons and armor dropped nearby. That indicates that whatever happened likely destroyed their physical bodies, at least. As for the Dwemer returning, I'm guessing that'll be the story for the seventh game.