Dynasty Charge For Advanced! [TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Dynasty Charge [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]29 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Pegasus [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Warlord [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark: An American football with a boot with wings (True cutie mark is a white shield with Equestria within the centre. Basically the guardian of Equestria in simpler words. Allows a starting piece of equipment named: The Gauntlet of Equestria. Increasing Resilience, Ferocity and Willpower by 20% if wearing full set of heavy armour. Also providing 1+ Willpower when worn.) [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+125 [/TD] [TD]+25 [/TD] [TD]+25 [/TD] [TD]175 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+75 [/TD] [TD]+150 [/TD] [TD]+50 [/TD] [TD]275 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+4 [/TD] [TD]+6 [/TD] [TD]+4 [/TD] [TD]14 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+8 [/TD] [TD]+6 [/TD] [TD]+4 [/TD] [TD]18 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]+3 [/TD] [TD]+3 [/TD] [TD]+5 [/TD] [TD]+4, -1 = +3 [/TD] [TD]14 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+1 [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]+5 [/TD] [TD]+1 [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]+2 [/TD] [TD]+4 [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+9 [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+8 [/TD] [TD]8 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Pegasus Flight: He is able to fly and land on clouds. Allowing him to travel faster than earth ponies. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Iron Pony Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Spoiler: Active Skills Active Skills Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Gauge (Shelved) Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Furious Charge Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Triumphant Cry Type: Instant Cost: 10 Stamina Acquired: Warlord Class Usable at the beginning of the turn. This skill increases each ally’s offensive rolls by +2 until the end of their turn. This also affects the user. Reflection Type: Instant Cost: 8 Stamina Acquired: Mage-Bane Class Usable the instant the owner is damaged with an offensive magical spell. After damage is resolved, the user chooses one of the dice rolled by the caster. The caster of the offensive spell takes unblockable Health and Stamina damage equal to the chosen dice. The user then restores Health equal to the dice chosen, or 8, depending on which is lower. Spell Engager Type: Instant Cost: 5 Stamina Usable when hit by a damaging magic attack. User rolls 1d12, and damage is reduced by the roll. The user gains Count equal to the damage reduced on their next turn. Helicopter Swing(Shelved) Type: Active Cost: 15 Stamina Count: 8 Weapon Types: Pole-Arm or Staff Twirling the weapon in a circle, the user makes a normal attack against every enemy within melee, rolling only once while each enemy has a separate defensive roll. Limitless Counter Type: Instant Cost: 5 Stamina Acquired: Martial Artist Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy at -2 Ferocity. For every time this skill is used, another -2 Ferocity penalty is applied. The penalty resets when the user takes their turn. Spoiler: Achievements Achievements Junior Gumshoe: +1 Awareness, +1 Creativity +1 Skill Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Racer: 7 or more Speed Reward: Dash skill, Go For It skill Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Broad Mind: 7 or more Creativity Reward: 2 Skills Pack Rat: Have 25 of the same item type in your inventory, not including bits.Reward: +1 Resilience, +1 Creativity, +25 Stamina Hoarding Problem: Have an inventory of at least 100 items. Reward: +2 Resilience, +25 Stamina Poke the Bear: Awaken a giant monster and get away scott-free. Reward: +2 Speed In-Fighting Quarrel: Attack a fellow ally over a love- related problem. Reward: +1 Ferocity, +1 Willpower Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Beheadder: Take out a zombie by knocking its head off! Reward: +1 Ferocity, +1 Awareness, +25 Stamina To The Rescue: Actively drop everything else to save an NPC. Reward: +1 Awareness, +1 Willpower, +25 Stamina It's Dangerous, Take This: For giving an ally a weapon, then watching them win the day. Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Dasher's Call: Participate or Spectate in Dasher's Ball Competition! Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Not Quite What I Meant: Knock an enemy out by dealing Stamina damage with Power Strike. Reward: Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina Tomb Raider: +1 Speed +1 Awareness +25 Stamina The Mummy's Curse: Unshelfable until Cured. -1 Health and -1 Stamina each combat turn. Rest periods only restore half the stamina Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill. Book of Combat: +1 Ferocity, +1 resilience, +1 Combat Skill (Limitless Counter) Spoiler: Equipment/Inventory Inventory Breastcollar of the Hydra +10 Health at the beginning of each turn. Item Quality: 10 Stunning Item! (Equipped) The Defender's Gauntlet: +1 WP Satchel (Equipped) 100 Ciders All power Amulet: +1 all skills (Equipped) Anklet of Strength: +4 Resilience (Equipped) Anklet of Rage: +4 Ferocity (Equipped) Anklet of Speed: 4+ Speed (Equipped) Anklet of Mentality: 4+ Willpower (Equipped) Dynasty's Pike: +2 Count +6 Damage (Equipped) Axe of blight (Equipped) +2 count +9 damage Skill: Death Swipe Stamina cost:5 Can turn all damage into death damage. Flanged Mace: +4 magic damage, All Damage to Stamina (Equipped) Gahryk's Kitchen Knife: +3 damage +1 magic damage (Destroyed) Battle axe: +3 damage (Destroyed) Personalised Chestplate "Blood Diamond" (heavy): +6 defense -3 Speed. Armor's Enchantment: +5 Resistance to item damage. +5 more against acid. Item Quality: 6. Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill. Heads-Unknown Beast Head, Axebeak's head. A Mummy. Decorative armour: IQ 8, -1 Speed +8 defence, +4 magic defence, -4 elemental damage. (Equipped) Old worn decorative weapon. Bone Amulet of Power: +25 Health, +50 Stamina, +2 useable count. 224 bits. Spoiler: Character Information Character Information Why yes? My name is Dynasty! Nothing else! I swear! Why do you keep asking?! Dynasty or Skylar is a Gun Metal Grey Pegasus, with Crystal White eyes and a Blood red and Crystal white Mane and Tail, He used to be a bright, positive, charming and persuasive pegasus with a slight lust for war when in one, but valued life over everything, but he became so different after his time in a cryogenic state, keeping away from ponies for he may harm that he does not wish to, he still values other ponies over himself, but is extremely aggressive to those who do not wish to befriend him and would rather be an opposer to him, even if his opposer is to die he will attempt to save him if he is of pony kind, and is kind of a sucker for passionate words, but is well disciplined to ignore any offers that may betray others, for he is loyal, majestic and chivalrous. He does not wish to get close with anypony as he has PTSD (Post Traumatic Stress Disorder) from all the horrors he has faced, and remembering them as his cryogenic state began to wear made him freak out as he went through it all in his head. He vaguely remembers some of his techniques of fighting, also weakened by the cryogenic stasis, but he still has very much experience in battle which he revises in his head without wishing to do so. He was previously married to a mare by the name of Ruby Sparx, but outlived her outright. After passing all the tests set out for him in the test for the rising dawn without stoppage,thus gaining his Cutie mark, To be the defender of Equestria! Spoiler: Background Information Background Information Dynasty Charge, or Skylar Dynasty(What you wish to call him) was an old warrior, he served princess Celestia to an extreme level. His squad were dedicated to assisting in her with physical roles which were to be disposed of away from the public. The squad: The rising Dawn were a special operations squad, but when needed in wars they would assist ponies were admitted into such squad by a ritual, many had failed to enter, it was by beating your trainer in a battle, hoof on hoof, you were to beat your opponent into hospital at least and if you could not do so, You were removed from any relation to do with the squad, If you done so, then you were admitted into the squad and were imprinted with markings. The squad was an acceptable bunch, charming, witty, persuasive as the team were all required to be so, if not then they would be focused on such for a few months or more. The bigger thing is they could fight, they had to have been seen and prove themselves in the midst of battle, whether a brawl or a war. They were thought highly as they were only 1 squad among millions. Another name for them was the defenders of Equestria, But this was before now, 201 years ago to be exact, all remaining would have died by then, no doubt about it. Except, from one. That one, was Skylar. Once he had been thawed out of his Cryogenic state, he then wondered Ponyville, asking around, to be told that him and his squad and what they had accomplished, was just lore. He then thought the world must have moved on from it's old heroes, therefore he decided to take a different pursuit in life, the beginning of a new one. He had Celestia use magic to cover the real cutie mark with a phony one, still the same effects of his real cutie mark, but hiding it over with a football and a boot with wings, for he wished to get a job in professional football, as a running back. Dynasty Charge For Easy! [TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Dynasty Charge [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]29 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Pegasus [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Warlord [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark: An American football with a boot with wings (True cutie mark is a white shield with Equestria within the centre. Basically the guardian of Equestria in simpler words. Allows a starting piece of equipment named: The Gauntlet of Equestria. Increasing Resilience, Ferocity and Willpower by 20% if wearing full set of heavy armour. Also providing 1+ Willpower when worn.) [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+125 [/TD] [TD]+25 [/TD] [TD]+15 [/TD] [TD]165 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+75 [/TD] [TD]+50 [/TD] [TD]+10 [/TD] [TD]135 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+4 [/TD] [TD]+2 [/TD] [TD]+4 [/TD] [TD]10 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+8 [/TD] [TD]+2 [/TD] [TD]+4 [/TD] [TD]14 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]+3 [/TD] [TD]+3 [/TD] [TD]+1 [/TD] [TD]+4 [/TD] [TD]11 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+4 [/TD] [TD]6 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+4 [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Pegasus Flight: He is able to fly and land on clouds. Allowing him to travel faster than earth ponies. Spot (Shelved) Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Iron Pony Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Spoiler: Active Skills Active Skills Dash (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Gauge (Shelved) Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Intimidate (Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike (Shelved) Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Furious Charge (Shelved) Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Triumphant Cry Type: Instant Cost: 10 Stamina Acquired: Warlord Class Usable at the beginning of the turn. This skill increases each ally’s offensive rolls by +2 until the end of their turn. This also affects the user. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Helicopter Swing (Shelved) Type: Active Cost: 15 Stamina Count: 8 Weapon Types: Pole-Arm or Staff Twirling the weapon in a circle, the user makes a normal attack against every enemy within melee, rolling only once while each enemy has a separate defensive roll. Spoiler: Achievements Achievements Junior Gumshoe(Shelved): +1 Awareness, +1 Creativity +1 Skill Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Deadly: 7 or more Ferocity (Shelved) Reward: Intimidate skill, Dual Strike skill Racer: 7 or more Speed (Shelved) Reward: Dash skill, Go For It skill Scouter: 7 or more Awareness (Shelved) Reward: Gauge skill, Spot skill Broad Mind: 7 or more Creativity Reward: 2 Skills Pack Rat(Shelved): Have 25 of the same item type in your inventory, not including bits.Reward: +1 Resilience, +1 Creativity, +25 Stamina Hoarding Problem: Have an inventory of at least 100 items. Reward: +2 Resilience, +25 Stamina Poke the Bear (Shelved): Awaken a giant monster and get away scott-free. Reward: +2 Speed In-Fighting Quarrel(Shelved): Attack a fellow ally over a love- related problem. Reward: +1 Ferocity, +1 Willpower Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Beheadder(Shelved): Take out a zombie by knocking its head off! Reward: +1 Ferocity, +1 Awareness, +25 Stamina Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness To The Rescue (Shelved): Actively drop everything else to save an NPC. Reward: +1 Awareness, +1 Willpower, +25 Stamina It's Dangerous, Take This(Shelved): For giving an ally a weapon, then watching them win the day. Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Dasher's Call(Shelved): Participate or Spectate in Dasher's Ball Competition! Reward: +1 Resilience, +1 Speed, +1 Awareness, +1 Creativity Not Quite What I Meant: Knock an enemy out by dealing Stamina damage with Power Strike. Reward: Power Strike skill now costs 8 Stamina, but adds 2d12 instead of 1d12 to the damage. +1 Ferocity, +1 Creativity, +25 Stamina Tomb Raider(Shelved): +1 Speed +1 Awareness +25 Stamina The Mummy's Curse: Unshelfable until Cured. -1 Health and -1 Stamina each combat turn. Rest periods only restore half the stamina Pole-Arm Combat Scroll (Shelved): +1 Pole-Arm Combat Skill. Spoiler: Equipment/Inventory Inventory Breastcollar of the Hydra +10 Health at the beginning of each turn. Item Quality: 10 Stunning Item! (Equipped) The Defender's Gauntlet: +1 WP Satchel (Equipped) 100 Ciders Magician robes: +3 Willpower + 2 Purity realm magic All power Amulet: +1 all skills (Equipped) Anklet of Strength: +4 Resilience (Equipped) Anklet of Speed: 4+ Speed (Equipped) Dynasty's Pike: +2 Count +6 Damage (Equipped) Axe of blight (Equipped) +2 count +9 damage Skill: Death Swipe Stamina cost:5 Can turn all damage into death damage. Flanged Mace: +4 magic damage, All Damage to Stamina (Equipped) Gahryk's Kitchen Knife: +3 damage +1 magic damage (Destroyed) Battle axe: +3 damage (Destroyed) Personalised Chestplate "Blood Diamond" (heavy): +6 defense -3 Speed. Armor's Enchantment: +5 Resistance to item damage. +5 more against acid. Item Quality: 6. (Equipped) Lost Beserker's Necklace: +Fury +10 health (Set items stack.) (Equipped) Lost Beserker's Hoofguards: +5 health +1 ferocity (Set items stack.) (Equipped) Lost Guardian's Charm: +1 Resilience +Protect (Set items stack.) Lost Guardian's Hoofguards: +5 health +Guard duty (Set items stack.) Lost Rangers Leggings: +5 Stamina +5 health (Set items stack.) Lost Artist's Legging's: +1 creativity +10 health (Set items stack.) Lost Artist's Hoofguard's: +1 creavitiy, +10 stamina (Set items stack.) Lost Bard's hoofguards x2: +2 defence +5 stamina (Set items stack.) Lost Bard's cloak: +10 stamina +1 creativity (Set items stack.) (Equipped) Bags of loot equal to about 324 bits. A Mummy. Old worn decorative armour. Old worn decorative weapon. Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill. Heads-Unknown Beast Head, Axebeak's head, Tex's Head. 1280 bits. Spoiler: Character Information Character Information Why yes? My name is Dynasty! Nothing else! I swear! Why do you keep asking?! Dynasty or Skylar is a Gun Metal Grey Pegasus, with Crystal White eyes and a Blood red and Crystal white Mane and Tail, He used to be a bright, positive, charming and persuasive pegasus with a slight lust for war when in one, but valued life over everything, but he became so different after his time in a cryogenic state, keeping away from ponies for he may harm that he does not wish to, he still values other ponies over himself, but is extremely aggressive to those who do not wish to befriend him and would rather be an opposer to him, even if his opposer is to die he will attempt to save him if he is of pony kind, and is kind of a sucker for passionate words, but is well disciplined to ignore any offers that may betray others, for he is loyal, majestic and chivalrous. He does not wish to get close with anypony as he has PTSD (Post Traumatic Stress Disorder) from all the horrors he has faced, and remembering them as his cryogenic state began to wear made him freak out as he went through it all in his head. He vaguely remembers some of his techniques of fighting, also weakened by the cryogenic stasis, but he still has very much experience in battle which he revises in his head without wishing to do so. He was previously married to a mare by the name of Ruby Sparx, but outlived her outright. After passing all the tests set out for him in the test for the rising dawn without stoppage,thus gaining his Cutie mark, To be the defender of Equestria! Spoiler: Background Information Background Information Dynasty Charge, or Skylar Dynasty(What you wish to call him) was an old warrior, he served princess Celestia to an extreme level. His squad were dedicated to assisting in her with physical roles which were to be disposed of away from the public. The squad: The rising Dawn were a special operations squad, but when needed in wars they would assist ponies were admitted into such squad by a ritual, many had failed to enter, it was by beating your trainer in a battle, hoof on hoof, you were to beat your opponent into hospital at least and if you could not do so, You were removed from any relation to do with the squad, If you done so, then you were admitted into the squad and were imprinted with markings. The squad was an acceptable bunch, charming, witty, persuasive as the team were all required to be so, if not then they would be focused on such for a few months or more. The bigger thing is they could fight, they had to have been seen and prove themselves in the midst of battle, whether a brawl or a war. They were thought highly as they were only 1 squad among millions. Another name for them was the defenders of Equestria, But this was before now, 201 years ago to be exact, all remaining would have died by then, no doubt about it. Except, from one. That one, was Skylar. Swift Justice For Advanced! [TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Swift Justice [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]21 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Unicorn [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Warlock [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark A gavel with a scroll behind it, the words upon it forever changing. +2 to offensive physical rolls rolls. +1 to Elemental Spells. [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+75 [/TD] [TD]+75 [/TD] [TD]- [/TD] [TD]150 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+125 [/TD] [TD]+50 [/TD] [TD]- [/TD] [TD]175 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+3 [/TD] [TD]+4 [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+3 [/TD] [TD]- [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+3 [/TD] [TD]- [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]2 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+7 [/TD] [TD]- [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]+3 [/TD] [TD]+4 [/TD] [TD]+6 [/TD] [TD]- [/TD] [TD]13 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Unicorn Magic - Allows the casting of magic. Burning Out Type: Passive Acquired: Warlock Cross-Class When dealing damage at melee, a spell may be cast immediately following the attack. The spell must be a single-turn spell, and may not cost any stamina more than the damage the enemy received (after their defenses.) This skill can activate a spell cast while Berserk, but the spell will cost twice its normal amount. Quick Cast Type: Passive Acquired: General Practitioner Class This skill makes the normally Count 6 action of casting magic a Count 3, allowing more spells sooner. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Empower(Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Spoiler: Active Skills Active Skills Death Blade Type: Active Combat Death Spell Cost: 8 Stamina This calls a spectral blade to slice through the target’s life force. The caster and target both roll 2d12+Willpower. If the caster wins, then they deal damage to the target equal to their roll. Storm Shield Type: Instant Combat Storm Spell Cost: 8 Stamina Usable at any time the caster, or an ally within line of sight takes a hit. Storm Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Storm and Water elements. The skill does nothing against Earth element. Storm Beam Type: Active Combat Storm Spell Cost: 15 Stamina This spell fires a straight beam of wind and lightning. The caster rolls 2d12+Power Level, and the target rolls 2d12+Resilience. If the caster beats the target, they take the total of the caster’s roll, minus their Resilience in damage. Enemies who take damage from this spell are Stunned until the end of their next turn, and take the caster’s Willpower in damage to their Stamina. Absolution Bolt Type: Combat Absolution Spell Cost: 30 Stamina Cast upon a single target, the caster rolls 2d12+Willpower. The target then takes damage equal to the caster’s total roll. Furious Charge Type: Active Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Dash Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Intimidate(Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike(Shelved) Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Spoiler: Achievements Achievements Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill Broad Mind: 7 or more Creativity Reward: 2 Skills Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Racer: 7 or more Speed Reward: Dash skill, Go For It skill Pack Rat: Have 25 of the same item type in your inventory, not including bits.Reward: +1 Resilience, +1 Creativity, +25 Stamina Hoarding Problem: Have an inventory of at least 100 items. Reward: +2 Resilience, +25 Stamina What Was That?: Speak backwards for one whole encounter, in, out, and in numbers. Online, this means typing every sentence backwards, (using backwards letters is not needed.) Table-top, this means reversing the words in a sentence.Reward: +2 Creativity, +2 Willpower, +2 Skills Just Oinkin’ Around: Speak only in Pig Latin for one whole encounter, in and out of character.Reward: +2 Creativity, Find Truffle Skill You guys got this: In a group of 4 or more, and against 4 or more enemies, roll the lowest of your group, and your group rolls lower than any of the enemies Reward: +25 Health Trouble: Tie twice or more, and reroll both dice to achieve two 12s.Reward: +1 Creativity, +1 Willpower, +1 Skill Unlucky: Get two double one results within a five-turn span. Reward: +1 Resilience, +1 Willpower, +25 Health H4XX02Z: Overtake a target’s roll by 20 or more, without a lucky roll happening. Reward: +1 Ferocity, +2 Speed, +1 Willpower Expert in Pain: Deal 25 or more damage in one hit.Reward: +2 Ferocity, +1 Speed, +1 Awareness "This is important!" For staying behind the rest of the group to argue with an NPC about something they're passionate about. Reward: +1 Willpower, +1 Creativity. Spoiler: Equipment/Inventory Inventory IQ8 Short sword - +8 damage "The 'Swift' Death" 100 Ciders 1611 Bits. Spoiler: Character Information Character Information Swift Justice is much like that of a mare, the only difference from him to a mare is a slightly bulkier build, but facially he is only different by his snout, and shorter eyelashes. His main body colour is platinum. Of course, without the shine, just the colour. His mane and tail are the same, but there can be aggressive moods, or depressive moods rarely seen written in the reflection of his mane and tail. By looks he is somepony willing to be friends, although having a blank expression almost always. He is not what he appears on the outside. But a shell of life, he now only cares not for anything other than himself and for his own goals. If he catches on of someone that is of use, he will at the outmost pretend to be friendly, but on the inside he's boiling to use them and get rid of them. Only twice has he properly befriended somepony other than for his own use. He is much harsher than that of his long past relative, Dynasty Charge. He'd most likely disgrace or dishonour Dynasty if they were to meet and if Dynasty was to know him. His actions are much more vigilant, necessary, although dark and heartless. More to prevent things or leave his mark on the planet, or more like a scar. Sometimes he just loves to watch the weak-minded suffer. Even if they're extremely strong physically. His co-operation skills are great. His deceitful ways are great. The only thing he doesn't have going for him is ponies he needs to use for making his way to damaging the planet and sabotaging it for his own needs. With his cutie mark being a gavel and a scroll of paper behind it, his cutie mark is rather simple to know how he earned it, if I was to go that far back then I'd be telling something not needing to be told, wouldn't I? Obviously, he abused his cutie mark for his own needs on his decent to corruption. Spoiler: Background Information Background Information -Background Information still to come- Swift Justice For Easy! [TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Swift Justice [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]21 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Unicorn [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Warlock [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark A gavel with a scroll behind it, the words upon it forever changing. +2 to offensive physical rolls rolls. +1 to Elemental Spells. [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+75 [/TD] [TD]+25 [/TD] [TD]- [/TD] [TD]100 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+125 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]125 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+3 [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]- [/TD] [TD]+6 [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]2 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]+3 [/TD] [TD]+4 [/TD] [TD]+3 [/TD] [TD]- [/TD] [TD]9 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Unicorn Magic - Allows the casting of magic. Burning Out Type: Passive Acquired: Warlock Cross-Class When dealing damage at melee, a spell may be cast immediately following the attack. The spell must be a single-turn spell, and may not cost any stamina more than the damage the enemy received (after their defenses.) This skill can activate a spell cast while Berserk, but the spell will cost twice its normal amount. Quick Cast Type: Passive Acquired: General Practitioner Class This skill makes the normally Count 6 action of casting magic a Count 3, allowing more spells sooner. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Toughness(Shelved) Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Empower(Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Spoiler: Active Skills Active Skills Death Blade (Shelved) Type: Active Combat Death Spell Cost: 8 Stamina This calls a spectral blade to slice through the target’s life force. The caster and target both roll 2d12+Willpower. If the caster wins, then they deal damage to the target equal to their roll. Storm Shield (Shelved) Type: Instant Combat Storm Spell Cost: 8 Stamina Usable at any time the caster, or an ally within line of sight takes a hit. Storm Shield adds the caster’s Willpower to the defensive roll. Double the Willpower is added against Storm and Water elements. The skill does nothing against Earth element. Storm Beam Type: Active Combat Storm Spell Cost: 15 Stamina This spell fires a straight beam of wind and lightning. The caster rolls 2d12+Power Level, and the target rolls 2d12+Resilience. If the caster beats the target, they take the total of the caster’s roll, minus their Resilience in damage. Enemies who take damage from this spell are Stunned until the end of their next turn, and take the caster’s Willpower in damage to their Stamina. Scorching Fire(Shelved) Type: Active Combat Fire Spell Cost: 8 Stamina Suddenly combusts the target with fire. The caster uses 2d12+Willpower as their offensive check, and the target uses 2d12+Resilience as their defensive check. If the caster is successful, they deal damage equal to their roll, minus the target’s Resilience. This spell Ignites the target, unless they are a Water or Stone element. Furious Charge Type: Active Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Dash(Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award Allows the user to make a gallop-speed movement from a full stop. This doesn’t mean they can make a full stop from a gallop. During combat, the user can’t make any actions before a Dash. Go For It (Shelved) Type: Active Cost: 4 Stamina Acquired: Racer Award After finishing a full movement, the user is able to use this skill to try and move an extra 5’. The user rolls 2d12+Awareness. As long as they reach at least 12, they make the extra distance. This can be used consecutive times in a turn, but for every extra use, a stacking -2 penalty is applied to the roll Intimidate(Shelved) Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Dual Strike(Shelved) Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Spoiler: Achievements Achievements Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill Broad Mind: (Shelved) 7 or more Creativity Reward: 2 Skills Beefy!: (Shelved) 7 or more Resilience Reward: Toughness skill, +25 Health Deadly: (Shelved) 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Racer: (Shelved) 7 or more Speed Reward: Dash skill, Go For It skill Pack Rat(Shelved): Have 25 of the same item type in your inventory, not including bits.Reward: +1 Resilience, +1 Creativity, +25 Stamina Hoarding Problem: (Shelved) Have an inventory of at least 100 items. Reward: +2 Resilience, +25 Stamina What Was That?: Speak backwards for one whole encounter, in, out, and in numbers. Online, this means typing every sentence backwards, (using backwards letters is not needed.) Table-top, this means reversing the words in a sentence.Reward: +2 Creativity, +2 Willpower, +2 Skills Just Oinkin’ Around (Shelved): Speak only in Pig Latin for one whole encounter, in and out of character.Reward: +2 Creativity, Find Truffle Skill You guys got this: In a group of 4 or more, and against 4 or more enemies, roll the lowest of your group, and your group rolls lower than any of the enemies Reward: +25 Health Trouble(Shelved): Tie twice or more, and reroll both dice to achieve two 12s.Reward: +1 Creativity, +1 Willpower, +1 Skill Unlucky: Get two double one results within a five-turn span. Reward: +1 Resilience, +1 Willpower, +25 Health Expert in Pain: Deal 25 or more damage in one hit.Reward: +2 Ferocity, +1 Speed, +1 Awareness "This is important!"(Shelved) For staying behind the rest of the group to argue with an NPC about something they're passionate about. Reward: +1 Willpower, +1 Creativity. Spoiler: Equipment/Inventory Inventory 100 Ciders 100 Bits. Spoiler: Character Information Character Information Swift Justice is much like that of a mare, the only difference from him to a mare is a slightly bulkier build, but facially he is only different by his snout, and shorter eyelashes. His main body colour is platinum. Of course, without the shine, just the colour. His mane and tail are the same, but there can be aggressive moods, or depressive moods rarely seen written in the reflection of his mane and tail. By looks he is somepony willing to be friends, although having a blank expression almost always. He is not what he appears on the outside. But a shell of life, he now only cares not for anything other than himself and for his own goals. If he catches on of someone that is of use, he will at the outmost pretend to be friendly, but on the inside he's boiling to use them and get rid of them. Only twice has he properly befriended somepony other than for his own use. He is much harsher than that of his long past relative, Dynasty Charge. He'd most likely disgrace or dishonour Dynasty if they were to meet and if Dynasty was to know him. His actions are much more vigilant, necessary, although dark and heartless. More to prevent things or leave his mark on the planet, or more like a scar. Sometimes he just loves to watch the weak-minded suffer. Even if they're extremely strong physically. His co-operation skills are great. His deceitful ways are great. The only thing he doesn't have going for him is ponies he needs to use for making his way to damaging the planet and sabotaging it for his own needs. With his cutie mark being a gavel and a scroll of paper behind it, his cutie mark is rather simple to know how he earned it, if I was to go that far back then I'd be telling something not needing to be told, wouldn't I? Obviously, he abused his cutie mark for his own needs on his decent to corruption. Spoiler: Background Information Background Information -Background Information still to come- (Now for my Mini/abused characters) Faenix Raptus [TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Faenix Raptus [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Male [/TD] [/TR] [TR] [TD]Age [/TD] [TD]23 Years of Age [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Griffon [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Treasure Hunter [/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+100 [/TD] [TD]+25 [/TD] [TD]- [/TD] [TD]125 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+100 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]100 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+7 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]+3 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]3 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]+1 [/TD] [TD]+3 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]4 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+2 [/TD] [TD]+6 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]2 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]+3 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]3 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Flight: He is able to fly and land on clouds. Allowing him to travel faster than earth ponies. Spot(Shelved) Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Toughness(Shelved) Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Identify Type: Passive Acquired: Treasure Hunter Class This allows the owner of the skill to identify items on a roll of 2d12+Awareness. Successful identification tells of what the item does, and how much it is worth. Spoiler: Active Skills Active Skills Disable Device Type: Active Cost: 5 Stamina Acquired: Treasure Hunter Class With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity. Gauge (Shelved) Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Spoiler: Achievements Achievements Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Spoiler: Equipment/Inventory Inventory -No Equipment- Spoiler: Character Information Character Information A 23 year-old Griffin, he has absolutely no morals. Nor' does he have a conscience. His main body feathers are a steel grey, his plumes being a light grey. His beak being a matte black. His fur would be a slightly lighter colour of his main body's feathers. Spoiler: Background Information Background Information -Background Information still to come- Dark Shroud [TABLE="class: grid, width: 200"] [TR] [TD]Name [/TD] [TD]Dark Shroud [/TD] [/TR] [TR] [TD]Gender [/TD] [TD]Female [/TD] [/TR] [TR] [TD]Age [/TD] [TD]Young-Mid aged [/TD] [/TR] [TR] [TD]Race [/TD] [TD]Unicorn [/TD] [/TR] [TR] [TD]Class [/TD] [TD]Mage [/TD] [/TR] [/TABLE] Spoiler: Cutie Mark Cutie Mark A fluorescent green shattered skullwith dark purple flames burning from within the eye sockets.(+4 Power Level in Death Spells) [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles [/TD] [TD]Race Attributes [/TD] [TD]Starting/Class Attributes [/TD] [TD]Achievement Attributes [/TD] [TD]Equipment Attributes [/TD] [TD]Total Attributes [/TD] [/TR] [TR] [TD]Health [/TD] [TD]- [/TD] [TD]+25 [/TD] [TD]+25 [/TD] [TD]- [/TD] [TD]50 [/TD] [/TR] [TR] [TD]Stamina [/TD] [TD]- [/TD] [TD]+175 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]175 [/TD] [/TR] [TR] [TD]Resilience [/TD] [TD]- [/TD] [TD]+7 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Ferocity [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+2 [/TD] [TD]- [/TD] [TD]2 [/TD] [/TR] [TR] [TD]Speed [/TD] [TD]- [/TD] [TD]- [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]1 [/TD] [/TR] [TR] [TD]Awareness [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]+1 [/TD] [TD]- [/TD] [TD]3 [/TD] [/TR] [TR] [TD]Creativity [/TD] [TD]+2 [/TD] [TD]+5 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]7 [/TD] [/TR] [TR] [TD]Willpower [/TD] [TD]+3 [/TD] [TD]+5 [/TD] [TD]- [/TD] [TD]- [/TD] [TD]8 [/TD] [/TR] [TR] [TD]Damage [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [TR] [TD]Defence [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]- [/TD] [TD]0 [/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Unicorn Magic: Allows control of the magic realms. Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Iron Mind Type: Passive Acquired: Steel Will Award Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Spoiler: Active Skills Active Skills Crippling Blast Type: Active Combat Death Spell Cost: 8 Stamina Blasts the target with the energy of death. The caster and target both roll 2d12+Willpower. If the caster succeeds, then they choose one of the d12s. The chosen dice deals its damage to the target’s Stamina. The remaining amount is dealt to the target’s Health. Death Blade Type: Active Combat Death Spell Cost: 8 Stamina This calls a spectral blade to slice through the target’s life force. The caster and target both roll 2d12+Willpower. If the caster wins, then they deal damage to the target equal to their roll. Summon Ghost Type: Summoning Death Spell Cost: 12 Stamina, 2 Per Turn Using necromantic powers, the caster calls forth a lost soul to serve them. This ghost will perform the caster’s bidding in what it can do, and will use limited communication to respond. The caster may have one undead summoned for every 3 Willpower. Animate Wight Type: Summoning Death Spell Cost: 20 Stamina, 4 Per Turn Using the powers of necromancy, this spell causes a corpse to rise from the ground as a wight under the caster’s command, gaining ethereal magical armor. This skeleton will follow any order the caster gives it, and will continue to do so until it is either destroyed, or the caster dispels it. The caster may have one undead summoned for every 3 Willpower. Over-Power Type: Instant Acquired: Mage Class Usable when casting a spell. This doubles the cost of the spell, and instantly applies it on the same target a second time. The target and caster both get separate rolls for both applications. Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Spoiler: Achievements Achievements Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill Broad Mind: 7 or more Creativity Reward: 2 Skills Expert in Pain: Deal 25 or more damage in one hit. Reward: +2 Ferocity, +1 Speed, +1 Awareness Spoiler: Character Information Character Information Dark Shroud, a rather mysterious Unicorn, no pony really knows of her.Well, she's a badplot Necromancer! Just not near Eight. More on the normal Unicorn level. He's just insane with power... Dark Shroud is a pure matte jet black, who has fluorescent dark purple eyes. She has a 2-tone dark purple mane and tail both in the shape of a scythe, both tend to lean to the right. She rather skeptical of everything and tends to keep to herself with magic. She never intends on intruding on other ponies business, as she doesn't like it when others do so too. Her eyes glow a dark purple flame when infuriated or in battle. Along with her body emitting a jet black essence which oozes off into the air. Spoiler: Background Information Background Information -Background Information still to come-