Dynasty Charge's Character sheets

Discussion in 'Character Sheets' started by Dynasty Charge, Nov 9, 2013.

  1. Dynasty Charge

    Dynasty Charge Ex-Staff/Memelord
    Regular

    Joined:
    Jan 18, 2013
    Messages:
    406
    Bro hoofs Received:
    11
    Gender:
    Male
    Location:
    Somewhere in Scotland
    Dynasty Charge For Advanced!

    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Dynasty Charge
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]29 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Pegasus
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Warlord
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark: An American football with a boot with wings
    (True cutie mark is a white shield with Equestria within the centre.
    Basically the guardian of Equestria in simpler words. Allows a starting piece
    of equipment named: The Gauntlet of Equestria. Increasing Resilience, Ferocity
    and Willpower by 20% if wearing full set of heavy armour. Also providing 1+ Willpower
    when worn.)
    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+125
    [/TD]
    [TD]+25
    [/TD]
    [TD]+25
    [/TD]
    [TD]175
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+75
    [/TD]
    [TD]+150
    [/TD]
    [TD]+50
    [/TD]
    [TD]275
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+4
    [/TD]
    [TD]+6
    [/TD]
    [TD]+4
    [/TD]
    [TD]14
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+8
    [/TD]
    [TD]+6
    [/TD]
    [TD]+4
    [/TD]
    [TD]18
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]+3
    [/TD]
    [TD]+3
    [/TD]
    [TD]+5
    [/TD]
    [TD]+4, -1 = +3
    [/TD]
    [TD]14
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+1
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]+5
    [/TD]
    [TD]+1
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]+2
    [/TD]
    [TD]+4
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+9
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+8
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Pegasus Flight: He is able to fly and land on clouds.
    Allowing him to travel faster than earth ponies.

    Spot
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any
    given time to notice secrets, traps, or anything
    generally interesting with the immediate area.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Iron Pony
    Type: Passive
    Acquired: Guard Class
    The owner of the skill gains +1 Resilience
    for every enemy facing him or her in melee combat.

    Active Skills

    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop.
    This doesn’t mean they can make a full stop from a gallop. During
    combat, the user can’t make any actions before a Dash.

    Go For It (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Gauge (Shelved)
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target.
    It will also allow the user to judge how wounded they are, and how tired
    they are.

    Intimidate
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower. Outside of combat, the target will
    automatically submit to the user’s whims as well as they can. In combat,
    the target will be inflicted with Fear towards the target. This will not cause them to
    run away from the combat, but they will try to keep away from the user.

    Dual Strike
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately
    following it, at a penalty of -4 Ferocity. Usable once per normal attack

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds,
    the user may add another 1d12 to the damage. This additional damage
    also hurts the target’s Stamina.

    Furious Charge
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used to violently
    collide with an enemy. This allows the user to make a normal melee
    attack, but Speed is added to the roll.

    Triumphant Cry
    Type: Instant
    Cost: 10 Stamina
    Acquired: Warlord Class
    Usable at the beginning of the turn. This skill increases
    each ally’s offensive rolls by +2 until the end of their turn.
    This also affects the user.

    Reflection
    Type: Instant
    Cost: 8 Stamina
    Acquired: Mage-Bane Class
    Usable the instant the owner is damaged with an offensive magical spell. After damage is resolved, the user chooses one of the dice rolled by the caster. The caster of the offensive spell takes unblockable Health and Stamina damage equal to the chosen dice. The user then restores Health equal to the dice chosen, or 8, depending on which is lower.


    Spell Engager
    Type: Instant
    Cost: 5 Stamina
    Usable when hit by a damaging magic attack. User rolls 1d12, and damage is reduced by the roll. The user gains Count equal to the damage reduced on their next turn.


    Helicopter Swing(Shelved)
    Type: Active
    Cost: 15 Stamina
    Count: 8
    Weapon Types: Pole-Arm or Staff
    Twirling the weapon in a circle, the user makes a
    normal attack against every enemy within melee,
    rolling only once while each enemy has a separate
    defensive roll.

    Limitless Counter

    Type: Instant

    Cost: 5 Stamina
    Acquired: Martial Artist Class
    Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy at -2 Ferocity. For every time this skill is used, another -2 Ferocity penalty is applied. The penalty resets when the user takes their turn.

    Achievements

    Junior Gumshoe: +1 Awareness,
    +1 Creativity +1 Skill

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Pack Rat: Have 25 of the same item type in your
    inventory, not including bits.Reward: +1 Resilience,
    +1 Creativity, +25 Stamina

    Hoarding Problem: Have an inventory of at least
    100 items. Reward: +2 Resilience, +25 Stamina

    Poke the Bear: Awaken a giant monster and get away
    scott-free. Reward: +2 Speed

    In-Fighting Quarrel: Attack a fellow ally over a love-
    related problem. Reward: +1 Ferocity, +1 Willpower

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Beheadder: Take out a zombie by knocking its head off!
    Reward: +1 Ferocity, +1 Awareness, +25 Stamina

    To The Rescue: Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina

    It's Dangerous, Take This: For giving an ally a weapon, then
    watching them win the day. Reward: +1 Resilience, +1 Speed,
    +1 Awareness, +1 Creativity

    Dasher's Call: Participate or Spectate in Dasher's
    Ball Competition! Reward: +1 Resilience, +1 Speed,
    +1 Awareness, +1 Creativity

    Not Quite What I Meant: Knock an enemy out by
    dealing Stamina damage with Power Strike. Reward:
    Power Strike skill now costs 8 Stamina, but adds
    2d12 instead of 1d12 to the damage. +1 Ferocity,
    +1 Creativity, +25 Stamina

    Tomb Raider: +1 Speed +1 Awareness +25 Stamina

    The Mummy's Curse: Unshelfable until Cured.
    -1 Health and -1 Stamina each combat turn.
    Rest periods only restore half the stamina

    Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill.

    Book of Combat: +1 Ferocity, +1 resilience, +1 Combat Skill (Limitless Counter)

    Inventory

    Breastcollar of the Hydra
    +10 Health at the beginning of each turn.
    Item Quality: 10 Stunning Item! (Equipped)

    The Defender's Gauntlet: +1 WP

    Satchel (Equipped)

    100 Ciders

    All power Amulet: +1 all skills (Equipped)

    Anklet of Strength: +4 Resilience (Equipped)

    Anklet of Rage: +4 Ferocity (Equipped)

    Anklet of Speed: 4+ Speed (Equipped)

    Anklet of Mentality: 4+ Willpower (Equipped)

    Dynasty's Pike: +2 Count +6 Damage (Equipped)

    Axe of blight (Equipped)
    +2 count +9 damage
    Skill: Death Swipe
    Stamina cost:5
    Can turn all damage into death damage.

    Flanged Mace: +4 magic damage, All Damage to Stamina (Equipped)

    Gahryk's Kitchen Knife: +3 damage +1 magic damage (Destroyed)

    Battle axe: +3 damage (Destroyed)

    Personalised Chestplate "Blood Diamond" (heavy):
    +6 defense -3 Speed. Armor's Enchantment: +5
    Resistance to item damage. +5 more against acid.
    Item Quality: 6.

    Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill.

    Heads-Unknown Beast Head, Axebeak's head.

    A Mummy.

    Decorative armour: IQ 8, -1 Speed +8 defence, +4 magic defence, -4 elemental damage. (Equipped)

    Old worn decorative weapon.

    Bone Amulet of Power: +25 Health, +50 Stamina, +2 useable count.

    224 bits.

    Character Information

    Why yes? My name is Dynasty! Nothing else! I swear! Why do you keep asking?!

    Dynasty or Skylar is a Gun Metal Grey Pegasus, with Crystal White eyes and a Blood red and Crystal white Mane and Tail,
    He used to be a bright, positive, charming and persuasive pegasus with a slight lust for war when in one, but valued life over
    everything, but he became so different after his time in a cryogenic state, keeping away from ponies for he may harm that
    he does not wish to, he still values other ponies over himself, but is extremely aggressive to those who do not wish to befriend
    him and would rather be an opposer to him, even if his opposer is to die he will attempt to save him if he is of pony kind,
    and is kind of a sucker for passionate words, but is well disciplined to ignore any offers that may betray others, for he is
    loyal, majestic and chivalrous. He does not wish to get close with anypony as he has PTSD (Post Traumatic Stress Disorder)
    from all the horrors he has faced, and remembering them as his cryogenic state began to wear made him freak out as he
    went through it all in his head. He vaguely remembers some of his techniques of fighting, also weakened by the cryogenic
    stasis, but he still has very much experience in battle which he revises in his head without wishing to do so. He was previously
    married to a mare by the name of Ruby Sparx, but outlived her outright. After passing all the tests set out for him in the
    test for the rising dawn without stoppage,thus gaining his Cutie mark, To be the defender of Equestria!

    Background Information

    Dynasty Charge, or Skylar Dynasty(What you wish to call him) was an old warrior, he served princess Celestia to
    an extreme level. His squad were dedicated to assisting in her with physical roles which were to be disposed of away
    from the public. The squad: The rising Dawn were a special operations squad, but when needed in wars they would assist
    ponies were admitted into such squad by a ritual, many had failed to enter, it was by beating your trainer in a battle,
    hoof on hoof, you were to beat your opponent into hospital at least and if you could not do so, You were removed from
    any relation to do with the squad, If you done so, then you were admitted into the squad and were imprinted with
    markings. The squad was an acceptable bunch, charming, witty, persuasive as the team were all required to be so,
    if not then they would be focused on such for a few months or more. The bigger thing is they could fight, they had
    to have been seen and prove themselves in the midst of battle, whether a brawl or a war. They were thought highly
    as they were only 1 squad among millions. Another name for them was the defenders of Equestria, But this was before
    now, 201 years ago to be exact, all remaining would have died by then, no doubt about it. Except, from one. That one,
    was Skylar.

    Once he had been thawed out of his Cryogenic state, he then wondered Ponyville, asking around, to be told
    that him and his squad and what they had accomplished, was just lore. He then thought the world must have moved on
    from it's old heroes, therefore he decided to take a different pursuit in life, the beginning of a new one. He had
    Celestia use magic to cover the real cutie mark with a phony one, still the same effects of his real cutie mark, but hiding
    it over with a football and a boot with wings, for he wished to get a job in professional football, as a running back.

    Dynasty Charge For Easy!



    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Dynasty Charge
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]29 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Pegasus
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Warlord
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark: An American football with a boot with wings
    (True cutie mark is a white shield with Equestria within the centre.
    Basically the guardian of Equestria in simpler words. Allows a starting piece
    of equipment named: The Gauntlet of Equestria. Increasing Resilience, Ferocity
    and Willpower by 20% if wearing full set of heavy armour. Also providing 1+ Willpower
    when worn.)

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+125
    [/TD]
    [TD]+25
    [/TD]
    [TD]+15
    [/TD]
    [TD]165
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+75
    [/TD]
    [TD]+50
    [/TD]
    [TD]+10
    [/TD]
    [TD]135
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+4
    [/TD]
    [TD]+2
    [/TD]
    [TD]+4
    [/TD]
    [TD]10
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+8
    [/TD]
    [TD]+2
    [/TD]
    [TD]+4
    [/TD]
    [TD]14
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]+3
    [/TD]
    [TD]+3
    [/TD]
    [TD]+1
    [/TD]
    [TD]+4
    [/TD]
    [TD]11
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+4
    [/TD]
    [TD]6
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+4
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [/TABLE]


    Passive Skills

    Pegasus Flight: He is able to fly and land on clouds.
    Allowing him to travel faster than earth ponies.
    Spot (Shelved)
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any
    given time to notice secrets, traps, or anything
    generally interesting with the immediate area.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Iron Pony
    Type: Passive
    Acquired: Guard Class
    The owner of the skill gains +1 Resilience
    for every enemy facing him or her in melee combat.

    Identify
    Type: Passive
    Acquired: Treasure Hunter Class
    This allows the owner of the skill to identify items on a
    roll of 2d12+Awareness. Successful identification tells
    of what the item does, and how much it is worth.

    Active Skills

    Dash (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop.
    This doesn’t mean they can make a full stop from a gallop. During
    combat, the user can’t make any actions before a Dash.

    Go For It (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Gauge (Shelved)
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target.
    It will also allow the user to judge how wounded they are, and how tired
    they are.

    Intimidate (Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower. Outside of combat, the target will
    automatically submit to the user’s whims as well as they can. In combat,
    the target will be inflicted with Fear towards the target. This will not cause them to
    run away from the combat, but they will try to keep away from the user.

    Dual Strike (Shelved)
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately
    following it, at a penalty of -4 Ferocity. Usable once per normal attack

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee. If the attack succeeds,
    the user may add another 1d12 to the damage. This additional damage
    also hurts the target’s Stamina.

    Furious Charge (Shelved)
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used to violently
    collide with an enemy. This allows the user to make a normal melee
    attack, but Speed is added to the roll.

    Triumphant Cry
    Type: Instant
    Cost: 10 Stamina
    Acquired: Warlord Class
    Usable at the beginning of the turn. This skill increases
    each ally’s offensive rolls by +2 until the end of their turn.
    This also affects the user.

    Counter
    Type: Instant
    Cost: 5 Stamina
    Acquired: Warrior Class
    Can be activated after an enemy attacks the user.
    As long as the enemy is within melee range, the
    user gets to make an immediate attack against the enemy. This can be used once between the user’s turns.

    Helicopter Swing (Shelved)
    Type: Active
    Cost: 15 Stamina
    Count: 8
    Weapon Types: Pole-Arm or Staff
    Twirling the weapon in a circle, the user makes a
    normal attack against every enemy within melee,
    rolling only once while each enemy has a separate
    defensive roll.

    Achievements

    Junior Gumshoe(Shelved): +1 Awareness,
    +1 Creativity +1 Skill

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: 7 or more Ferocity (Shelved)
    Reward: Intimidate skill, Dual Strike skill

    Racer: 7 or more Speed (Shelved)
    Reward: Dash skill, Go For It skill

    Scouter: 7 or more Awareness (Shelved)
    Reward: Gauge skill, Spot skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Pack Rat(Shelved): Have 25 of the same item type in your
    inventory, not including bits.Reward: +1 Resilience,
    +1 Creativity, +25 Stamina

    Hoarding Problem: Have an inventory of at least
    100 items. Reward: +2 Resilience, +25 Stamina

    Poke the Bear (Shelved): Awaken a giant monster and get away
    scott-free. Reward: +2 Speed

    In-Fighting Quarrel(Shelved): Attack a fellow ally over a love-
    related problem. Reward: +1 Ferocity, +1 Willpower
    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Beheadder(Shelved): Take out a zombie by knocking its head off!
    Reward: +1 Ferocity, +1 Awareness, +25 Stamina

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    To The Rescue (Shelved): Actively drop everything else to save an NPC.
    Reward: +1 Awareness, +1 Willpower, +25 Stamina

    It's Dangerous, Take This(Shelved): For giving an ally a weapon, then
    watching them win the day. Reward: +1 Resilience, +1 Speed,
    +1 Awareness, +1 Creativity

    Dasher's Call(Shelved): Participate or Spectate in Dasher's
    Ball Competition! Reward: +1 Resilience, +1 Speed,
    +1 Awareness, +1 Creativity

    Not Quite What I Meant: Knock an enemy out by
    dealing Stamina damage with Power Strike. Reward:
    Power Strike skill now costs 8 Stamina, but adds
    2d12 instead of 1d12 to the damage. +1 Ferocity,
    +1 Creativity, +25 Stamina

    Tomb Raider(Shelved): +1 Speed +1 Awareness +25 Stamina

    The Mummy's Curse: Unshelfable until Cured.
    -1 Health and -1 Stamina each combat turn.
    Rest periods only restore half the stamina

    Pole-Arm Combat Scroll (Shelved): +1 Pole-Arm Combat Skill.

    Inventory

    Breastcollar of the Hydra
    +10 Health at the beginning of each turn.
    Item Quality: 10 Stunning Item! (Equipped)

    The Defender's Gauntlet: +1 WP

    Satchel (Equipped)

    100 Ciders

    Magician robes: +3 Willpower + 2 Purity realm magic

    All power Amulet: +1 all skills (Equipped)

    Anklet of Strength: +4 Resilience (Equipped)

    Anklet of Speed: 4+ Speed (Equipped)

    Dynasty's Pike: +2 Count +6 Damage (Equipped)

    Axe of blight (Equipped)
    +2 count +9 damage
    Skill: Death Swipe
    Stamina cost:5
    Can turn all damage into death damage.

    Flanged Mace: +4 magic damage, All Damage to Stamina (Equipped)

    Gahryk's Kitchen Knife: +3 damage +1 magic damage (Destroyed)

    Battle axe: +3 damage (Destroyed)

    Personalised Chestplate "Blood Diamond" (heavy):
    +6 defense -3 Speed. Armor's Enchantment: +5
    Resistance to item damage. +5 more against acid.
    Item Quality: 6. (Equipped)

    Lost Beserker's Necklace: +Fury +10 health (Set items stack.) (Equipped)

    Lost Beserker's Hoofguards: +5 health +1 ferocity (Set items stack.) (Equipped)

    Lost Guardian's Charm: +1 Resilience +Protect (Set items stack.)

    Lost Guardian's Hoofguards: +5 health +Guard duty (Set items stack.)

    Lost Rangers Leggings: +5 Stamina +5 health (Set items stack.)

    Lost Artist's Legging's: +1 creativity +10 health (Set items stack.)

    Lost Artist's Hoofguard's: +1 creavitiy, +10 stamina (Set items stack.)

    Lost Bard's hoofguards x2: +2 defence +5 stamina (Set items stack.)

    Lost Bard's cloak: +10 stamina +1 creativity (Set items stack.) (Equipped)

    Bags of loot equal to about 324 bits.

    A Mummy.

    Old worn decorative armour.

    Old worn decorative weapon.

    Pole-Arm Combat Scroll: +1 Pole-Arm Combat Skill.

    Heads-Unknown Beast Head, Axebeak's head, Tex's Head.

    1280 bits.

    Character Information

    Why yes? My name is Dynasty! Nothing else! I swear! Why do you keep asking?!

    Dynasty or Skylar is a Gun Metal Grey Pegasus, with Crystal White eyes and a Blood red and Crystal white Mane and Tail,
    He used to be a bright, positive, charming and persuasive pegasus with a slight lust for war when in one, but valued life over
    everything, but he became so different after his time in a cryogenic state, keeping away from ponies for he may harm that
    he does not wish to, he still values other ponies over himself, but is extremely aggressive to those who do not wish to befriend him and would rather be an opposer to him, even if his opposer is to die he will attempt to save him if he is of pony kind, and is kind of a sucker for passionate words, but is well disciplined to ignore any offers that may betray others, for he is loyal, majestic and chivalrous. He does not wish to get close with anypony as he has PTSD (Post Traumatic Stress Disorder) from all the horrors he has faced, and remembering them as his cryogenic state began to wear made him freak out as he went through it all in his head. He vaguely remembers some of his techniques of fighting, also weakened by the cryogenic stasis, but he still has very much experience in battle which he revises in his head without wishing to do so. He was previously married to a mare by the name of Ruby Sparx, but outlived her outright. After passing all the tests set out for him in the test for the rising dawn without stoppage,thus gaining his Cutie mark, To be the defender of Equestria!

    Background Information

    Dynasty Charge, or Skylar Dynasty(What you wish to call him) was an old warrior, he served princess Celestia to
    an extreme level. His squad were dedicated to assisting in her with physical roles which were to be disposed of away
    from the public. The squad: The rising Dawn were a special operations squad, but when needed in wars they would assist
    ponies were admitted into such squad by a ritual, many had failed to enter, it was by beating your trainer in a battle,
    hoof on hoof, you were to beat your opponent into hospital at least and if you could not do so, You were removed from
    any relation to do with the squad, If you done so, then you were admitted into the squad and were imprinted with
    markings. The squad was an acceptable bunch, charming, witty, persuasive as the team were all required to be so,
    if not then they would be focused on such for a few months or more. The bigger thing is they could fight, they had
    to have been seen and prove themselves in the midst of battle, whether a brawl or a war. They were thought highly
    as they were only 1 squad among millions. Another name for them was the defenders of Equestria, But this was before
    now, 201 years ago to be exact, all remaining would have died by then, no doubt about it. Except, from one. That one,
    was Skylar.





    Swift Justice For Advanced!

    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Swift Justice
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]21 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Unicorn
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Warlock
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark

    A gavel with a scroll behind it, the words upon it forever changing. +2 to offensive physical rolls rolls. +1 to Elemental Spells.
    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+75
    [/TD]
    [TD]+75
    [/TD]
    [TD]-
    [/TD]
    [TD]150
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+125
    [/TD]
    [TD]+50
    [/TD]
    [TD]-
    [/TD]
    [TD]175
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+3
    [/TD]
    [TD]+4
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+3
    [/TD]
    [TD]-
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+3
    [/TD]
    [TD]-
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]2
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+7
    [/TD]
    [TD]-
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]+3
    [/TD]
    [TD]+4
    [/TD]
    [TD]+6
    [/TD]
    [TD]-
    [/TD]
    [TD]13
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Unicorn Magic - Allows the casting of magic.

    Burning Out
    Type: Passive
    Acquired: Warlock Cross-Class
    When dealing damage at melee,
    a spell may be cast immediately
    following the attack. The spell
    must be a single-turn spell, and
    may not cost any stamina more
    than the damage the enemy
    received (after their defenses.)
    This skill can activate a spell cast
    while Berserk, but the spell will
    cost twice its normal amount.

    Quick Cast
    Type: Passive
    Acquired: General Practitioner Class
    This skill makes the normally Count
    6 action of casting magic a Count 3,
    allowing more spells sooner.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Empower(Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Active Skills

    Death Blade
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    This calls a spectral blade to slice
    through the target’s life force. The
    caster and target both roll 2d12+Willpower.
    If the caster wins, then they deal damage
    to the target equal to their roll.

    Storm Shield
    Type: Instant Combat Storm Spell
    Cost: 8 Stamina
    Usable at any time the caster, or an ally
    within line of sight takes a hit. Storm
    Shield adds the caster’s Willpower to the
    defensive roll. Double the Willpower is
    added against Storm and Water elements.
    The skill does nothing against Earth element.

    Storm Beam
    Type: Active Combat Storm Spell
    Cost: 15 Stamina
    This spell fires a straight beam of wind and lightning.
    The caster rolls 2d12+Power Level, and the target rolls
    2d12+Resilience. If the caster beats the target, they
    take the total of the caster’s roll, minus their Resilience
    in damage. Enemies who take damage from this spell are
    Stunned until the end of their next turn, and take the
    caster’s Willpower in damage to their Stamina.

    Absolution Bolt
    Type: Combat Absolution Spell
    Cost: 30 Stamina
    Cast upon a single target, the caster rolls 2d12+Willpower.
    The target then takes damage equal to the caster’s total roll.


    Furious Charge
    Type: Active
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used
    to violently collide with an enemy. This allows the user
    to make a normal melee attack, but Speed is added to
    the roll.

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee.
    If the attack succeeds, the user may add
    another 1d12 to the damage. This additional
    damage also hurts the target’s Stamina.

    Dash
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop.
    This doesn’t mean they can make a full stop from a gallop. During
    combat, the user can’t make any actions before a Dash.

    Go For It (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Intimidate(Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower. Outside of combat, the target will
    automatically submit to the user’s whims as well as they can. In combat,
    the target will be inflicted with Fear towards the target. This will not cause them to
    run away from the combat, but they will try to keep away from the user.

    Dual Strike(Shelved)
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately
    following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Achievements

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Racer: 7 or more Speed
    Reward: Dash skill, Go For It skill

    Pack Rat: Have 25 of the same item type in your
    inventory, not including bits.Reward: +1 Resilience,
    +1 Creativity, +25 Stamina

    Hoarding Problem: Have an inventory of at least
    100 items. Reward: +2 Resilience, +25 Stamina

    What Was That?: Speak backwards for one whole
    encounter, in, out, and in numbers. Online, this
    means typing every sentence backwards, (using
    backwards letters is not needed.) Table-top, this
    means reversing the words in a sentence.Reward:
    +2 Creativity, +2 Willpower, +2 Skills

    Just Oinkin’ Around: Speak only in Pig Latin for one
    whole encounter, in and out of character.Reward:
    +2 Creativity, Find Truffle Skill

    You guys got this: In a group of 4 or more, and
    against 4 or more enemies, roll the lowest of your
    group, and your group rolls lower than any of the enemies
    Reward: +25 Health

    Trouble: Tie twice or more, and reroll both dice to achieve two 12s.Reward: +1 Creativity, +1 Willpower, +1 Skill

    Unlucky: Get two double one results within a five-turn span. Reward: +1 Resilience, +1 Willpower, +25 Health

    H4XX02Z: Overtake a target’s roll by 20 or more, without a lucky roll happening.
    Reward: +1 Ferocity, +2 Speed, +1 Willpower

    Expert in Pain: Deal 25 or more damage in one hit.Reward: +2 Ferocity, +1 Speed, +1 Awareness

    "This is important!" For staying behind the rest of the group to argue with an NPC about something they're passionate about. Reward: +1 Willpower, +1 Creativity.

    Inventory

    IQ8 Short sword - +8 damage "The 'Swift' Death"
    100 Ciders
    1611 Bits.

    Character Information

    Swift Justice is much like that of a mare, the only
    difference from him to a mare is a slightly bulkier build,
    but facially he is only different by his snout, and shorter
    eyelashes. His main body colour is platinum. Of course,
    without the shine, just the colour. His mane and tail are
    the same, but there can be aggressive moods, or
    depressive moods rarely seen written in the reflection
    of his mane and tail.

    By looks he is somepony willing to be friends, although
    having a blank expression almost always. He is not what
    he appears on the outside. But a shell of life, he now
    only cares not for anything other than himself and for
    his own goals. If he catches on of someone that is of
    use, he will at the outmost pretend to be friendly, but
    on the inside he's boiling to use them and get rid of
    them. Only twice has he properly befriended somepony
    other than for his own use. He is much harsher than
    that of his long past relative, Dynasty Charge. He'd
    most likely disgrace or dishonour Dynasty if they were
    to meet and if Dynasty was to know him. His actions are
    much more vigilant, necessary, although dark and heartless.
    More to prevent things or leave his mark on the planet,
    or more like a scar. Sometimes he just loves to watch the
    weak-minded suffer. Even if they're extremely strong
    physically. His co-operation skills are great. His deceitful
    ways are great. The only thing he doesn't have going for
    him is ponies he needs to use for making his way to
    damaging the planet and sabotaging it for his own needs.

    With his cutie mark being a gavel and a scroll of paper behind it,
    his cutie mark is rather simple to know how he earned it, if I was to go
    that far back then I'd be telling something not needing to be told, wouldn't
    I? Obviously, he abused his cutie mark for his own needs on his decent to corruption.

    Background Information

    -Background Information still to come-

    Swift Justice For Easy!


    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Swift Justice
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]21 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Unicorn
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Warlock
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark

    A gavel with a scroll behind it, the words upon it forever changing. +2 to offensive physical rolls rolls. +1 to Elemental Spells.
    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+75
    [/TD]
    [TD]+25
    [/TD]
    [TD]-
    [/TD]
    [TD]100
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+125
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]125
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+3
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]-
    [/TD]
    [TD]+6
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]2
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]+3
    [/TD]
    [TD]+4
    [/TD]
    [TD]+3
    [/TD]
    [TD]-
    [/TD]
    [TD]9
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Unicorn Magic - Allows the casting of magic.

    Burning Out
    Type: Passive
    Acquired: Warlock Cross-Class
    When dealing damage at melee,
    a spell may be cast immediately
    following the attack. The spell
    must be a single-turn spell, and
    may not cost any stamina more
    than the damage the enemy
    received (after their defenses.)
    This skill can activate a spell cast
    while Berserk, but the spell will
    cost twice its normal amount.

    Quick Cast
    Type: Passive
    Acquired: General Practitioner Class
    This skill makes the normally Count
    6 action of casting magic a Count 3,
    allowing more spells sooner.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    Toughness(Shelved)
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Empower(Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Active Skills

    Death Blade (Shelved)
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    This calls a spectral blade to slice
    through the target’s life force. The
    caster and target both roll 2d12+Willpower.
    If the caster wins, then they deal damage
    to the target equal to their roll.

    Storm Shield (Shelved)
    Type: Instant Combat Storm Spell
    Cost: 8 Stamina
    Usable at any time the caster, or an ally
    within line of sight takes a hit. Storm
    Shield adds the caster’s Willpower to the
    defensive roll. Double the Willpower is
    added against Storm and Water elements.
    The skill does nothing against Earth element.

    Storm Beam
    Type: Active Combat Storm Spell
    Cost: 15 Stamina
    This spell fires a straight beam of wind and lightning.
    The caster rolls 2d12+Power Level, and the target rolls
    2d12+Resilience. If the caster beats the target, they
    take the total of the caster’s roll, minus their Resilience
    in damage. Enemies who take damage from this spell are
    Stunned until the end of their next turn, and take the
    caster’s Willpower in damage to their Stamina.

    Scorching Fire(Shelved)
    Type: Active Combat Fire Spell
    Cost: 8 Stamina
    Suddenly combusts the target with fire.
    The caster uses 2d12+Willpower as their
    offensive check, and the target uses
    2d12+Resilience as their defensive check.
    If the caster is successful, they deal
    damage equal to their roll, minus the
    target’s Resilience. This spell Ignites
    the target, unless they are a Water or
    Stone element.

    Furious Charge
    Type: Active
    Cost: 5 Stamina
    Acquired: Berserker Class
    During a gallop-speed movement, this skill may be used
    to violently collide with an enemy. This allows the user
    to make a normal melee attack, but Speed is added to
    the roll.

    Power Strike
    Type: Active
    Cost: 4 Stamina
    Acquired: Warrior Class
    Declared before an attack is rolled in melee.
    If the attack succeeds, the user may add
    another 1d12 to the damage. This additional
    damage also hurts the target’s Stamina.

    Dash(Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    Allows the user to make a gallop-speed movement from a full stop.
    This doesn’t mean they can make a full stop from a gallop. During
    combat, the user can’t make any actions before a Dash.

    Go For It (Shelved)
    Type: Active
    Cost: 4 Stamina
    Acquired: Racer Award
    After finishing a full movement, the user is able to use this skill to
    try and move an extra 5’. The user rolls 2d12+Awareness. As long
    as they reach at least 12, they make the extra distance. This can
    be used consecutive times in a turn, but for every extra use, a
    stacking -2 penalty is applied to the roll

    Intimidate(Shelved)
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Deadly Award
    Used to intimidate characters and get your way. The user rolls 2d12+Ferocity,
    and the target rolls 2d12+Willpower. Outside of combat, the target will
    automatically submit to the user’s whims as well as they can. In combat,
    the target will be inflicted with Fear towards the target. This will not cause them to
    run away from the combat, but they will try to keep away from the user.

    Dual Strike(Shelved)
    Type: Active
    Cost: 5 Stamina
    Acquired: Deadly Award
    This skill is used with a normal attack to make a second attack immediately
    following it, at a penalty of -4 Ferocity. Usable once per normal attack.

    Achievements

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Broad Mind: (Shelved) 7 or more Creativity
    Reward: 2 Skills

    Beefy!: (Shelved) 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Deadly: (Shelved) 7 or more Ferocity
    Reward: Intimidate skill, Dual Strike skill

    Racer: (Shelved) 7 or more Speed
    Reward: Dash skill, Go For It skill

    Pack Rat(Shelved): Have 25 of the same item type in your
    inventory, not including bits.Reward: +1 Resilience,
    +1 Creativity, +25 Stamina

    Hoarding Problem: (Shelved) Have an inventory of at least
    100 items. Reward: +2 Resilience, +25 Stamina

    What Was That?: Speak backwards for one whole
    encounter, in, out, and in numbers. Online, this
    means typing every sentence backwards, (using
    backwards letters is not needed.) Table-top, this
    means reversing the words in a sentence.Reward:
    +2 Creativity, +2 Willpower, +2 Skills

    Just Oinkin’ Around (Shelved): Speak only in Pig Latin for one
    whole encounter, in and out of character.Reward:
    +2 Creativity, Find Truffle Skill

    You guys got this: In a group of 4 or more, and
    against 4 or more enemies, roll the lowest of your
    group, and your group rolls lower than any of the enemies
    Reward: +25 Health

    Trouble(Shelved): Tie twice or more, and reroll both dice to achieve two 12s.Reward: +1 Creativity, +1 Willpower, +1 Skill

    Unlucky: Get two double one results within a five-turn span. Reward: +1 Resilience, +1 Willpower, +25 Health

    Expert in Pain: Deal 25 or more damage in one hit.Reward: +2 Ferocity, +1 Speed, +1 Awareness

    "This is important!"(Shelved) For staying behind the rest of the group to argue with an NPC about something they're passionate about. Reward: +1 Willpower, +1 Creativity.

    Inventory

    100 Ciders
    100 Bits.

    Character Information

    Swift Justice is much like that of a mare, the only
    difference from him to a mare is a slightly bulkier build,
    but facially he is only different by his snout, and shorter
    eyelashes. His main body colour is platinum. Of course,
    without the shine, just the colour. His mane and tail are
    the same, but there can be aggressive moods, or
    depressive moods rarely seen written in the reflection
    of his mane and tail.

    By looks he is somepony willing to be friends, although
    having a blank expression almost always. He is not what
    he appears on the outside. But a shell of life, he now
    only cares not for anything other than himself and for
    his own goals. If he catches on of someone that is of
    use, he will at the outmost pretend to be friendly, but
    on the inside he's boiling to use them and get rid of
    them. Only twice has he properly befriended somepony
    other than for his own use. He is much harsher than
    that of his long past relative, Dynasty Charge. He'd
    most likely disgrace or dishonour Dynasty if they were
    to meet and if Dynasty was to know him. His actions are
    much more vigilant, necessary, although dark and heartless.
    More to prevent things or leave his mark on the planet,
    or more like a scar. Sometimes he just loves to watch the
    weak-minded suffer. Even if they're extremely strong
    physically. His co-operation skills are great. His deceitful
    ways are great. The only thing he doesn't have going for
    him is ponies he needs to use for making his way to
    damaging the planet and sabotaging it for his own needs.

    With his cutie mark being a gavel and a scroll of paper behind it,
    his cutie mark is rather simple to know how he earned it, if I was to go
    that far back then I'd be telling something not needing to be told, wouldn't
    I? Obviously, he abused his cutie mark for his own needs on his decent to corruption.

    Background Information

    -Background Information still to come-





    (Now for my Mini/abused characters)




    Faenix Raptus

    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Faenix Raptus
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Male
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]23 Years of Age
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Griffon
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Treasure Hunter
    [/TD]
    [/TR]
    [/TABLE]

    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+100
    [/TD]
    [TD]+25
    [/TD]
    [TD]-
    [/TD]
    [TD]125
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+100
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]100
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+7
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]+3
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]3
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]+1
    [/TD]
    [TD]+3
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]4
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+2
    [/TD]
    [TD]+6
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]2
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]+3
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]3
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Flight: He is able to fly and land on clouds.
    Allowing him to travel faster than earth ponies.

    Spot(Shelved)
    Type: Passive
    Acquired: Scout Award
    This skill allows the user to make checks at any
    given time to notice secrets, traps, or anything
    generally interesting with the immediate area.

    Toughness(Shelved)
    Type: Passive
    Acquired: Beefy! Award
    Once per turn, the user can re-roll one of their
    d12 used during a Resilience-based check.

    Identify
    Type: Passive
    Acquired: Treasure Hunter Class
    This allows the owner of the skill to identify items on a
    roll of 2d12+Awareness. Successful identification tells
    of what the item does, and how much it is worth.

    Active Skills

    Disable Device
    Type: Active
    Cost: 5 Stamina
    Acquired: Treasure Hunter Class
    With this skill, the user can try to open a lock,
    or disable a trap, or other mechanical device,
    (without smashing it,) by rolling 2d12+Awareness.
    This roll goes against the device’s complexity.

    Gauge (Shelved)
    Type: Active
    Cost: 4 Stamina
    Count: 2
    Acquired: Scout Award
    Using this skill allows the user to gauge the difficulty level of the target.
    It will also allow the user to judge how wounded they are, and how tired
    they are.

    Achievements
    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Scouter: 7 or more Awareness
    Reward: Gauge skill, Spot skill

    Inventory

    -No Equipment-

    Character Information

    A 23 year-old Griffin, he has absolutely no morals. Nor' does he have a conscience.
    His main body feathers are a steel grey, his plumes being a light grey.
    His beak being a matte black. His fur would be a slightly lighter colour of
    his main body's feathers.

    Background Information

    -Background Information still to come-

    Dark Shroud

    [TABLE="class: grid, width: 200"]
    [TR]
    [TD]Name
    [/TD]
    [TD]Dark Shroud
    [/TD]
    [/TR]
    [TR]
    [TD]Gender
    [/TD]
    [TD]Female
    [/TD]
    [/TR]
    [TR]
    [TD]Age
    [/TD]
    [TD]Young-Mid aged
    [/TD]
    [/TR]
    [TR]
    [TD]Race
    [/TD]
    [TD]Unicorn
    [/TD]
    [/TR]
    [TR]
    [TD]Class
    [/TD]
    [TD]Mage
    [/TD]
    [/TR]
    [/TABLE]

    Cutie Mark
    A fluorescent green shattered skullwith dark purple flames burning from within the eye sockets.(+4 Power Level in Death Spells)
    [TABLE="class: grid, width: 500"]
    [TR]
    [TD]Attribute Titles
    [/TD]
    [TD]Race Attributes
    [/TD]
    [TD]Starting/Class Attributes
    [/TD]
    [TD]Achievement Attributes
    [/TD]
    [TD]Equipment Attributes
    [/TD]
    [TD]Total Attributes
    [/TD]
    [/TR]
    [TR]
    [TD]Health
    [/TD]
    [TD]-
    [/TD]
    [TD]+25
    [/TD]
    [TD]+25
    [/TD]
    [TD]-
    [/TD]
    [TD]50
    [/TD]
    [/TR]
    [TR]
    [TD]Stamina
    [/TD]
    [TD]-
    [/TD]
    [TD]+175
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]175
    [/TD]
    [/TR]
    [TR]
    [TD]Resilience
    [/TD]
    [TD]-
    [/TD]
    [TD]+7
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Ferocity
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+2
    [/TD]
    [TD]-
    [/TD]
    [TD]2
    [/TD]
    [/TR]
    [TR]
    [TD]Speed
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]1
    [/TD]
    [/TR]
    [TR]
    [TD]Awareness
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]+1
    [/TD]
    [TD]-
    [/TD]
    [TD]3
    [/TD]
    [/TR]
    [TR]
    [TD]Creativity
    [/TD]
    [TD]+2
    [/TD]
    [TD]+5
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]7
    [/TD]
    [/TR]
    [TR]
    [TD]Willpower
    [/TD]
    [TD]+3
    [/TD]
    [TD]+5
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]8
    [/TD]
    [/TR]
    [TR]
    [TD]Damage
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [TR]
    [TD]Defence
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]-
    [/TD]
    [TD]0
    [/TD]
    [/TR]
    [/TABLE]

    Passive Skills

    Unicorn Magic: Allows control of the magic realms.

    Toughness
    Type: Passive
    Acquired: Beefy! Award
    ​Once per turn, the user can re-roll one of
    their d12 used during a Resilience-based check.

    Iron Mind
    Type: Passive
    Acquired: Steel Will Award
    ​Once per turn, the user can re-roll one
    of their d12 used during a Willpower-based
    check.

    Active Skills

    Crippling Blast
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    ​Blasts the target with the energy of death. The caster and target
    both roll 2d12+Willpower. If the caster succeeds, then they
    choose one of the d12s. The chosen dice deals its damage to the
    target’s Stamina. The remaining amount is dealt to the target’s Health.

    Death Blade
    Type: Active Combat Death Spell
    Cost: 8 Stamina
    ​This calls a spectral blade to slice through the target’s life force.
    The caster and target both roll 2d12+Willpower. If the caster
    wins, then they deal damage to the target equal to their roll.

    Summon Ghost
    Type: Summoning Death Spell
    Cost: 12 Stamina, 2 Per Turn
    ​Using necromantic powers, the caster calls forth a lost soul
    to serve them. This ghost will perform the caster’s bidding
    in what it can do, and will use limited communication to respond.
    The caster may have one undead summoned for every 3 Willpower.

    Animate Wight
    Type: Summoning Death Spell
    Cost: 20 Stamina, 4 Per Turn
    ​Using the powers of necromancy, this spell causes a
    corpse to rise from the ground as a wight under the
    caster’s command, gaining ethereal magical armor. This
    skeleton will follow any order the caster gives it, and
    will continue to do so until it is either destroyed, or
    the caster dispels it. The caster may have one undead
    summoned for every 3 Willpower.

    Over-Power
    Type: Instant
    Acquired: Mage Class
    Usable when casting a spell. This doubles
    the cost of the spell, and instantly applies
    it on the same target a second time. The
    target and caster both get separate rolls
    for both applications.

    Empower
    Type: Active
    Cost: 5 Stamina
    Count: 6
    Acquired: Steel Will Award
    ​Activates an artifact, enchanted item,
    magical device, etc. Any rolls required
    beyond that depend on the device.

    Achievements

    Beefy!: 7 or more Resilience
    Reward: Toughness skill, +25 Health

    Steel Will: 7 or more Willpower
    Reward: Iron Mind skill, Empower skill

    Broad Mind: 7 or more Creativity
    Reward: 2 Skills

    Expert in Pain: Deal 25 or more damage in one hit.
    Reward: +2 Ferocity, +1 Speed, +1 Awareness

    Character Information
    Dark Shroud, a rather mysterious Unicorn,
    no pony really knows of her.Well, she's a
    badplot Necromancer! Just not near Eight.
    More on the normal Unicorn level. He's
    just insane with power...

    Dark Shroud is a pure matte jet black, who
    has fluorescent dark purple eyes. She has
    a 2-tone dark purple mane and tail both in the
    shape of a scythe, both tend to lean to the right.
    She rather skeptical of everything and tends to
    keep to herself with magic. She never intends
    on intruding on other ponies business, as she
    doesn't like it when others do so too.

    Her eyes glow a dark purple flame when infuriated
    or in battle. Along with her body emitting a jet
    black essence which oozes off into the air.

    Background Information
    -Background Information still to come-
     
    #1 Dynasty Charge, Nov 9, 2013
    Last edited: Jan 8, 2014

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