Harmony emblem: My Little Pony X Fire Emblem(weapon types)

Discussion in 'Fan-Fiction' started by ndogmario, Sep 11, 2016.

?

which season of My Little Pony do you think would make a good video game

  1. season 1(I'm thinking a mini game collection with plenty of achievements)

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  2. season 2 (probably a town management simulator with loads of side quests and problem solving)

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  3. season 3 (a puzzle solver filled with challenges throughout .kind of like "Professor Layton")

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  4. season 4 ( a platformer with unique enemies and distinct locations)

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  5. season 5 (visual novel with you playing as the ponies solving friendship problems)

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Multiple votes are allowed.
  1. ndogmario

    ndogmario Practically Part of the Site Itself
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    As always, inspiration from my hobbies meets my creativity and gives birth to an idea through my passion.
    I mean of course my enjoyment the Fire Emblem gameplay and my enjoyment of the pony show. I love the mechanics in the Fire Emblem franchise. The strategy aspect of the game always drew me in. So of course I would have eventually thought of a crossover between it and My Little Pony.
    But I'm going to do more than just place My Little Pony characters in a Fire Emblem game. I seen crossovers like this that done too many times.
    I also came to realize that even the classes in Fire Emblem franchise didn't really translate well in the My Little Pony universe, as well as the weapon types . So I got creative.

    Let's first start with weapon types:

    • Tools,:
    • [​IMG]
    • physical weapons.
    • adjacent combat.
    • may come equipped with buff and debuffs user .
    • usually powerful but with a moderate hit chance and varying degrees of critical .
    • sometimes have a command skill attached to it such as "repair", "clear", or "grab" .
    • limited use durability

    • utensils,:
    • [​IMG]
    • physical weapon.
    • sometimes entwined with magic.
    • can be used for adjacent and far range attacks.
    • usually weak with a moderate critical and good hit chance .
    • sometimes has buffs for user and debuffs foes' stats.
    • limited use durability

    • technology,:
    • most varied weapon in terms of type of damage ,distance of attack, damage output, hit rate ,and critical rate .
    • special effects such as buffs, status effects, and special commands attach to weapon have limited uses .
    • deals a set amount of total damage before breaking

    • scripts,:
    • [​IMG]
    • magic weapon.
    • can be used for adjacent and ranged combat but less effective at far range.
    • basic damage with high chance of critical but low hit rate.
    • buffs and/or debuffs for user.
    • sometimes has bonus damage towards certain units.
    • sometimes have skills attached to them.
    • Weapon becomes less effective for the particular user per every use

    • music,:
    • Magic weapon.
    • adjacent combat OR far range and usually not both.
    • low damage but high hit rate and hardly any critical .
    • inflicts status effects such as "sleep" .
    • The particular weapon become less and less effective on same or similar enemies from use

    • grocery,:
    • Physical weapon.
    • can be used for close and far range combat.
    • varying degrees of damage, critical ,and hit rate .
    • usually come with buffs and Debuffs.
    • the weapon can be used to heal and boosts stats but using expense more durability

    • weather,:
    • Magic weapon.
    • pegasi units only.
    • range of distance varies.
    • varying degrees of Damage , critical , and hit rate.
    • has stat boosts and debuffs for user.
    • may lower foe stats.
    • may inflict status effects.
    • causes after effects for user and/or foe.
    • can deal a set amount of total damage before breaking.

    • Earth,:
    • [​IMG]
    • Physical weapon sometimes entwined with magic .
    • earth pony units only.
    • adjacent combat.
    • Moderate damage with low hit chance and moderate critical.
    • Subtracts part of one stat to add to another.
    • Usually has area effect skills attached to them such as "fertile ground" or "rally cry" .
    • The more this weapon is used, the more debuffs this weapon will have attached.

    • relics,:
    • [​IMG]
    • Magic weapon.
    • can be used close or far range but usually not both.
    • unicorn units only.
    • High power with moderate hit chances and moderate critical.
    • Has lots of stat boosts and debuffs.
    • Sometimes inflict status effects.
    • the more the user uses this weapon, the more debuffs the particular user will suffer when using the weapon .

    • jewelry,:
    • Non-damaging.
    • Provide specifically patterned area effects for allies, sometimes in the expense of user

    • plants,:
    • Non-damaging.
    • Can be used to heal or boost stats to allies or debuff foes

    • potions,:
    • Non-damaging.
    • can be used to debuff foes and last longer than plants' , but be careful because the area of effect can harm allies as well

    Well those are the weapon types. (or at least the ones accessible for the players)
    I'll go over the weapon triangle later but for now I leave you with this.

    so what kind of classes do you think that can be made with these weapon types?
    Let me know in the comments below.
     
  2. ndogmario

    ndogmario Practically Part of the Site Itself
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    for those of you who play Fire Emblem, you're probably wondering about the weapon triangle. Don't worry I will go over that later but I would let you know that the weapons are grouped together in threes
     

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