Well, okay. Roll To Hug - 54 + 50 = 104 Critical Success! Quill takes 2 Crushing Damage. Awesomeness Aura activated!
Roll to interrupt. 100 + 0= 100 Dark's annoying-ness comes in :derpe: Also i like the way this is going... The story I mean :derpe:
Think he means the RP. Don't worry about sanity, Mystic Heart's pretty edgy, herself! Lying and befriending a bunch of ponies that only moments ago accused her of having something to do with disappearances.
Yes, yes, you're all excellent. :derpe: A note about Experience (XP): For the first 10 levels, you only need 100 XP to level. Edit: Oh right... Your HP and MP go up when you level, too. The amount that they go up depend on your class. When you level, I'll let you know and I'll change your character sheet accordingly.
Except that we're unicorns, and should all have a -20% penalty... but since you're the GM, then I don't care about that and I'll take my 50! *Brohoof!* Oh right, training. Every day you can make 1 or 2 training rolls to slowly increase your base stats, allowing you to become faster, smarter, stronger, etc. This roll usually happens at the end of the day.
By the way, the Friendship is Magic bonus is equal to 50% of experience gained, rounded up. Ah! Blast, I forgot about that! Ah well... What's done is done.
Indeed... *plotting hooves.* I anticipate that I, as a player, shall enjoy venturing into Virulento's cart.
Choppy? I like the sound... Also levels... Darkky likey... Plotting now as my evil little sneak plots her moves. Not wanting the book but she has got a purpose for herself. I'll let you lot find that out!