I find the bugs in Bethesda's games to be part of the charm of them. It just isn't fallout if you don't talk to someone in the water, their head rotating 360 degrees.
I don't mind a couple of glitches, especially when a game is so good despite the glitches. But i really hope Skyrim won't have too many...
Knowing Bethesda, there will be cheats for that Did you know Morrowind, Oblivion, Fallout 3, and Fallout New Vegas all have relatively similar cheats? :derpe:
I never really was a fan of Fallout and its Genre. I always enjoyed the living **** scared out of me. Hence why I own Dead Space 2. (Saikyo screamed last night when he was playing it. You didn't hear it from me though.)
I don't mind bugs as long as they're not game-breaking or exploitable and really easy to do- always tempting to give in to the urge. :c A Bethesda game without quite a few silly bugs would be outright blasphemous. Just saying. *watches complaining broad be blasted into the sky, parts of her body stretching out everywhere as if they were elastic, only for her to instantly group back up and walk off as if nothing has happened*
Dead Space 2 was the bomb, although I didn't think it was all that scary. Some parts kinda gave me a start, but that happens when you only play it at night with the lights off, blasting the volume and stuff jumps out at you. Have you ever seen the Deadspace animated movies? Downfall was good, I haven't watched Aftermath yet but I hear it wasn't as good, apparently the animation style kept changing mid-movie. I heard a really scary game is Condemned 2: Bloodshot. Never played it though. And today I heard about Nightmare House, was thinking of downloading it. Prolly have a hard time playing a FPS on a laptop though... /offtopic
They aren't all balanced, though. I've never been a fan of the Street Fighter series, either, so I'm a bit bias. ----------- Yearly sequels are great. Sometimes even a bit of extra wait does a game good. Look at Diablo 3. That has been in development for over 10 years. However, Duke Nukem Forever isn't an example of how excessive development time can be wasted or bad for a game, it's an example of how development time is irrelevant to a game's final quality. What happened to Gearbox/3-D Realms/etc was sad and the game was scrapped and passed around multiple times over, but another thing hurting the game's reviews was expectations. With games like Call of Duty: Modern Warfare, Halo 3, and Gears of War leading VERY high expectations, it's only practical that they would try to apply the same to DNF. I've played it, knowing that it was probably nothing like the current shooters and I felt it was acceptable to the Duke Nukem legacy. One game I'm waiting for is Mirror's Edge 2. Diablo 3 is also another. Both are sequels, though. I suppose I'd like to play Dead Island, but it's not a huge desire. Sequels for great games are highly anticipated- (The biggest *squee!*ing mosquito I have ever seen in my entire *squee!*ing life flew in front of my monitor and scared the *squee!* out of me.) -draw most of our attention from newer, upcoming titles.
My boss talked about Alan Wake for weeks when he first got it. If only I had a console... Lol, was it one of these...? If so then that's not a mosquito, it's actually a crane fly, or as we like to call them around here, a "skeeter eater." That's because they eat mosquito larvae. So they're cool.
Probably, but it scared the *squee!* out of me. Wasn't expecting it at all. Sort of like Doom 3 at max graphics in a dark room in the middle of night... all alone. :3