Endless Battle

Discussion in 'Roleplays' started by TectonInd, Aug 13, 2011.

  1. Jaret

    Jaret Retired Staff
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    (Woohoo, second 10!)

    >>>Jumps a couple of Meters backwards, for observation on the imps, their weaknesses and their strengths, hopefully learning something about them. He takes out his books and notes to write down what he learns.
     
  2. Ripp_

    Ripp_ A Pony Every Pony Should Know
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    >>>Mubles something about how this is getting anoyng, swaps the rack and unloads part of in to one of the imps

    Ripp_ - Decoding subliminal that where being given since 1997. And then hiding the fact i decoed them in my posts using white text. Problem?
     
  3. TectonInd

    TectonInd New In Town

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    >>> I soar over to the three imps and perform a flurry of acrobatic twists and turns. As I maneuver my wings slash at the imps, trying to cut them to ribbons...
    ROLL: 1 (EPIC FAIL) - The arena still being affected by your gusts of wind, you're blown of course, straight into a wall! This causes 100 damage. This also knocks the weapons on your wings loose, and after you fall, they all slam into you at full force, causing a staggering 600 damage!! As you pick yourself up, your side bleeding profusely, you can only think one thing: You'd better get healed up!!

    >>> Jumps a couple of Meters backwards, for observation on the imps, their weaknesses and their strengths, hopefully learning something about them. He takes out his books and notes to write down what he learns.
    ROLL: 3 (UNSUCCESSFUL) - You jump back, and as you pull out your pen and book, the imps take their chance to sneak up on you. As you look up from your scribe's tools, you catch a glimpse of an imp thrusting his sword into your abdomen, causing 200 points of damage. However, the worst casualty is your pride, as the 2 other imps laugh hysterically at you.

    >>> Mumbles something about how this is getting anoyng, swaps the rack and unloads part of in to one of the imps
    ROLL: 5 (NEUTRAL) - None of your shots hit your mark. Upon closer inspection, it appears that your crossbow is damaged a bit, explaining why it blew up in your face earlier. You being frustrated probably didn't help much. Turn that frown upside down!

    FOES:
    Imp 1: 750/750
    Imp 2: 750/750
    Imp 3: 750/750

    PLAYERS:
    Ripp_: 850/1000
    Jaret: 760/1000
    Zephyr Wind: 400/1000
    Robotmaniac: 1000/1000
    awolf: 1000/1000

    Wow, the random number generator really isn't on your side, this round! Let's hope that it's more in your favor next time!
     
  4. Zephyr Wind

    Zephyr Wind FWOOOSHH

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    (WTF!!)

    >I call for a medic, using periodic gusts of wind to keep the imps at bay, I head for the hospital tent...
     
  5. Nobody X

    Nobody X Local Nobody
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    A NEW CHALLENGER HAS APPROACHED
    >>>i run out of the hospital tent and quickly patch up Zephyrs wounds
    (quick question, are medics allowed in this game?)
     
  6. Robotmaniac

    Robotmaniac Retired Staff

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    3 imps.. hm...

    >>> takes out a spellbook he just conveniently had with him and mutters the words=

    exani grand hur!

    Thus transforming the appearence (only the appearence!) of one of fire imps into an angelic being. and as we all know, Imps hate/ are scared of angelic beings.
     
  7. Ripp_

    Ripp_ A Pony Every Pony Should Know
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    >>> Stealth crossbow and pulls out knife whilst glancing around for a more suitable weapon.
     
  8. Tenortrouble

    Tenortrouble Princess of the Forum

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    TENOR JOINS THE FRAY!


    The bronze pegasus steps up to the battlefield with a buckler on his left shoulder and a medieval flail gripped in his teeth. Swinging the flail, Tenor takes a swing at the imp. This was going to hurt like a b@*#&$ for whoever this thing hit.
     
  9. TectonInd

    TectonInd New In Town

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    >>> I call for a medic, using periodic gusts of wind to keep the imps at bay, I head for the hospital tent...
    ROLL: (2) - Unfortunately, with your wounds, you can't get up the strength to kick up a gust to distract them. As you feebly walk away, an imp stabs you in the back, causing 300 damage, and immobilizing you.

    >>> I run out of the hospital tent and quickly patch up Zephyrs wounds
    ROLL: 9 (SUCCESSFUL) - However, John quckly comes to the rescue! He fights off the imps, causing 100 damage to 2 of them, and heals zephyr's wounds, bringing him to full mobility and a solid 600 health!

    >>> takes out a spellbook he just conveniently had with him and mutters the words: "exani grand hur!" Thus transforming the appearence (only the appearence!) of one of fire imps into an angelic being. and as we all know, Imps are afraid of angelic beings.
    ROLL: 1 (EPIC FAIL) - The spell horrifically backfires, and a wall of fire begins to surround you. As it begins to close in on you, you scream in terror, as your skin begins to burn. Then, suddenly, it focuses into one point, and releases itself with great force! This causes 300 damage, and launches you into the air. Then, as you fly through the air, the ball of fire once again compresses itself only inches away from your head, and releases itself again in an even more devestating explosion! This deals an additional 400 damage. Somewhere in the audience, you hear this exchange: "He exploded, and then he exploded again!!" "Can you even do that? Explode twice?"

    >>> Sheath crossbow and pulls out knife whilst glancing around for a more suitable weapon.
    ROLL: 6 (SUCCESSFUL) - After watching the spectacle for a moment, you sneak up on an imp, then stab him in the arm, dealing 50 damage. You run away, giggling.

    >>> The bronze pegasus steps up to the battlefield with a buckler on his left shoulder and a medieval flail gripped in his teeth. Swinging the flail, Tenor takes a swing at the imp. This was going to hurt like a b@*#&$ for whoever this thing hit.
    ROLL: (3) - You swing the flail a bit TOO agressively, and it comes around and hits you in the head, dealing 100 damage. And yes, it hurt like a b@*#&$.

    FOES:
    Imp 1: 650/750
    Imp 2: 600/750
    Imp 3: 750/750

    PLAYERS:
    Ripp_: 850/1000
    Jaret: 760/1000
    Zephyr Wind: 600/1000
    Robotmaniac: 300/1000
    awolf: 1000/1000
    Johnn4523: 1000/1000
    Tenortrouble: 900/1000

    Thanks for joining, newcomers. I was hoping that we could get as many players as possible, so we could increase the scale a bit.
     
  10. Ripp_

    Ripp_ A Pony Every Pony Should Know
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    (I run away giggling? I disprove)
     
  11. Robotmaniac

    Robotmaniac Retired Staff

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    uh.. um.. wow. just... wow.

    >>>> summons a mage skilled in healing ablities.

    Because there's not too much else I can do with this low health.

    EDIT: I just realized! The first epic fail goes to me! Should i feel proud or angry?
     
  12. Zephyr Wind

    Zephyr Wind FWOOOSHH

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    ah crap.....ummmmm

    >>> I fly high up, carrying the blades from my shattered wing armor. I then hurl the blades like spears at the imps, hoping to impale them.
     
  13. Ripp_

    Ripp_ A Pony Every Pony Should Know
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    >>>As I am limited on the weapon front I fly quickly in at one of the imps (lets go for 2) scoop him up, pull up and drop him from high!
     
  14. Nobody X

    Nobody X Local Nobody
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    >>>after successfully healing Zephyr, runs over to Robot and heals his wounds
     
  15. TectonInd

    TectonInd New In Town

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    >>> Summons a mage skilled in healing ablities.
    ROLL: (9) - A medic is dropped off, and heals you 500 points. Before you can thank him, he's picked up by a heavily armored pegasus.

    >>> I fly high up, carrying the blades from my shattered wing armor. I then hurl the blades like spears at the imps, hoping to impale them.
    ROLL: (5) - You do your best to scavenge the broken blades, and they appear to mostly be in working order, but you can't really fling them with much accuracy. None hit their mark.

    >>> As I am limited on the weapon front I fly quickly in at one of the imps (lets go for 2) scoop him up, pull up and drop him from high!
    ROLL: (8) - You catch the imp by surprise, and snatch him up. You climb far into the air, but you aren't used to the extra weight, so you don't bring him up very far. Either way, when he drops, it deals 200 damage.

    >>> After successfully healing Zephyr, runs over to Robot and heals his wounds
    ROLL: (8) - You cast an area healing spell, healing both of them for 100 damage.

    FOES:
    Imp 1: 650/750
    Imp 2: 600/750
    Imp 3: 750/750

    PLAYERS:
    Ripp_: 850/1000
    Jaret: 760/1000
    Zephyr Wind: 700/1000
    Robotmaniac: 900/1000
    awolf: 1000/1000
    Johnn4523: 1000/1000
    Tenortrouble: 900/1000
     
  16. Tenortrouble

    Tenortrouble Princess of the Forum

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    With the flail still in my mouth, I fling it and release it like a set of bolas. Then I join the fray with kicks! Swords are overrated.
     
  17. Robotmaniac

    Robotmaniac Retired Staff

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    Right, time to go back on not attacking enemies directly!

    >>>casts a spell which causes it to rain heavily upon the battle area.

    (Imps ARE weak to water, right?)
     
  18. Zephyr Wind

    Zephyr Wind FWOOOSHH

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    hmmmm, i think I got an idea....

    >>> whips my wings about in Robot's rain, eventually causing rain drops to freeze into large hailstones, I then launch the hail towards the imps at high velocity....
     
  19. TectonInd

    TectonInd New In Town

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    >>> With the flail still in my mouth, I fling it and release it like a set of bolas. Then I join the fray with kicks! Swords are overrated.
    ROLL: (5) - You launch the flail at the trio of imps. As it sails towards them, an imp catches it with his sword, and throws it back. It lands next to you, barely missing. You decide NOT to do the kicks.

    >>> Casts a spell which causes it to rain heavily upon the battle area.
    ROLL: (9) - The spell works flawlessly for once, and a strong torrent of rain falls on the battlefield...

    >>> Whips my wings about in Robot's rain, eventually causing rain drops to freeze into large hailstones, I then launch the hail towards the imps at high velocity....
    ROLL: (7) - Which Zephyr quickly turns into a wall of hail! The chunks of ice fly at the group, causing 100 damage to each!


    FOES:
    Imp 1: 550/750
    Imp 2: 500/750
    Imp 3: 650/750

    PLAYERS:
    Ripp_: 850/1000
    Jaret: 760/1000
    Zephyr Wind: 700/1000
    Robotmaniac: 900/1000
    awolf: 1000/1000
    Johnn4523: 1000/1000
    Tenortrouble: 900/1000
     
  20. Ace_Sorou

    Ace_Sorou A Pony Every Pony Should Know

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    An announcement comes over the PA. "Folks, we have a newcomer entering the fray! New to the Everypony scene, he claims to have studied over 100 tactics and strategies, and can turn the tide of any battle! Fillies and Gentlecolts, give a welcome to...Crimson Star!"

    The Reddish-Brown pony steps out onto the battlefield, decked out in a sleek armor designed for stealth. Mounted on his right shoulder was a rifle, which mounted a bayonet. As the pony surveyed the battlefield, he decided that his tactical skills were not needed at the moment, and focused his attention on the imps.

    >>>Getting into a combat stance, the rifle seemed to trace the location of the imps, and Crimson's weapon aimed right at the lead imp. A single shot was let loose from the barrel, as Crimson moved to a position more favorable for ranged combat.
     
    #40 Ace_Sorou, Sep 22, 2011
    Last edited: Sep 22, 2011

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