Emi~! Well, none of the spells are above your power level...but you do have too many. x3 You should have Quick Cast, two spells from two different realms, Iron Mind and Empower, and then two skills/spells of your choice. In addition, you can't have 60 bits, or any starting items that have an in-game effect. x3
Name: Niehrieva Brightclaw Gender: Female Age Group: 30’s to 40’s Race: Ghoul- Griffon Class: Knight Health: 125 Stamina: 75 Resilience: 7 Ferocity: 6 Speed: 3 Awareness: 6 Creativity: 2 Willpower: 0 Skills: Iron Pony ( Griffon? ) Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Once Living V Talons give griffons the ability to scale any surface they can dig into. They also has a bonus of +4 Melee Damage when unarmed Ghoulish- As undead, Neihri does not pass out at zero stamina. She is not affected by death magic, not healed by life magic. Normal undead effects not do anything. Niehri regains her Resilience in Health and Stamina at the beginning of each turn, as long as she has her head. If she loses her head before reaching zero Health, she can still get it back before dying. Resolute Sign of the Banner Type: Active Cost: 10 Stamina Count: 2 Acquired: Knight Class When used, the knight holds up their symbol of house or estate and encourages nearby allies, restoring their Stamina by 4, and reducing all damage they take by 4 while not their turn. The max range for this skill is 40’. This effect lasts until the beginning of the Knight’s next turn. If used during the previous turn, this skill becomes an instant. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Achievements: Inventory/Equipment: 100 bits. Most likely for a new tongue... or something!
Name: Sterling Iaz Shimmer Gender: Female Age Group: Young Adult Race: Forest Dragon Cutie Mark/Special Talent: Being the backup of any team. Class: Scout Health: 100 Stamina: 100 Resilience:3+2 Ferocity:3 Speed:3+2 Awareness:3+2 Creativity:3 Willpower:3 Skills: Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Elemental Breath Type: Active Cost: 15 Stamina Count: 5 Acquired: Dragon Race With this skill, the user can exert a great breath of elemental pain. The user chooses a cone direction of 15’ long, and rolls 2d12+Willpower. Any unit inside of this radius rolls 2d12+Resilience. Anyone who does not roll over the user takes the damage, minus their Resilience. What type of damage depends solely on what type of elemental creature the user is. Plant = Enemies who roll less than half of the user are put to Sleep. Achievements: Inventory/Equipment: None I'm new here... -Insert Story here- http://imgur.com/28nqRQT
Tonito The Fighter Gender: Stallion Age Group:18-20 Race:Earth pony Cutie Mark/Special Talent:Inventing (In between combat, I can spend craft a small protective mechanism to increase my defensive roll by 1d12 once, another one will need to be oncstructed after this. And it costs 10 stamina.) "thought by Cyan" Class:knight Health: 125 Stamina: 75 Resilience:6 Ferocity:6 Speed:4 Awareness:2 Creativity:5 Willpower:1 Skills: power strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. protectType: Instant Cost: 4 Stamina Acquired: Guard Class Usable when an adjacent ally is under attack. The user is able to make that one-space movement and push their ally out of the way, then becoming the enemy’s target and making the defensive roll instead. Resolute Sign of the Banner Type: Active Cost: 10 Stamina Count: 2 Acquired: Knight Class When used, the knight holds up their symbol of house or estate and encourages nearby allies, restoring their Stamina by 4, and reducing all damage they take by 4 while not their turn. The max range for this skill is 40’. This effect lasts until the beginning of the Knight’s next turn. If used during the previous turn, this skill becomes an instant. Grand Estate: Use Resolute Sign of the Bannerwithout interruption four turns in a row, affecting at least 2 allies each time. Reward: Resolute Sign of the Bannernow restores 5 Stamina, reduces damage by 5, and has a 50’ radius. +25 Stamina, +1 Resilience, +1 Creativity
[h=2]Rachel Flameshire[/h]Name: Rachel Gender: mare Age Group: 28 CM: a heart with a knife through it Race: Unicorn Class: Warrior Health: 150 Stamina: 50 Resilience: 5 Ferocity: 8 Speed:0 Awareness: 6 Creativity: 2 Willpower: 3 Skills: Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Counter Type: Instant Cost: 5 Stamina Acquired: Warrior Class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets to make an immediate attack against the enemy. This can be used once between the user’s turns. Taunt Type: Active Cost: 4 Stamina Count: 6 Acquired: Warrior Class The user rolls 2d12+Ferocity, while their target rolls 2d12+Willpower. Inside of combat, this skill will force the user to be the target’s focus. Outside of combat, this will increase the chance of the target initiating a combat with the user. Achievements: Inventory/Equipment:
Name: Logan Raise Gender: Stallion Age Group: 31 year old Race: Pegasus Class: Guard Cutie Mark: Shield +5 when defending aggainst attacks Health: 150/150 Stamina: 75/75 Resilience:8 Ferocity:6 Speed:3 Awareness:2 Creativity:5 Willpower:0 Achievements: Beefy! skills: Iron Pony Type: Passive Acquired: Guard Class The owner of the skill gains +1 Resilience for every enemy facing him or her in melee combat. Protect Type: Active Cost: 4 Stamina Acquired: Guard Class Usable when an adjacent ally is under attack. The user is able to make that one-space movement and push their ally out of the way, then becoming the enemy’s target and making the defensive roll instead. Guard Duty Type: Passive Acquired: Guard Class During rest periods, a guard can stay up and keep watch without losing any stamina due to lack of sleep. A guard may miss up to two consecutive rest periods. After that, they must rest, or face sleep depravity penalties. Toughness Allows you to reroll one resillience each turn.
THE AMAZING.... MUG-NUT! Earth Pone-possible princess Male poneh Really likes soup give him soup, watch him explode with love Health~100 Stamina~100 Resilience: +3 Speed:+3 Creativity: +1+7 Ferocity: 5 Willpower: +2 Awareness: 3 CLASSY: 40 and a half! Skills: (( IT IS ALL IN FREAKIN' BOLD WHY I NOT CHANGE IT BLJDFDJNSDKNFS ;~; )) Art Medium: Face Painting! Because why the hell not! Triumphant Display (( I wanna see MugNut pick somepony up by the face and shake them about! )) Type: Active Cost: 5 Stamina Acquired: Artist Class The artist takes up their turn and shows off their art piece. The artist rolls 2d12 and adds their art’s Quality factor to the roll. Outside of combat, the art will attract those in the vicinity, who will approach and either look it over, or read it, depending on the art type. In combat, the art will apply a low-level magical effect to allies or enemies. This effect will match the artwork’s emotional element source. Musing (( Yes, you should marry your 3rd Cousin 19 times removed! ^o.o^ )) Type: Active Cost: 12 Stamina Count: 6 Acquired: Artist Class The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves, (and hope they roll higher than the cost.) This skill can only be used once per target per rest period, unless in combat. In combat, this skill can be used as often as the user wants. Breathing Type: Passive Cost: 6C6H12O6 +6O Acquired: Birth Count: Way too many to remember The user is able to take in a breath, using glucose to supply energy to the lungs, taking in air and breaking apart the rest of the... I can't remember the rest of my old Bio work! Damnit! Power Strike Type: Active Cost: 4 Stamina Acquired: Warrior Class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target’s Stamina. Asura’s Song Type: Active Cost: 6 Stamina Weapon Type: Martial This skill allows the user to make a normal melee attack at line of sight range by hitting the enemy with a crescent blade of their own Chi. Achievements: Yes Broad Mind -By Having 7 or more Creativity +2 Skills (Power Strike + Asura's Song) Inventory: Your 3rd Cousin 19 times removed Background: A tree on a hill, with blue clouds, because that, is the best background. Might not be big enough for your screen? Tile it! History: Is boring! No Legion, I am not high! So gonna play this guy... I think I missed something~
Clear Skies Gender: Female Age group:25 CM: A raining cloud. Race: Pegasus Class: Pugilist Health:125 Stamina:75 Resilience:3 Ferocity:6 Speed:6 Awareness:4 Creativity:3 Willpower:2 Skills: Limitless Counter Type: Instant Cost: 5 stamina Acquired: Pugilist class Can be activated after an enemy attacks the user. As long as the enemy is within melee range, the user gets an immediate attack against the enemy at -2 ferocity. For everytime this skill is used, another -2 ferocity penalty is applied. The penalty resets when the user takes their turn. Power Strike Type: Active Cost: 4 stamina Acquired: Warrior class Declared before an attack is rolled in melee. If the attack succeeds, the user may add another 1d12 to the damage. This additional damage also hurts the target's Stamina. Dodge Type: Passive Acquired: Bolter Class Whenever defending against an attack, this skill may be used to substitute Speed in place of the Resilience stat. However, if the dodge fails, the user's Resilience does not reduce the damage he or she takes. Inventory: Achievements: History/backstory: Clear is a pegasus that formerly worked on weather, as well as other odd jobs, and takes pride in the Pegasi's martial history. For most of her life, she has never left Ponyville, thinking of the town as her home.
Big Brother Ragnar Spoiler: Character Information Name: Ragnar Of Auroria (Big Brother) Gender: Male Age: Undead Prime Age Griffon Race: Griffon Ghoul Class: Scavenger Spoiler: Character Stats Health: 150 Stamina: 50 Resilience: 5 Ferocity: 9 Speed: 2 Awareness: 10 Creativity: 3 Willpower: 3 Spoiler: Awards Awards: Deadly: 7 or more Ferocity Reward: Intimidate skill, Dual Strike skill Scouter: 7 or more Awareness Reward: Gauge skill, Spot skill Unionized: In a group of 4 or more, everyone rolls the same initiative result. Reward: Initiative Union skill, +1 Awareness, +1 Creativity Blackjack: In a group of 2 or more, every ally rolls 21. Reward: Black Jack’s Luck skill, +1 All Stats Spoiler: Skills Passive Skills: Picking the Bones Type: Passive Acquired: Scavenger Class Scavengers will often find more materials that smiths can use to make weapons and armor. They will also find bonus ammo for weapons when recovering them. Scavengers can often find usable materials off of any monster. Talons: The ability to scale any surface they can dig into. +4 Melee Damage when unarmed Undead: Doesn't pass out at zero stamina. They are not affected by death magic, not healed by life magic. The other normal undead effects not do anything. Tegain their Resilience in Health and Stamina at the beginning of each turn, as long as they have their head. If they lose their head before reaching zero Health, they can still get it back before dying. Once Alive: Choose one racial trait from the race you used to be, get the starting stats from that race, automatically put the first 4 points into resilience. Spot Type: Passive Acquired: Scout Award This skill allows the user to make checks at any given time to notice secrets, traps, or anything generally interesting with the immediate area. Instant Skills: Ferocious Yell Type: Instant Cost: 10 Stamina Acquired: Berserker Class - Chosen Scavenger Skill Able to be used once every turn. The user rolls 2d12+Ferocity. Any non-ally within hearing distance rolls 2d12+Willpower. If they roll lower than the user, then they lose 2 points of Resilience and Willpower until the end of their next turn. Active Skills: Disable Device Type: Active Cost: 5 Stamina Acquired: Treasure Hunter Class -Chosen Scavenger Skill With this skill, the user can try to open a lock, or disable a trap, or other mechanical device, (without smashing it,) by rolling 2d12+Awareness. This roll goes against the device’s complexity. (Shelved) Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. (Shelved) Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Gauge Type: Active Cost: 4 Stamina Count: 2 Acquired: Scout Award Using this skill allows the user to gauge the difficulty level of the target. It will also allow the user to judge how wounded they are, and how tired they are. Initiative Union (Shelved) Type: Instant Cost: 5 Stamina Per Ally Usable at the beginning of combat when initiative is rolled. All allies who collaborate will have the same initiative as the user. Black Jack’s Luck Type: Instant Cost: 20 Stamina Usable on a dice result involving the user, this causes the final result to equal 21. This cannot be used on a roll where 21 would be impossible. (Targets with bonuses of 19 or higher.) If this causes a roll-off, the changed result is completely re-rolled, the opposing roll still has to re-roll lowest dice.) Spoiler: Inventory Equipped: None Inventory: Hefty Stick: +1 Damage, +1 Count -ladle destined! Spoiler: Other information Appearance: Ragnar is newly formed ghoul, so most of his flesh is still intact. Though, there are fairly large splotches of rotting and/or missing skin, feathers, and fur. of The common brown feathering matches the slightly more common slightly lighter brown fur. His beak is a distiguishable soot grey with slightly lighter grey bands moving across his eyes. His eyes resemble a deep red color. A Bit of Background: "I'll get there." Last words of Ragnar before dying and becoming a ghoul.
Oh Really [MENTION=2413]Legion[/MENTION] Oh REEEEAAAALLLLY~!? How long is soon? Can't believe I have not done this already lol
Uhhh...it's hard for me to tell what you're talking about when you didn't say what information you want lol But it doesn't matter that much anyways because pretty much everything I have ever said that about...is still not done
Butterdust Mothpone (modified-batpony) Age~ Older than you think, as young as you hope! :3 View attachment 7926 << Butter! ^~^ Drawn by: Yours Truly! :3 Performer- Singer. Spoiler: Stats Health: ~50~ Stamina: ~150~ Ferocity: ~1~ Resilience: ~3~ Speed: ~7~ Willpower: ~3 Creativity: ~7~ Awareness: ~3~ Spoiler: Passive Skills Dancer Type: Passive Acquired: Performer Class Allows the performer to use their Creativity stat as a bonus to dancing. Spoiler: Active skills Inspiring Song Type: Active Cost: 25 Stamina Acquired: Performer Class The performer goes into a hearty and helpful-sounding song and dance, (or just an instrumental!) This number lasts at least 3 rounds-worth of time, and no other actions can be taken until the song is ended. As a result, allies who makes a defensive roll during the song will gain a bonus of the user’s Creativity. The user doesn’t get this bonus. Outside of combat, the Inspiring Song can be used to create a performance that assists the character in getting their point across to an audience by rolling 2d12+Creativity to see how well they do. (Of course, failing this roll could put you “Over a Barrel.”) Provide Aid Type: Active Cost: 5 Stamina Count: 4 Acquired: Stalwart Class Usable on any ally within melee range. The stalwart picks the ally up and helps them get a small amount of respite. The user rolls 2d12+Willpower. One of the rolled dice, (user’s choice,) is applied to healing the target’s Stamina. The remaining dice and added Willpower are applied to healing the target’s Health. Musing Type: Active Cost: 12 Stamina Count: 6 Acquired: Artist Class The artist is able to use this on an ally within melee range of them. They will begin to muse and suggest ideas, and through this they will restore 2d12+Creativity in Stamina to their ally. They can use this on themselves, (and hope they roll higher than the cost.) This skill can only be used once per target per rest period, unless in combat. In combat, this skill can be used as often as the user wants. Spoiler: Achievements Broad Mind~ 7 or more Creativity. ( Provide aid & Musing ) That 7+ Speed achievement. That Butterdust's never using Spoiler: Self Ailments I don't know whether this is allowed, but seriously, Mothpones are neeeeded! Attraction to Light: As a mothpone, at the sight of a bright light, or the sun, Butterdust loses concentration. Losing 3 awareness at day, staring at the sun, or being drawn towards whatever light is about. Candles, lamps, and the like. Powderwings: Moths have a film of powder on their wings, being small scales or 'modified feathers' hence, should out little mothpone get wet, or happen to be shaken or brushed on the wings too much, the flappy flappy skills are lost. ( These'll be for Butter only, unless say... Eiiiight implimented something of the sooort...? Plz ) Spoiler: Personality Butter's a rather silent mothmare. Moving with the crowd, or slipping through the shadows, it did not matter. She does not like to stand out. She often took the adventures with other ponies so she could help out others and such. Hence, here she is now, in Ponyville, watching the noticeboards and waiting silently for the mail to come. Never speaking out, never moving from push, to shove~! In battle, or in harsh situations, she would rather sing a calming song, to inspire her comrades, or flee. Flap those flappers into the cover of safety! Spoiler: Appearance Butter is a rather standout-ish mothmare, compared to others of her kind. Unlike the common dark browns and greys, and the rare whites, of her bretheren, she is a dark gold, specks of a lighter gold showing through. All marked with an orange sphere pattern on each wing. The wings themselves appearing to be just all soft, and dusty. Fluffy chested and legged, and bearing a pair of antenne, one from the nook of each ear, all stand her out from normal ponyfolk. Another standout is her eyes, the pupils large, and a gold flecked blue. As if her eyes never got used to light. One may even see her staggering about during the day, looking at the sun, and not too aware of her surroundings. Her mane and tail, though, are pretty simple. Both long, and wavy, but not uniform, locks choosing their own directions.
Rapid "Head-First" Charge. Name: Rapid Charge Gender: Male Age Group: Adult Race: Unicorn Cutie Mark: A brick being shattered by a horn. Special Talent: Running into things, head first. (+3 on charging skills) Class: Berserker Health: 100 + 0 = 100 Stamina: 100 + 25 = 125 Resilience: 0 + 0 + 4 + 0 = 4 Ferocity: 0 + 0 + 8 + 2 = 10 Speed: 0 + 0 + 4 + 1 = 5 Awareness: 0 + 1 + 2 + 2 = 5 Creativity: 0 + 2 + 0 + 0 = 2 Willpower: 0 + 3 + 0 + 1 = 4 Skills:[Racial] Cutie Mark (Which he's very good at) Unicorn Magic (Which he's not very good at) [Class] Spoiler: Ferocious Yell Type: Instant Cost: 10 Stamina Acquired: Berserker Class Able to be used once every turn. The user rolls 2d12+Ferocity. Any non-ally within hearing distance rolls 2d12+Willpower. If they roll lower than the user, then they lose 2 points of Resilience and Willpower until the end of their next turn. Spoiler: Furious Charge Type: Active Cost: 5 Stamina Acquired: Berserker Class During a gallop-speed movement, this skill may be used to violently collide with an enemy. This allows the user to make a normal melee attack, but Speed is added to the roll. Spoiler: Fury Type: Active Cost: 50 Stamina Count: 2 Acquired: Berserker Using this skill sends the user Berserk, and immediately applies 50 points to their current Health. These 50 points can go over the maximum. This Berserk condition lasts 5 turns, or until the end of combat. While Berserk is active, the user gains 2 Speed. [Misc] Spoiler: Dual Strike Type: Active Cost: 5 Stamina Acquired: Deadly Award This skill is used with a normal attack to make a second attack immediately following it, at a penalty of -4 Ferocity. Usable once per normal attack. Spoiler: Intimidate Type: Active Cost: 5 Stamina Count: 6 Acquired: Deadly Award Used to intimidate characters and get your way. The user rolls 2d12+Ferocity, and the target rolls 2d12+Willpower. Outside of combat, the target will automatically submit to the user’s whims as well as they can. In combat, the target will be inflicted with Fear towards the target. This will not cause them to run away from the combat, but they will try to keep away from the user. Achievements:Deadly: Ferocity 7 or more. To The Rescue: Actively drop everything else to save an NPC. Expert in Pain: Deal 25 or more damage in one hit. Inventory/Equipment:(420 + 367) Bits (Requires math) A lifetime of regrets. Appearance:His coat is a pale orange colour. His mane is ragged and slightly messy, and is a dark brown with streaks of a lighter tan. His tail - much like his mane - is fairly long and unkept. His fetlocks are unshorn. His eyes are a fairly deep green. His horn is slightly chipped in a few places. His expression is set with a level of stoic determination, but often grows to be wild or crazed in conflict. He has a fairly stalky build, and is of above average height and size. His cutie mark depicts a brick being shattered by a unicorn's horn. Born and raised in Canterlot, Rapid has a pretty strong temper and a very short fuse, and he's not exactly as polite and dignified as any other citizen of the city. History:From a very young age, Rapid Charge came realize he was different from the other Unicorns of Canterlot; apart from the obvious contrast that he wasn't particularly gifted in magic, it was the fact that he enjoyed the simpler things in life that set him apart. Particularly because his favoured method of enjoying such simple things involved his colliding with them, most preferably with his head. Rapid had earned his cutie mark during one of the bi-monthly district gatherings his parents had always forced him to attend. During the final quarter of the meeting - the current topic having predictably been various noise related curfews, again - a fire in the adjacent building had caused it to partially collapse onto the district center, not only sealing the occupants in, but spreading fire to the structure as well! Amidst the panicked cries of the trapped meeting goers, Rapid did the only thing his brain could have told him to do: Run. Rapid had always been good at running, after all, a solid collision requires a good running start. So with all the grace of a land slide, Rapid ran right at - and through - the nearest wall, taking it - and a sizable chunk of the building - with him. Though he came out of the ordeal burned, battered and bruised, he had also found his special talent in the process. Although, the acquisition of Rapid's cutie mark came as a surprise to very few; it had long been merely a question of where, when, and how much property damage would be involved. In his later years, Rapid did come to realize that his magical handicap may have stemmed from the extreme amounts of punishment his head and his horn (Rapid's preferred implements of delivering destruction) had been put through, although he saw it as a fair trade.
[TABLE="class: grid, width: 200"] [TR] [TD]Name[/TD] [TD]Viola[/TD] [/TR] [TR] [TD]Gender[/TD] [TD]Female[/TD] [/TR] [TR] [TD]Age[/TD] [TD]Adult[/TD] [/TR] [TR] [TD]Race[/TD] [TD]Changeling[/TD] [/TR] [TR] [TD]Class[/TD] [TD]Empath[/TD] [/TR] [/TABLE] [TABLE="class: grid, width: 500"] [TR] [TD]Attribute Titles[/TD] [TD]Race Attributes[/TD] [TD]Starting/Class Attributes[/TD] [TD]Achievement Attributes[/TD] [TD]Equipment Attributes[/TD] [TD]Total Attributes[/TD] [/TR] [TR] [TD]Health[/TD] [TD]-[/TD] [TD]+75[/TD] [TD]+25[/TD] [TD]-[/TD] [TD]100[/TD] [/TR] [TR] [TD]Stamina[/TD] [TD]-[/TD] [TD]+125[/TD] [TD]+25[/TD] [TD]-[/TD] [TD]150[/TD] [/TR] [TR] [TD]Resilience[/TD] [TD]-[/TD] [TD]+7[/TD] [TD]-[/TD] [TD]-[/TD] [TD]7[/TD] [/TR] [TR] [TD]Ferocity[/TD] [TD]-[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]-[/TD] [TD]2[/TD] [/TR] [TR] [TD]Speed[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [TR] [TD]Awareness[/TD] [TD]-[/TD] [TD]+4[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]5[/TD] [/TR] [TR] [TD]Creativity[/TD] [TD]+2[/TD] [TD]+2[/TD] [TD]-[/TD] [TD]-[/TD] [TD]4[/TD] [/TR] [TR] [TD]Willpower[/TD] [TD]+4[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]-[/TD] [TD]8[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [TR] [TD]Defence[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]-[/TD] [TD]0[/TD] [/TR] [/TABLE] Spoiler: Passive Skills Passive Skills Changeling Magic Type: Passive Acquired: Racial -Allows manipulation and feeding of emotion -Allows near flawless appearance change Toughness Type: Passive Acquired: Beefy! Award Once per turn, the user can re-roll one of their d12 used during a Resilience-based check. Iron Mind Type: Passive Acquired: Steel Will Award Cost: None -Once per turn, the user can re-roll one of their d12 used during a Willpower-based check. Spoiler: Active Skills Active Skills Calling Fear/Deception Empower Type: Active Cost: 5 Stamina Count: 6 Acquired: Steel Will Award -Activates an artifact, enchanted item, magical device, etc. Any rolls required beyond that depend on the device. Steal Pain Type: Instant Cost: 5 Stamina Acquired: Empath Class -Usable the moment an ally within line of sight takes damage. The user is able to swap the target’s pain with their own safety, making the user take the damage instead. This is usable once per turn cycle. Fearful Blast Type: Instant Cost: 8 Stamina Acquired: Empath Class -Deals 2d12+Willpower to Stamina damage, and if it does damage equal to or greater than three times the target's Willpower, they are Fear'd until the end of their next turn. Lying Voice Type: Instant Cost: 12 Stamina Acquired: Empath Class -Causes the target, if they lose their Willpower roll, to either start speaking in gibberish, or only tell lies. Spoiler: Achievements Achievements Steel Will: 7 or more Willpower Reward: Iron Mind skill, Empower skill Beefy!: 7 or more Resilience Reward: Toughness skill, +25 Health To The Rescue: Actively drop everything else to save an NPC. Reward: +1 Awareness, +1 Willpower, +25 Stamina Spoiler: Equipment/Inventory Inventory Spoiler: Character Information Character Information Generic Changeling Nicknamed 'The Sin' Spoiler: Background Information Background Information LGGSWEP