That's part of the appeal, although you can install sprite packs to change up the visuals. Also it's significantly more complex and hardware intensive than any game in the 90's. It generates and stores hundreds of years of history with precision to the point of battles having information on who was injured by whom and where (ie. Urist Whateverhisface slashes at Brofist Bouderthings with his Copper short sword, cutting through flesh and causing Brofist Bouderthings' second finger on the left hand to bleed) .
Some people have tried vainly, but there is far too much content in Dwarf Fortress to even begin to replicate.
Given a couple of years, maybe. After all, Dwarf Fortress has been around since 2002 and has been in development the whole time. It still is. There's an estimate that it should be finished sometime around 2034. http://www.bay12games.com/dwarves/dev.html
That sounds needlessly complicated. I prefer the old-fashioned gameplay mechanic of "hit 'em until they're dead, and then loot their corpse."
I've never played World of Warcraft. I have an aversion to paying to play a game that I already payed for, and I despise games where people take things too seriously. I prefer single-player RPGs, adventure games, and shooters.
I just remembered how much I love Spyro the Dragon. If I know anything about emulators, I'd play them again, especially Ripto's Rage, since I was too stupid to beat it when I was little.
Every time I launch Skyrim, I swear I can hear it crying as it tries to keep up the 175 or so mods I have installed.
In the Legendary Edition, you technically can. It gives you the ability to "reset" whatever skill you want so you can level them again, thus levelling up more, earning more perks, etc. Potentially until you've maxed out everything. You'll be about level 251 by then, and you'll have probably finished every questline already, but who cares.