Except minecraft DOES run at a reasonable speed, and is a rather amusing freeform game. Not to mention that, with a decent decompiler, it lends itself very well to hardcore modding, as opposed to games with no built in mod support which can only be modded through editing datafiles (DII is a great example of this). I see no reason to not start on OpenGL. Conisdering the amount of libraries written for it in every language, (Including TURING, of all things), it looks like the logical place to start.
I am not evil. Thus, the topic is no longer programming and now badasses. Ikari Gendou is a badass. Kamina is a badass. WHAT NOW!?!?!?
Alrighty, so here's a question. Where do you draw the line between copied artwork and original/new artwork? See I'm drawing this scene here, http://i875.photobucket.com/albums/ab311/SR20DETDOG/1.jpg Which is based on this image, http://i875.photobucket.com/albums/ab311/SR20DETDOG/2.jpg Now there's obviously huge similarities, but it's also quite different (or will be, but you get the point) so I'm wondering where you guys thinks this lands?
Lol, thanks. Personally I think it comes down to the idea behind it. See, there's no idea behind a direct trace, it's a simple clone and nothing more. Whereas with something like mine it's my interpretation of that world in a more realistic style, so it has an actual idea behind it.
I usually copy when I draw, but I don't trace. I free-hand it while looking at the original. Still too clone-y. DanSze, I can't compete with that. It's just too macho. I tip my hat to you.
Nothing wrong with that, how is it any different to say going outside and drawing someone's portrait photo realistically? In both cases you're just trying to draw what you see. The idea behind it is to test yourself in your ability. Though while I think it's perfectly legitimate art, It is really just a test of skill, and I don't think it really will (or should for that matter) be recognised as great artwork but rather be recognised for the showcase of skill.