Party on Ventrilo! :derpe: Anyways, bored. Had to wait a long time just to talk to a consular for some assignment/project for a class. Bored bored bored, back to BF3.
Omg! That is so cute.. Its like rarity is being motherly to Fluttershy. Props to the art designer for this.
Had sixth form tasters today! For computing, we had to program a Robosapien to do stuff. T'was disappointingly easy... And that thing kept watching me, I swear... Anyway, with that random little story, I bid you farewell, for I must rest...
Nice for a first song, but it needs more, as the french would put it, 'umph'. You've got the basic melody down nicely, the drums are done well, but the problem is that for the most part of the piece you have a drum beat, a foreground melody, but no third layer of music. Call me picky, but I like my music to either be really basic (which most of the time needs context, like a video or make it game bgm), or have some sort of complexity. Otherwise, 's a good start!
Thank you. I'm still learning, but I shall now start on song number 2. Side note: This was my second song ever fully made. If you guys would like to have death by music, I'll upload my horrible attempt for a year ago.
I thin I win at physics. So. Code tags, get! Formula for conservation of energy, specifically an elastic collision: Code: m[sub]1[/sub]v[sub]1[/sub] + m[sub]2[/sub]v[sub]2[/sub] = m[sub]1[/sub]v[sub]1[/sub][sup]\[/sup] + m[sub]2[/sub]v[sub]2[/sub][sup]\[/sup] Known: m1, m2, v1, v2. Unknown v[sub]1[/sub][sup]\[/sup], v[sub]2[/sub][sup]\[/sup]. So then I isolated v[sub]2[/sub][sup]\[/sup]: Code: m[sub]1[/sub]v[sub]1[/sub] / m[sub]2[/sub] + m[sub]2[/sub]v[sub]2[/sub] / m[sub]2[/sub] - m[sub]1[/sub]v[sub]1[/sub][sup]\[/sup] / m[sub]2[/sub] = v[sub]2[/sub][sup]\[/sup] So now we can substitute it into this equation: Code: m[sub]1[/sub]v[sub]1[/sub][sup]2[/sup] / 2 + m[sub]2[/sub]v[sub]2[/sub][sup]2[/sup] / 2 = m[sub]1[/sub]v[sub]1[/sub][sup]\2[/sup] / 2 + m[sub]2[/sub]v[sub]2[/sub][sup]\2[/sup] / 2 And we get: Code: m[sub]1[/sub]v[sub]1[/sub][sup]2[/sup] / 2 + m[sub]2[/sub]v[sub]2[/sub][sup]2[/sup] / 2 = m[sub]1[/sub]v[sub]1[/sub][sup]\2[/sup] / 2 + m[sub]2[/sub](m[sub]1[/sub]v[sub]1[/sub] / m[sub]2[/sub] + m[sub]2[/sub]v[sub]2[/sub] / m[sub]2[/sub] - m[sub]1[/sub]v[sub]1[/sub][sup]\[/sup] / m[sub]2[/sub])[sup]\2[/sup] / 2 Which simplifies to: Code: m[sub]1[/sub]v[sub]1[/sub][sup]2[/sup] / 2 + m[sub]2[/sub]v[sub]2[/sub][sup]2[/sup] / 2 = m[sub]1[/sub]v[sub]1[/sub][sup]\2[/sup] / 2 + m[sub]2[/sub](m[sub]1[/sub]v[sub]1[/sub] / m[sub]2[/sub] + v[sub]2[/sub] - m[sub]1[/sub]v[sub]1[/sub][sup]\[/sup] / m[sub]2[/sub])[sup]\2[/sup] / 2 And now we can find v[sub]2[/sub][sup]\2[/sup]. I need this for a Physics Engine I am coding. Physics. It is the numbers. All of the numbers. Ya Math. What'cha have to say to this?
>Jumpstyle It's nice, but I prefer shufflers. Mostly because I can't shuffle, while jumpstyle is easy after 6 years of fencing.