You may not believe it, but if we remember a good idea from the past, we do look for it to ensure we have the right one. You wouldn't know how many times I have to look through a long thread to find a certain point I'm trying to make.
[video=youtube;C4cfo0f88Ug]http://www.youtube.com/watch?v=C4cfo0f88Ug&feature=player_embedded[/video] Is anyone else psyched about this new update to TF2? I have the feeling it's kind of a rip off anything to do with zombies, but hey, it's Team Fortress 2 style! In this update, both teams are on the same side. There is a total of 6 people vs. an onslaught of robots made by Gray Mann who are attempting to plant a bomb in the storehouse of Mann Company. You get upgrades to your weapons and gear after each wave, which makes me believe that you will probably start the games being forced to use default weapons, or perhaps a downgraded version of your own. Mann vs. Machine comes out tommorow, and the servers are going to be crashing down like crazy. I'm sure every user apologizes in advance for the destruction of Steam. I'll be surprised if anyone even gets through an entire game of MVM before the servers break! I'm going to be most interested in seeing how they've worked on character balance in the new mode. What's there to keep the team from having 6 engineers who camp next to the pit?
I think when I saw it first, I both came, cried and got frost bite down my back. It looks okay, I guess.
OK. The trailer got me psyched and made me wonder why Valve haven't made a full length movie or something. They're all to good at these ad things.
Whenever I play Tf2, I just go Pyro and run around setting fire to EVERYTHING! When it runs out, the axe comes out.
the way iv played and seen pyro in games he's best as surprise attacks, has to hide behind a corner or attack from behind or else he gets mowed down quickly before any real damage is dealt. i cant see that happening a hole lot with waves of NPC, mabey with the giant robots if you like taking risk and what not.
You've clearly never seen my pyro. That, and the fact that I change around my loadout slot loads because all my pyro stranges are over 1000 kills, so I don't feel embarrassed about using them.
From what I've read, the Pyro will be essential for keeping the bomb carrier away from the pit. "Compression blast them into a mining shaft" was what the TF guide put up. I..uhh...I guess there's gonna be mining shafts on the map? - - - Double Post Auto Merge - - - I just noticed something interesting. http://www.teamfortress.com/mvm/mercs/ At the bottom of the canteen section, there is a page that has been ripped off. Hidden super-upgrade anyone?